SPRITE_BODY01	=  0;
SPRITE_BODY02	=  1;
SPRITE_HEAD01	=  2;
SPRITE_HEAD02	=  3;
SPRITE_HEAD03	=  4;
SPRITE_HAND01	=  5;
SPRITE_HAND02	=  6;
SPRITE_HAND03	=  7;
SPRITE_FOOT01	=  8;
SPRITE_FOOT02	=  9;
SPRITE_FOOT03	= 10;
SPRITE_EYE01	= 11;
SPRITE_EYE02	= 12;
SPRITE_MOUTH01	= 13;
SPRITE_MOUTH02	= 14;
SPRITE_STOMACH01= 15;
SPRITE_STOMACH02= 16;
SPRITE_STOMACH03= 17;
SPRITE_STOMACH04= 18;
SPRITE_STOMACH05= 19;
SPRITE_STOMACH06= 20;
SPRITE_BULLET	= 21;

setEnemySprite(SPRITE_BODY01	,"Picture/Body01.gif"		, 53, 59);
setEnemySprite(SPRITE_BODY02	,"Picture/Body02.gif"		, 38, 38);
setEnemySprite(SPRITE_HEAD01	,"Picture/Head01.gif"		,117, 70);
setEnemySprite(SPRITE_HEAD02	,"Picture/Head02.gif"		, 98, 81);
setEnemySprite(SPRITE_HEAD03	,"Picture/Head03.gif"		, 98, 81);
setEnemySprite(SPRITE_HAND01	,"Picture/Hand01.gif"		, 45, 42);
setEnemySprite(SPRITE_HAND02	,"Picture/Hand02.gif"		, 65, 34);
setEnemySprite(SPRITE_HAND03	,"Picture/Hand03.gif"		, 64, 38);
setEnemySprite(SPRITE_FOOT01	,"Picture/Foot01.gif"		,111, 42);
setEnemySprite(SPRITE_FOOT02	,"Picture/Foot02.gif"		, 35, 61);
setEnemySprite(SPRITE_FOOT03	,"Picture/Foot03.gif"		, 64, 47);
setEnemySprite(SPRITE_EYE01		,"Picture/Eye01.gif"		, 31, 32);
setEnemySprite(SPRITE_EYE02		,"Picture/Eye02.gif"		, 31, 32);
setEnemySprite(SPRITE_MOUTH01	,"Picture/Mouth01.gif"		,640, 48);
setEnemySprite(SPRITE_MOUTH02	,"Picture/Mouth02.gif"		, 48, 48);
setEnemySprite(SPRITE_STOMACH01	,"Picture/Stomach01.png"	, 74, 52);
setEnemySprite(SPRITE_STOMACH02	,"Picture/Stomach02.png"	, 74, 52);
setEnemySprite(SPRITE_STOMACH03	,"Picture/Stomach03.png"	, 74, 52);
setEnemySprite(SPRITE_STOMACH04	,"Picture/Stomach04.png"	, 74, 52);
setEnemySprite(SPRITE_STOMACH05	,"Picture/Stomach05.png"	, 54, 73);
setEnemySprite(SPRITE_STOMACH06	,"Picture/Stomach06.png"	, 92, 24);
setEnemySprite(SPRITE_BULLET	,"Picture/FluidBullet.gif"	, 75, 48);

SOUND_DAMAGE	= 0;
SOUND_SMASH		= 1;
SOUND_TAKEON	= 2;
SOUND_INSIDE	= 3;
SOUND_DEAD		= 4;
setEnemySound(SOUND_DAMAGE,		"Sound/Damage.wav");
setEnemySound(SOUND_SMASH,		"Sound/Smash.wav");
setEnemySound(SOUND_TAKEON,		"Sound/Takeon.wav");
setEnemySound(SOUND_INSIDE,		"Sound/Inside.wav");
setEnemySound(SOUND_DEAD,		"Sound/Dead.wav");

COLLISION_X = 120;
COLLISION_Y = 32;
COLLISION_W = 240;
COLLISION_H = 145;