SPRITE_NORMAL	= 0;	/* ʏ펞 */
SPRITE_BLOOD	= 1;	/* t */

setEnemySprite(SPRITE_NORMAL,	"Picture/Normal.gif",64,64);
setEnemySprite(SPRITE_BLOOD,	"Picture/Blood.gif"	,64,64);

SOUND_CUT		= 0;	/* Cؒf */
SOUND_FINISH	= 1;	/* lԐؒf */
setEnemySound(SOUND_CUT,	"Sound/Cut.wav");
setEnemySound(SOUND_FINISH,	"Sound/Finish.wav");

COLLISION_X = 0;
COLLISION_Y = 0;
COLLISION_W = 1;
COLLISION_H = 1;