SPRITE_BODY		= 0;
SPRITE_LEG1		= 1;
SPRITE_LEG2		= 2;
SPRITE_MOUTH	= 3;
SPRITE_NECK		= 4;

SOUND_DEATH		= 0;

PARTS_BODY		= 0;
PARTS_LEG1		= 1;
PARTS_LEG2		= 2;
PARTS_MOUTH		= 3;
PARTS_NECK1		= 4;
PARTS_NECK2		= 5;
PARTS_NECK3		= 6;
PARTS_NECK4		= 7;
PARTS_NECK5		= 8;
PARTS_NECK6		= 9;

STAND		= 0;
WALK		= 1;
ATTACK		= 2;
VORE		= 3;
VORE_FINISH	= 4;
DEAD_MOTION	= 5;

BIND_VORE		= 0;
BIND_VORE_FINISH		= 1;
/*----------------------------------------*/

/* K{Xe[^X */
HP = 500;

MotionNumber		= 10;
KeyFrameNumber		= 30;
PartsNumber			= 10;
BindNumber			= 30;
BindKeyFrameNumber	= 30;

ProcessNum[0] = 0; DrawNum[0] = 0; ParentParts[0] = -1; SpriteParts[0] = SPRITE_BODY;	/* {̕	*/
ProcessNum[1] = 1; DrawNum[1] = 1; ParentParts[1] =  0; SpriteParts[1] = SPRITE_LEG1;	/* r1	*/
ProcessNum[2] = 2; DrawNum[2] = 2; ParentParts[2] =  0; SpriteParts[2] = SPRITE_LEG2;	/* r2	*/
ProcessNum[3] = 9; DrawNum[3] = 8; ParentParts[3] =  4; SpriteParts[3] = SPRITE_MOUTH;	/* 		*/
ProcessNum[4] = 8; DrawNum[4] = 9; ParentParts[4] =  5; SpriteParts[4] = SPRITE_NECK;	/* 1		*/
ProcessNum[5] = 7; DrawNum[5] = 7; ParentParts[5] =  6; SpriteParts[5] = SPRITE_NECK;	/* 2		*/
ProcessNum[6] = 6; DrawNum[6] = 6; ParentParts[6] =  7; SpriteParts[6] = SPRITE_NECK;	/* 3		*/
ProcessNum[7] = 5; DrawNum[7] = 5; ParentParts[7] =  8; SpriteParts[7] = SPRITE_NECK;	/* 4		*/
ProcessNum[8] = 4; DrawNum[8] = 4; ParentParts[8] =  9; SpriteParts[8] = SPRITE_NECK;	/* 5		*/
ProcessNum[9] = 3; DrawNum[9] = 3; ParentParts[9] =  0; SpriteParts[9] = SPRITE_NECK;	/* 6		*/

/* Cӂ̕ϐ */
DrawAlpha = 1;

/*----------------------------------------*/