setMotion(START						,"BossRobot0/BossRobot0_Start");
setMotion(STAND						,"BossRobot0/BossRobot0_Stand");
setMotion(WALK						,"BossRobot0/BossRobot0_Walk");
setMotion(RUN						,"BossRobot0/BossRobot0_Run");
setMotion(RUN2						,"BossRobot0/BossRobot0_Run");
setMotion(RUNSTOP					,"BossRobot0/BossRobot0_RunStop");
setMotion(BACK						,"BossRobot0/BossRobot0_Back");
setMotion(THROW_0					,"BossRobot0/BossRobot0_Throw0");
setMotion(THROW_1					,"BossRobot0/BossRobot0_Throw0");
setMotion(CATCH_0					,"BossRobot0/BossRobot0_Catch0");
setMotion(CATCH_0_ATTACK_0			,"BossRobot0/BossRobot0_Catch0_Attack0");
setMotion(CATCH_0_ATTACK_0_RUN		,"BossRobot0/BossRobot0_Catch0_Attack0_Run");
setMotion(CATCH_0_ATTACK_1			,"BossRobot0/BossRobot0_Catch0_Attack1");
setMotion(CATCH_0_ATTACK_1_FINISH	,"BossRobot0/BossRobot0_Catch0_Attack1_Finish");
setMotion(CATCH_1					,"BossRobot0/BossRobot0_Catch1");
setMotion(CATCH_1_ATTACK_0			,"BossRobot0/BossRobot0_Catch1_Attack0");
setMotion(CATCH_1_ATTACK_0_RUN		,"BossRobot0/BossRobot0_Catch1_Attack0_Run");
setMotion(CATCH_1_ATTACK_1			,"BossRobot0/BossRobot0_Catch1_Attack1");
setMotion(CATCH_1_ATTACK_1_FINISH	,"BossRobot0/BossRobot0_Catch1_Attack1_Finish");
setMotion(PUNCH						,"BossRobot0/BossRobot0_Punch");
setMotion(DEAD_MOTION				,"BossRobot0/BossRobot0_Dead");

setBind(BIND_THROW_0				,"BossRobot0/BossRobot0_Throw0");
setBind(BIND_CATCH_0_ATTACK_0		,"BossRobot0/BossRobot0_Catch0_Attack0");
setBind(BIND_CATCH_0_ATTACK_0_RUN	,"BossRobot0/BossRobot0_Catch0_Attack0_Run");
setBind(BIND_CATCH_0_ATTACK_1		,"BossRobot0/BossRobot0_Catch0_Attack1");
setBind(BIND_CATCH_0_ATTACK_1_FINISH,"BossRobot0/BossRobot0_Catch0_Attack1_Finish");
setBind(BIND_CATCH_1_ATTACK_0		,"BossRobot0/BossRobot0_Catch1_Attack0");
setBind(BIND_CATCH_1_ATTACK_0_RUN	,"BossRobot0/BossRobot0_Catch1_Attack0_Run");
setBind(BIND_CATCH_1_ATTACK_1		,"BossRobot0/BossRobot0_Catch1_Attack1");
setBind(BIND_CATCH_1_ATTACK_1_FINISH,"BossRobot0/BossRobot0_Catch1_Attack1_Finish");