SPRITE_BODY0    = 0;
SPRITE_BODY1    = 1;
SPRITE_BODY2    = 2;
SPRITE_BODY3    = 3;
SPRITE_HEAD     = 4;
SPRITE_MOUTHL   = 5;
SPRITE_MOUTHR   = 6;
SPRITE_ARML0    = 7;
SPRITE_ARML1    = 8;
SPRITE_ARML2    = 9;
SPRITE_ARMR0    =10;
SPRITE_ARMR1    =11;
SPRITE_ARMR2    =12;
setEnemySprite(SPRITE_BODY0 ,"Picture/Body0.gif"	,25,18);
setEnemySprite(SPRITE_BODY1 ,"Picture/Body1.gif"	,25,18);
setEnemySprite(SPRITE_BODY2 ,"Picture/Body2.gif"	,25,18);
setEnemySprite(SPRITE_BODY3 ,"Picture/Body3.gif"	,25,18);
setEnemySprite(SPRITE_HEAD  ,"Picture/Head.gif"		,30,10);
setEnemySprite(SPRITE_MOUTHL,"Picture/MouthL.gif"	, 6, 6);
setEnemySprite(SPRITE_MOUTHR,"Picture/MouthR.gif"	,10, 6);
setEnemySprite(SPRITE_ARML0 ,"Picture/ArmL0.gif"	,21, 5);
setEnemySprite(SPRITE_ARML1 ,"Picture/ArmL1.gif"	,11, 7);
setEnemySprite(SPRITE_ARML2 ,"Picture/ArmL2.gif"	, 5, 5);
setEnemySprite(SPRITE_ARMR0 ,"Picture/ArmR0.gif"	, 5, 5);
setEnemySprite(SPRITE_ARMR1 ,"Picture/ArmR1.gif"	, 7, 7);
setEnemySprite(SPRITE_ARMR2 ,"Picture/ArmR2.gif"	, 5, 5);

SOUND_DAMAGE	= 0;
SOUND_BITE		= 1;
SOUND_BRAIN0	= 2;
SOUND_BRAIN1	= 3;
setEnemySound(SOUND_DAMAGE	,"Sound/Damage.wav");
setEnemySound(SOUND_BITE	,"Sound/Bite.wav");
setEnemySound(SOUND_BRAIN0	,"Sound/Brain0.wav");
setEnemySound(SOUND_BRAIN1	,"Sound/Brain1.wav");

COLLISION_X =  32;
COLLISION_Y =   0;
COLLISION_W =  65;
COLLISION_H = 160;
