SPRITE_PILE_ROOT	= 0;	/* XvCg */
SPRITE_PILE_TIP1	= 1;	/* [XvCg1 */
SPRITE_PILE_TIP2	= 2;	/* [XvCg2 */

setEnemySprite(SPRITE_PILE_ROOT,	"Picture/root.png"	,3.5,40);
setEnemySprite(SPRITE_PILE_TIP1,	"Picture/tip1.png"	,3.5,45);
setEnemySprite(SPRITE_PILE_TIP2,	"Picture/tip2.png"	,3.5,46);

SOUND_ATTACK		= 0;	/* яoƂ̉ */
SOUND_FINISH		= 1;	/* hƂ̉ */
setEnemySound(SOUND_ATTACK,	"Sound/Attack.wav");
setEnemySound(SOUND_FINISH,	"Sound/Finish.wav");

COLLISION_X = 0;
COLLISION_Y = 0;
COLLISION_W = 1;
COLLISION_H = 1;