SPRITE_HEAD00		= 0;
SPRITE_HEAD01		= 1;
SPRITE_HEAD02		= 2;
SPRITE_BODY			= 3;
SPRITE_FLEG00		= 4;
SPRITE_FLEG01		= 5;
SPRITE_BLEG00		= 6;
SPRITE_BLEG01		= 7;
SPRITE_TAIL00		= 8;
SPRITE_TAIL01		= 9;
SPRITE_TAIL02		=10;

SOUND_DAMAGE		= 0;
SOUND_NODAMAGE		= 1;
SOUND_BITE			= 2;
SOUND_CLASH			= 3;

PARTS_HEAD00		= 0;
PARTS_HEAD01		= 1;
PARTS_HEAD02		= 2;
PARTS_BODY			= 3;
PARTS_BFLEG00		= 4;
PARTS_BFLEG01		= 5;
PARTS_BBLEG00		= 6;
PARTS_BBLEG01		= 7;
PARTS_AFLEG00		= 8;
PARTS_AFLEG01		= 9;
PARTS_ABLEG00		=10;
PARTS_ABLEG01		=11;
PARTS_TAIL00		=12;
PARTS_TAIL01		=13;
PARTS_TAIL02		=14;

STAND					= 0;
WALK					= 1;
ATTACK					= 2;
RETURN					= 3;
CATCH_FLOOR			= 4;
CATCH_FLOOR_FINISH	= 5;
CATCH_CUT				= 6;
DEAD_MOTION			= 7;

BIND_CATCH_FLOOR		= 0;
/*----------------------------------------*/

/* K{Xe[^X */
HP = 200;

MotionNumber		= 10;
KeyFrameNumber		= 30;
PartsNumber			= 15;
BindNumber			= 10;
BindKeyFrameNumber	= 10;

ProcessNum[PARTS_HEAD00 ] = 1; DrawNum[PARTS_HEAD00 ] = 7; ParentParts[PARTS_HEAD00 ] =     PARTS_BODY; SpriteParts[PARTS_HEAD00 ] = SPRITE_HEAD00;
ProcessNum[PARTS_HEAD01 ] = 2; DrawNum[PARTS_HEAD01 ] = 6; ParentParts[PARTS_HEAD01 ] =     PARTS_BODY; SpriteParts[PARTS_HEAD01 ] = SPRITE_HEAD01;
ProcessNum[PARTS_HEAD02 ] = 3; DrawNum[PARTS_HEAD02 ] = 5; ParentParts[PARTS_HEAD02 ] =   PARTS_HEAD01; SpriteParts[PARTS_HEAD02 ] = SPRITE_HEAD02;
ProcessNum[PARTS_BODY   ] = 0; DrawNum[PARTS_BODY   ] = 4; ParentParts[PARTS_BODY   ] =             -1; SpriteParts[PARTS_BODY   ] = SPRITE_BODY;
ProcessNum[PARTS_BFLEG00] = 4; DrawNum[PARTS_BFLEG00] = 0; ParentParts[PARTS_BFLEG00] =     PARTS_BODY; SpriteParts[PARTS_BFLEG00] = SPRITE_FLEG00;
ProcessNum[PARTS_BFLEG01] = 5; DrawNum[PARTS_BFLEG01] = 1; ParentParts[PARTS_BFLEG01] =  PARTS_BFLEG00; SpriteParts[PARTS_BFLEG01] = SPRITE_FLEG01;
ProcessNum[PARTS_BBLEG00] = 6; DrawNum[PARTS_BBLEG00] = 2; ParentParts[PARTS_BBLEG00] =     PARTS_BODY; SpriteParts[PARTS_BBLEG00] = SPRITE_BLEG00;
ProcessNum[PARTS_BBLEG01] = 7; DrawNum[PARTS_BBLEG01] = 3; ParentParts[PARTS_BBLEG01] =  PARTS_BBLEG00; SpriteParts[PARTS_BBLEG01] = SPRITE_BLEG01;
ProcessNum[PARTS_AFLEG00] = 8; DrawNum[PARTS_AFLEG00] = 8; ParentParts[PARTS_AFLEG00] =     PARTS_BODY; SpriteParts[PARTS_AFLEG00] = SPRITE_FLEG00;
ProcessNum[PARTS_AFLEG01] = 9; DrawNum[PARTS_AFLEG01] = 9; ParentParts[PARTS_AFLEG01] =  PARTS_AFLEG00; SpriteParts[PARTS_AFLEG01] = SPRITE_FLEG01;
ProcessNum[PARTS_ABLEG00] =10; DrawNum[PARTS_ABLEG00] =10; ParentParts[PARTS_ABLEG00] =     PARTS_BODY; SpriteParts[PARTS_ABLEG00] = SPRITE_BLEG00;
ProcessNum[PARTS_ABLEG01] =11; DrawNum[PARTS_ABLEG01] =11; ParentParts[PARTS_ABLEG01] =  PARTS_ABLEG00; SpriteParts[PARTS_ABLEG01] = SPRITE_BLEG01;
ProcessNum[PARTS_TAIL00 ] =12; DrawNum[PARTS_TAIL00 ] =12; ParentParts[PARTS_TAIL00 ] =     PARTS_BODY; SpriteParts[PARTS_TAIL00 ] = SPRITE_TAIL00;
ProcessNum[PARTS_TAIL01 ] =13; DrawNum[PARTS_TAIL01 ] =13; ParentParts[PARTS_TAIL01 ] =   PARTS_TAIL00; SpriteParts[PARTS_TAIL01 ] = SPRITE_TAIL01;
ProcessNum[PARTS_TAIL02 ] =14; DrawNum[PARTS_TAIL02 ] =14; ParentParts[PARTS_TAIL02 ] =   PARTS_TAIL01; SpriteParts[PARTS_TAIL02 ] = SPRITE_TAIL02;
/*----------------------------------------*/