setMotion(SMALL_STOP				,"Slime/Small_Stop");
setMotion(SMALL_GROUND				,"Slime/Small_Ground");
setMotion(SMALL_ATTACK				,"Slime/Small_Attack");
setMotion(SMALL_CEILING				,"Slime/Small_Ceiling");
setMotion(SMALL_ATTACH				,"Slime/Small_Stop");
setMotion(MEDIUM_STOP				,"Slime/Medium_Stop");
setMotion(MEDIUM_GROUND				,"Slime/Medium_Ground");
setMotion(MEDIUM_ATTACK				,"Slime/Medium_Attack");
setMotion(MEDIUM_ATTACKHIT			,"Slime/Medium_AttackHit");
setMotion(MEDIUM_ATTACKHIT_FINISH	,"Slime/Medium_AttackHit");
setMotion(MEDIUM_ATTACKHIT2			,"Slime/Medium_AttackHit");
setMotion(MEDIUM_ATTACKHIT2_FINISH	,"Slime/Medium_AttackHit");
setMotion(MEDIUM_CEILING			,"Slime/Medium_Ceiling");
setMotion(LARGE_STOP				,"Slime/Large_Stop");
setMotion(LARGE_GROUND				,"Slime/Large_Ground");
setMotion(LARGE_ATTACK				,"Slime/Large_Attack");
setMotion(LARGE_ATTACKHIT			,"Slime/Large_AttackHit");
setMotion(LARGE_ATTACKHIT_FINISH	,"Slime/Large_AttackHit");
setMotion(TRANSFORM					,"Empty");
setMotion(DEAD_MOTION				,"Empty");

setBind(BIND_MEDIUM_ATTACKHIT	,"Slime/Medium_AttackHit");
setBind(BIND_MEDIUM_ATTACKHIT2	,"Slime/Medium_AttackHit2");
setBind(BIND_LARGE_ATTACKHIT	,"Slime/Large_AttackHit");