SPRITE_BODYTOP     = 0;
SPRITE_BODYBOTTOM1 = 1;
SPRITE_BODYBOTTOM2 = 2;
SPRITE_NEEDLE1     = 3;
SPRITE_NEEDLE2     = 4;
SPRITE_NEEDLE3     = 5;
SPRITE_LARMA1      = 6;
SPRITE_LARMA2      = 7;
SPRITE_LARMA3      = 8;
SPRITE_LARMB1      = 9;
SPRITE_LARMB2      =10;
SPRITE_LARMB3      =11;
SPRITE_RARMA1      =12;
SPRITE_RARMA2      =13;
SPRITE_RARMA3      =14;
SPRITE_RARMB1      =15;
SPRITE_RARMB2      =16;
SPRITE_RARMB3      =17;
SPRITE_LWING       =18;
SPRITE_RWING       =19;

setEnemySprite(SPRITE_BODYTOP     ,"Picture/BodyTop.gif",     23,32);
setEnemySprite(SPRITE_BODYBOTTOM1 ,"Picture/BodyBottom1.gif", 17, 9);
setEnemySprite(SPRITE_BODYBOTTOM2 ,"Picture/BodyBottom2.gif", 11, 9);
setEnemySprite(SPRITE_NEEDLE1     ,"Picture/Needle1.gif",      4, 4);
setEnemySprite(SPRITE_NEEDLE2     ,"Picture/Needle2.gif",      3, 3);
setEnemySprite(SPRITE_NEEDLE3     ,"Picture/Needle3.gif",      2, 1);
setEnemySprite(SPRITE_LARMA1      ,"Picture/LArmA1.gif",      22, 3);
setEnemySprite(SPRITE_LARMA2      ,"Picture/LArmA2.gif",       3, 2);
setEnemySprite(SPRITE_LARMA3      ,"Picture/LArmA3.gif",       2, 2);
setEnemySprite(SPRITE_LARMB1      ,"Picture/LArmB1.gif",      17, 3);
setEnemySprite(SPRITE_LARMB2      ,"Picture/LArmB2.gif",       2, 2);
setEnemySprite(SPRITE_LARMB3      ,"Picture/LArmB3.gif",       3, 3);
setEnemySprite(SPRITE_RARMA1      ,"Picture/RArmA1.gif",       3, 3);
setEnemySprite(SPRITE_RARMA2      ,"Picture/RArmA2.gif",       2, 2);
setEnemySprite(SPRITE_RARMA3      ,"Picture/RArmA3.gif",       5, 2);
setEnemySprite(SPRITE_RARMB1      ,"Picture/RArmB1.gif",       3, 3);
setEnemySprite(SPRITE_RARMB2      ,"Picture/RArmB2.gif",       9, 2);
setEnemySprite(SPRITE_RARMB3      ,"Picture/RArmB3.gif",       4, 3);
setEnemySprite(SPRITE_LWING       ,"Picture/LWing.gif",       50,17);
setEnemySprite(SPRITE_RWING       ,"Picture/RWing.gif",       4, 17);

SOUND_STEP		= 0;
SOUND_DAMAGE	= 1;
SOUND_INJECTION	= 2;
setEnemySound(SOUND_STEP,		"Sound/Step.wav");
setEnemySound(SOUND_DAMAGE,		"Sound/Damage.wav");
setEnemySound(SOUND_INJECTION,	"Sound/Injection.wav");

COLLISION_X = 32;
COLLISION_Y = 32;
COLLISION_W = 65;
COLLISION_H = 64;
