SPRITE_PILE_ROOT	= 0;	/* XvCg */
SPRITE_PILE_TIP1	= 1;	/* [XvCg1 */
SPRITE_PILE_TIP2	= 2;	/* [XvCg2 */

SOUND_ATTACK		= 0;	/* яoƂ̉ */
SOUND_FINISH		= 1;	/* hƂ̉ */

PARTS_PILE_ROOT		= 0;	/* p[c */
PARTS_PILE_TIP1		= 1;	/* [p[c */
PARTS_PILE_TIP2		= 2;	/* [p[c */

CHECK_DIR		= 0;
WAIT			= 1;
UP				= 2;
FINISH			= 3;
DEAD_MOTION		= 4;

BIND_FINISH_HORIZON		= 0;
BIND_FINISH_UP			= 1;
BIND_FINISH_DOWN		= 2;
/*----------------------------------------*/

BloodAmount = 5;
FinishNumber = 0;

/* K{Xe[^X */
HP = 99999;	/* ɗ͔j󂳂Ȃ悤 */

MotionNumber		= 10;
KeyFrameNumber		= 10;
PartsNumber			= 3;
BindNumber			= 3;
BindKeyFrameNumber	= 5;

ProcessNum[PARTS_PILE_ROOT] = 0; DrawNum[PARTS_PILE_ROOT] = 0; ParentParts[PARTS_PILE_ROOT] =			   -1; SpriteParts[PARTS_PILE_ROOT] = SPRITE_PILE_ROOT;
ProcessNum[PARTS_PILE_TIP1] = 1; DrawNum[PARTS_PILE_TIP1] = 1; ParentParts[PARTS_PILE_TIP1] = PARTS_PILE_ROOT; SpriteParts[PARTS_PILE_TIP1] = SPRITE_PILE_TIP1;
ProcessNum[PARTS_PILE_TIP2] = 2; DrawNum[PARTS_PILE_TIP2] = 2; ParentParts[PARTS_PILE_TIP2] = PARTS_PILE_TIP1; SpriteParts[PARTS_PILE_TIP2] = SPRITE_PILE_TIP2;
/*----------------------------------------*/