SPRITE_FLOOR	= 0;	/* ˏXvCg */

SOUND_ATTACK	= 0;	/* яoƂ̉ */

PARTS_FLOOR		= 0;	/* p[c */

CHECK_DIR			= 0;
WAIT				= 1;
ATTACK				= 2;
DEAD_MOTION		= 3;
/*----------------------------------------*/

/* K{Xe[^X */
HP = 99999;	/* ɗ͔j󂳂Ȃ悤 */

MotionNumber		= 10;
KeyFrameNumber		= 10;
PartsNumber			= 1;
BindNumber			= 0;
BindKeyFrameNumber	= 1;

ProcessNum[PARTS_FLOOR] = 0; DrawNum[PARTS_FLOOR] = 0; ParentParts[PARTS_FLOOR] = -1; SpriteParts[PARTS_FLOOR] = SPRITE_FLOOR;
/*----------------------------------------*/
