SPRITE_BODY			= 0;
SPRITE_CANON		= 1;
SPRITE_LEG1			= 2;
SPRITE_LEG2			= 3;
SPRITE_LEG3			= 4;
SPRITE_BULLET		= 5;

SOUND_STEP			= 0;
SOUND_DAMAGE		= 1;

PARTS_BODY			= 0;
PARTS_CANON			= 1;

PARTS_LEG1_ABOVE	= 2;
PARTS_LEG2_ABOVE	= 3;
PARTS_LEG3_ABOVE	= 4;

PARTS_LEG1_BELOW	= 5;
PARTS_LEG2_BELOW	= 6;
PARTS_LEG3_BELOW	= 7;

STAND		= 0;
WALK		= 1;
SHOT_YOKO	= 2;
SHOT_UE		= 3;
DEAD_MOTION	= 4;
/*----------------------------------------*/

/* K{Xe[^X */
HP = 200;

MotionNumber		= 10;
KeyFrameNumber		= 20;
PartsNumber			= 8;
BindNumber		= 0;
BindKeyFrameNumber		= 0;

ProcessNum[0] = 0; DrawNum[0] = 4; ParentParts[0] = -1; SpriteParts[0] = SPRITE_BODY;	/* {̕		*/
ProcessNum[1] = 1; DrawNum[1] = 3; ParentParts[1] =  0; SpriteParts[1] = SPRITE_CANON;	/* Cg		*/

ProcessNum[2] = 2; DrawNum[2] = 7; ParentParts[2] =  0; SpriteParts[2] = SPRITE_LEG1;	/* Or1	*/
ProcessNum[3] = 3; DrawNum[3] = 5; ParentParts[3] =  2; SpriteParts[3] = SPRITE_LEG2;	/* Or2	*/
ProcessNum[4] = 4; DrawNum[4] = 6; ParentParts[4] =  3; SpriteParts[4] = SPRITE_LEG3;	/* Or3	*/

ProcessNum[5] = 5; DrawNum[5] = 2; ParentParts[5] =  0; SpriteParts[5] = SPRITE_LEG1;	/* r1		*/
ProcessNum[6] = 6; DrawNum[6] = 0; ParentParts[6] =  5; SpriteParts[6] = SPRITE_LEG2;	/* r2		*/
ProcessNum[7] = 7; DrawNum[7] = 1; ParentParts[7] =  6; SpriteParts[7] = SPRITE_LEG3;	/* r3		*/

/* Cӂ̕ϐ */
Bullet = noone;

/*----------------------------------------*/