SPRITE_BODY		=  0;
SPRITE_ARML		=  1;
SPRITE_ARMR		=  2;
SPRITE_FOOTL	=  3;
SPRITE_FOOTR	=  4;
SPRITE_ROLL		=  5;
SPRITE_PILECANON=  6;
SPRITE_WEPARM	=  7;
SPRITE_DRILL	=  8;
SPRITE_ELECARM	=  9;
SPRITE_GUN		= 10;
SPRITE_GUNFIRE	= 11;
SPRITE_BULLET	= 12;
SPRITE_PILE		= 13;
SPRITE_MISSILE	= 14;

setEnemySprite(SPRITE_BODY		,"Picture/Body.gif"		,180,194);
setEnemySprite(SPRITE_ARML		,"Picture/ArmL.gif"		,193, 36);
setEnemySprite(SPRITE_ARMR		,"Picture/ArmR.gif"		, 30, 36);
setEnemySprite(SPRITE_FOOTL		,"Picture/FootL.gif"	, 21, 78);
setEnemySprite(SPRITE_FOOTR		,"Picture/FootR.gif"	, 49, 78);
setEnemySprite(SPRITE_ROLL		,"Picture/Roll.gif"		, 57, 57);
setEnemySprite(SPRITE_PILECANON	,"Picture/PileCanon.gif",  8, 24);

setEnemySprite(SPRITE_WEPARM	,"Picture/WeaponArm.gif", 15, 15);
setEnemySprite(SPRITE_DRILL		,"Picture/Drill.gif"	,  3, 15);
setEnemySprite(SPRITE_ELECARM	,"Picture/ElecArm.gif"	, 15, 24);
setEnemySprite(SPRITE_GUN		,"Picture/Gun.gif"		,105, 23);
setEnemySprite(SPRITE_GUNFIRE	,"Picture/Fire.gif"		,137, 23);

setEnemySprite(SPRITE_BULLET	,"Picture/Bullet.gif"	,      9, 5);
setEnemySprite(SPRITE_PILE		,"Picture/Bullet_Pile.gif",   32, 8);
setEnemySprite(SPRITE_MISSILE	,"Picture/Bullet_Missile.gif",24,16);

SOUND_DAMAGE1	= 0;
SOUND_DAMAGE2	= 1;
SOUND_STEP		= 2;
SOUND_ATTACK	= 3;	/* e */
SOUND_MOTOR		= 4;	/* [^[ */
SOUND_BLOOD		= 5;	/* ˂h */
SOUND_DRILL		= 6;	/* DRILL */
SOUND_SHOT		= 7;	/* YE~TC */
SOUND_CLASH		= 8;	/* @ */
SOUND_ROLLER	= 9;	/* [[ */

setEnemySound(SOUND_DAMAGE1,	"Sound/Damage1.wav");
setEnemySound(SOUND_DAMAGE2,	"Sound/Damage2.wav");
setEnemySound(SOUND_STEP	,	"Sound/Step.wav");
setEnemySound(SOUND_ATTACK,		"Sound/Attack.wav");
setEnemySound(SOUND_MOTOR,		"Sound/Motor.wav");
setEnemySound(SOUND_BLOOD,		"Sound/Blood.wav");
setEnemySound(SOUND_DRILL,		"Sound/Drill.wav");
setEnemySound(SOUND_SHOT,		"Sound/Shot.wav");
setEnemySound(SOUND_CLASH,		"Sound/Clash.wav");
setEnemySound(SOUND_ROLLER,		"Sound/Roller.wav");

COLLISION_X = 23;
COLLISION_Y = 32;
COLLISION_W = 64;
COLLISION_H = 64;