Process[ProcessNum[PARTS_GUN ]].image_angle = FireDirection+180;
Process[ProcessNum[PARTS_FIRE]].image_angle = FireDirection+180;

if(AnimationIndex < 50){
	FireDirection += (playerDirection-FireDirection)/5;
	if(FireDirection <125) FireDirection = 125;
	if(FireDirection >225) FireDirection = 225;
}