SPRITE_BODY		= 0;
SPRITE_ATKARM1	= 1;
SPRITE_ATKARM2	= 2;
SPRITE_ATKARM3	= 3;
SPRITE_FARM1	= 4;
SPRITE_FARM2	= 5;
SPRITE_FTHUMB	= 6;
SPRITE_FHAND	= 7;
SPRITE_RARM1	= 8;
SPRITE_RARM2	= 9;
SPRITE_RTHUMB	=10;
SPRITE_RHAND	=11;

setEnemySprite(SPRITE_BODY,		"Picture/Body.gif"		,49,28);
setEnemySprite(SPRITE_ATKARM1,	"Picture/AtkArm1.gif"	,23,61);
setEnemySprite(SPRITE_ATKARM2,	"Picture/AtkArm2.gif"	,55,15);
setEnemySprite(SPRITE_ATKARM3,	"Picture/AtkArm3.gif"	,37,12);
setEnemySprite(SPRITE_FARM1,	"Picture/FArm1.gif"		,33,47);
setEnemySprite(SPRITE_FARM2,	"Picture/FArm2.gif"		,40,13);
setEnemySprite(SPRITE_FTHUMB,	"Picture/FThumb.gif"	, 6, 6);
setEnemySprite(SPRITE_FHAND,	"Picture/FHand.gif"		,42, 6);
setEnemySprite(SPRITE_RARM1,	"Picture/RArm1.gif"		,21,41);
setEnemySprite(SPRITE_RARM2,	"Picture/RArm2.gif"		,12,12);
setEnemySprite(SPRITE_RTHUMB,	"Picture/RThumb.gif"	,28, 8);
setEnemySprite(SPRITE_RHAND,	"Picture/RHand.gif"		, 8, 7);

SOUND_STEP			= 0;
SOUND_DAMAGE		= 1;
SOUND_HEAD			= 2;
setEnemySound(SOUND_STEP,	"Sound/Step.wav");
setEnemySound(SOUND_DAMAGE,	"Sound/Damage.wav");
setEnemySound(SOUND_HEAD,	"Sound/Head.wav");

COLLISION_X = 128;
COLLISION_Y = 40;
COLLISION_W = 257;
COLLISION_H = 80;
