PlayerMotionLoad("STAND_0",	"PlayerYuki/Stand0");
PlayerMotionLoad("STAND_1",	"PlayerYuki/Stand1");
PlayerMotionLoad("WALK",	"PlayerYuki/Walk");
PlayerMotionLoad("RUN",		"PlayerYuki/Run0");
PlayerMotionLoad("JUMPUP",	"PlayerYuki/JumpUp");
PlayerMotionLoad("JUMPUP2",	"PlayerYuki/JumpUp2");
PlayerMotionLoad("JUMPDOWN","PlayerYuki/JumpDown");
PlayerMotionLoad("DASH",	"PlayerYuki/Dash");
PlayerMotionLoad("STOP",	"PlayerRyoko/Stop");
PlayerMotionLoad("DAMAGE_0",				"PlayerCommon/Damage0");
PlayerMotionLoad("FLYING_0",				"PlayerCommon/Flying0");
PlayerMotionLoad("FLYING_1",				"PlayerCommon/Flying1");
PlayerMotionLoad("FLYING_SPIN",				"PlayerCommon/Flying_Spin");
PlayerMotionLoad("DOWN_0",					"PlayerCommon/Down0");
PlayerMotionLoad("DOWN_0_BOUND",			"PlayerCommon/Down0_Bound");
PlayerMotionLoad("RISE_0",					"PlayerCommon/Rise0");
PlayerMotionLoad("RISE_0_FRONT",			"PlayerCommon/Rise0_Front");
PlayerMotionLoad("RISE_0_BACK",				"PlayerCommon/Rise0_Back");
PlayerMotionLoad("RISE_0_DAMAGE",			"PlayerCommon/Rise0_Damage");
PlayerMotionLoad("DOWN_1",					"PlayerCommon/Down1");
PlayerMotionLoad("DOWN_1_FRONT",			"PlayerCommon/Down1_Front");
PlayerMotionLoad("DOWN_1_BACK",				"PlayerCommon/Down1_Back");
PlayerMotionLoad("RISE_1",					"PlayerCommon/Rise1");
PlayerMotionLoad("RISE_1_FRONT",			"PlayerCommon/Rise1_Front");
PlayerMotionLoad("RISE_1_BACK",				"PlayerCommon/Rise1_Back");
PlayerMotionLoad("RISE_1_DAMAGE",			"PlayerCommon/Rise1_Damage");
PlayerMotionLoad("RISE_1_DAMAGE_FRONT",		"PlayerCommon/Rise1_Damage_Front");
PlayerMotionLoad("RISE_1_DAMAGE_BACK",		"PlayerCommon/Rise1_Damage_Back");
PlayerMotionLoad("DEATHPRESS_DOWN_0",		"PlayerCommon/DeathPress_Down0");
PlayerMotionLoad("DEATHPRESS_DOWN_1",		"PlayerCommon/DeathPress_Down1");
PlayerMotionLoad("WALLHIT_0",				"PlayerCommon/WallHit0");
PlayerMotionLoad("WALLHIT_0_DOWN_0",		"PlayerCommon/WallHit0_Down0");
PlayerMotionLoad("WALLHIT_0_DOWN_0_RISE_0",	"PlayerCommon/WallHit0_Down0_Rise0");
PlayerMotionLoad("DEADMOVE_0",				"PlayerCommon/DeadMove0");
PlayerMotionLoad("DEADMOVE_1",				"PlayerCommon/DeadMove1");
PlayerMotionLoad("DEADMOVE_2",				"PlayerCommon/DeadMove2");
PlayerMotionLoad("BALANCE",					"PlayerCommon/Balance");
PlayerMotionLoad("WALKSHOT01",				"PlayerYuki/WalkShot01");
PlayerMotionLoad("WALKSHOT02",				"PlayerYuki/WalkShot02");
PlayerMotionLoad("WALKSHOT03",				"PlayerYuki/WalkShot03");
PlayerMotionLoad("JUMPSHOT01",				"PlayerYuki/JumpShot01");
PlayerMotionLoad("JUMPSHOT02",				"PlayerYuki/JumpShot02");
PlayerMotionLoad("DOWNSHOT01",				"PlayerYuki/DownShot01");
PlayerMotionLoad("DASHSHOT",				"PlayerYuki/DashShot");
PlayerMotionLoad("BINDED_RAMDA",			"Ramda/Binded_Ramda");
PlayerMotionLoad("BINDED_RAMDA_FINISH",		"Ramda/Binded_Ramda_VoreFinish");
PlayerMotionLoad("BINDED_BOSSROBOT_0_THROW_0",					"BossRobot0/Binded_BossRobot0_Throw0");
PlayerMotionLoad("BINDED_BOSSROBOT_0_CATCH_0_ATTACK_0",			"BossRobot0/Binded_BossRobot0_Catch0_Attack0");
PlayerMotionLoad("BINDED_BOSSROBOT_0_CATCH_0_ATTACK_0_RUN",		"BossRobot0/Binded_BossRobot0_Catch0_Attack0_Run");
PlayerMotionLoad("BINDED_BOSSROBOT_0_CATCH_0_ATTACK_1",			"BossRobot0/Binded_BossRobot0_Catch0_Attack1");
PlayerMotionLoad("BINDED_BOSSROBOT_0_CATCH_0_ATTACK_1_FINISH",	"BossRobot0/Binded_BossRobot0_Catch0_Attack1_Finish");
PlayerMotionLoad("BINDED_BOSSROBOT_0_CATCH_1_ATTACK_0",			"BossRobot0/Binded_BossRobot0_Catch1_Attack0");
PlayerMotionLoad("BINDED_BOSSROBOT_0_CATCH_1_ATTACK_0_RUN",		"BossRobot0/Binded_BossRobot0_Catch1_Attack0_Run");
PlayerMotionLoad("BINDED_BOSSROBOT_0_CATCH_1_ATTACK_1",			"BossRobot0/Binded_BossRobot0_Catch1_Attack1");
PlayerMotionLoad("BINDED_BOSSROBOT_0_CATCH_1_ATTACK_1_FINISH",	"BossRobot0/Binded_BossRobot0_Catch1_Attack1_Finish");
PlayerMotionLoad("BINDED_VOREPLANT_VORE3",	"VorePlant/Binded_VorePlant_Vore3");
PlayerMotionLoad("BINDED_VOREPLANT_VORE3_2","VorePlant/Binded_VorePlant_Vore3_2");
PlayerMotionLoad("BINDED_BITEPLANT_ATTACK_LOW_BIND",		"BitePlant/Binded_Attack_Low_Bind");
PlayerMotionLoad("BINDED_BITEPLANT_ATTACK_LOW_BINDBITE",	"BitePlant/Binded_Attack_Low_BindBite");
PlayerMotionLoad("BINDED_BITEPLANT_ATTACK_HIGH_BINDBITE",	"BitePlant/Binded_Attack_High_BindBite");
PlayerMotionLoad("BINDED_JELLYFISH_CATCH",			"JellyFish/Binded_Catch");
PlayerMotionLoad("BINDED_JELLYFISH_ELECTROSHOCK",	"JellyFish/Binded_ElectroShock");
PlayerMotionLoad("BINDED_TRAP_PILE_FINISH",	"Trap/Pile/Binded_Finish");
PlayerMotionLoad("BINDED_TRAP_PILE_FINISH2","Trap/Pile/Binded_Finish2");
PlayerMotionLoad("BINDED_TRAP_PILE_FINISH3","Trap/Pile/Binded_Finish3");
PlayerMotionLoad("BINDED_TRAP_PILE_FINISH4","Trap/Pile/Binded_Finish4");
PlayerMotionLoad("BINDED_SLIME_MEDIUM_ATTACKHIT",		"Slime/Binded_Medium_AttackHit");
PlayerMotionLoad("BINDED_SLIME_MEDIUM_ATTACKHIT_FINISH","Slime/Binded_Medium_AttackHit_Finish");
PlayerMotionLoad("BINDED_SLIME_MEDIUM_ATTACKHIT2",			"Slime/Binded_Medium_AttackHit2");
PlayerMotionLoad("BINDED_SLIME_MEDIUM_ATTACKHIT2_FINISH",	"Slime/Binded_Medium_AttackHit2_Finish");
PlayerMotionLoad("BINDED_SLIME_LARGE_ATTACKHIT",		"Slime/Binded_Large_AttackHit");
PlayerMotionLoad("BINDED_SLIME_LARGE_ATTACKHIT_FINISH",	"Slime/Binded_Large_AttackHit_Finish");
PlayerMotionLoad("BINDED_WANIO_CATCH_FLOOR",		"Wanio/Binded_Catch_Floor");
PlayerMotionLoad("BINDED_WANIO_CATCH_FLOOR_FINISH",	"Wanio/Binded_Catch_Floor_Finish");
PlayerMotionLoad("BINDED_WANIO_CATCH_CUT",			"Wanio/Binded_Catch_Cut");
PlayerMotionLoad("BINDED_BOSSFROG_MOUTHATTACK_GROUND_SUCCESS",	"BossFrog/Binded_MouthAttack_Ground_Success");
PlayerMotionLoad("BINDED_BOSSFROG_MOUTHATTACK_AIR_SUCCESS",		"BossFrog/Binded_MouthAttack_Air_Success");
PlayerMotionLoad("BINDED_BOSSFROG_VORE_HEAD",					"BossFrog/Binded_Vore_Head");
PlayerMotionLoad("BINDED_BOSSFROG_VORE_FOOT",					"BossFrog/Binded_Vore_Foot");
PlayerMotionLoad("BINDED_BOSSFROG_VORE_HEAD_TOINSIDE",			"BossFrog/Binded_Vore_Head_ToInSide");
PlayerMotionLoad("BINDED_BOSSFROG_VORE_FOOT_TOINSIDE",			"BossFrog/Binded_Vore_Foot_ToInSide");
PlayerMotionLoad("BINDED_BOSSFROG_VORE_HEAD_INSIDE",			"BossFrog/Binded_Vore_Head_InSide");
PlayerMotionLoad("BINDED_BOSSFROG_VORE_HEAD_INSIDE2",			"BossFrog/Binded_Vore_Head_InSide2");
PlayerMotionLoad("BINDED_BOSSFROG_VORE_FOOT_INSIDE",			"BossFrog/Binded_Vore_Foot_InSide");
PlayerMotionLoad("BINDED_FLUID_0","PlayerCommon/Binded_Fluid0");
PlayerMotionLoad("BINDED_FLUID_1","PlayerCommon/Binded_Fluid1");
PlayerMotionLoad("BINDED_FLUID_2","PlayerCommon/Binded_Fluid2");
PlayerMotionLoad("BINDED_SAW_DEATHCUT",	"Saw/Binded_DeathCut");
PlayerMotionLoad("BINDED_SAW_FINISH",	"Saw/Binded_Finish");
PlayerMotionLoad("BINDED_SAW_DEATHCUT2","Saw/Binded_DeathCut2");
PlayerMotionLoad("BINDED_SAW_FINISH2",	"Saw/Binded_Finish2");
PlayerMotionLoad("FINISHED_FIRE_BURN",	"Fire/Finished_Burn");
PlayerMotionLoad("FINISHED_MAGMA",		"PlayerCommon/Magma");
PlayerMotionLoad("DEATHPRESS2_MID",	"PlayerCommon/DeathPress2_Mid");
PlayerMotionLoad("DEATHPRESS2_HEAD","PlayerCommon/DeathPress2_Head");
PlayerMotionLoad("DEATHPRESS2_FOOT","PlayerCommon/DeathPress2_Foot");
PlayerMotionLoad("DEATHGEAR","PlayerCommon/DeathGear");
PlayerMotionLoad("BINDED_BOSSMACHINE_DRILL_LEFTUP_FINISH",	"BossMachine/Binded_Drill_LeftUp_Finish");
PlayerMotionLoad("BINDED_BOSSMACHINE_DRILL_LEFTDOWN_FINISH","BossMachine/Binded_Drill_LeftDown_Finish");
PlayerMotionLoad("BINDED_BOSSMACHINE_DRILL_RIGHT_FINISH",	"BossMachine/Binded_Drill_Right_Finish");
PlayerMotionLoad("BINDED_BOSSMACHINE_ARMHOLD_LEFT_CATCH",		"BossMachine/Binded_ArmHold_Left_Catch");
PlayerMotionLoad("BINDED_BOSSMACHINE_ARMHOLD_RIGHTUP_CATCH",	"BossMachine/Binded_ArmHold_RightUp_Catch");
PlayerMotionLoad("BINDED_BOSSMACHINE_ARMHOLD_RIGHTDOWN_CATCH",	"BossMachine/Binded_ArmHold_RightDown_Catch");
PlayerMotionLoad("BINDED_BOSSMACHINE_ROLLER","BossMachine/Binded_Roller");
PlayerMotionLoad("FINISHED_BOSSMACHINE_PILE_FRONT",	"BossMachine/Finished_Pile_Front");
PlayerMotionLoad("FINISHED_BOSSMACHINE_PILE_BACK",	"BossMachine/Finished_Pile_Back");
PlayerMotionLoad("BINDED_BOSSMACHINE_WALKPRESS",	"BossMachine/Binded_WalkPress");
PlayerMotionLoad("BINDED_MOUNT_MOUNTPUNCH",	"Mount/Binded_MountPunch");
PlayerMotionLoad("BINDED_MOUNT_MOUNTPUNCH2","Mount/Binded_MountPunch2");
PlayerMotionLoad("BINDED_HATTY_CATCH",			"Hatty/Binded_Catch");
PlayerMotionLoad("BINDED_HATTY_TAMAGO",			"Hatty/Binded_Tamago");
PlayerMotionLoad("FINISHED_HATTY_TAMAGOMOGAKI",	"Hatty/Finished_TamagoMogaki");