SPRITE_FLOOR	= 0;	/* ˏXvCg */
setEnemySprite(SPRITE_FLOOR,	"Picture/Floor.gif"	,102,17);

SOUND_ATTACK		= 0;	/* яoƂ̉ */
setEnemySound(SOUND_ATTACK,	"Sound/Attack.wav");

COLLISION_X = 0;
COLLISION_Y = 0;
COLLISION_W = 1;
COLLISION_H = 1;