SPRITE_NORMAL	= 0;	/* ʏ펞 */
SPRITE_BLOOD	= 1;	/* t */

SOUND_CUT		= 0;	/* Cؒf */
SOUND_FINISH	= 1;	/* lԐؒf */

PARTS_WIRE		= 0;
PARTS_BLOOD		= 1;

WAIT			= 0;
FINISH			= 1;
DEAD_MOTION		= 2;
/*----------------------------------------*/
Blood = 0;

/* K{Xe[^X */
HP = 1;	

MotionNumber		= 3;
KeyFrameNumber		= 1;
PartsNumber			= 2;
BindNumber			= 0;
BindKeyFrameNumber	= 0;

ProcessNum[PARTS_WIRE ] = 0; DrawNum[PARTS_WIRE ] = 1; ParentParts[PARTS_WIRE ] = -1; SpriteParts[PARTS_WIRE ] = SPRITE_NORMAL;
ProcessNum[PARTS_BLOOD] = 1; DrawNum[PARTS_BLOOD] = 0; ParentParts[PARTS_BLOOD] = -1; SpriteParts[PARTS_BLOOD] = SPRITE_BLOOD;
/*----------------------------------------*/