SPRITE_HEAD00		= 0;
SPRITE_HEAD01		= 1;
SPRITE_HEAD02		= 2;
SPRITE_BODY			= 3;
SPRITE_FLEG00		= 4;
SPRITE_FLEG01		= 5;
SPRITE_BLEG00		= 6;
SPRITE_BLEG01		= 7;
SPRITE_TAIL00		= 8;
SPRITE_TAIL01		= 9;
SPRITE_TAIL02		=10;

setEnemySprite(SPRITE_HEAD00,	"Picture/Head00.gif"	,129,54);
setEnemySprite(SPRITE_HEAD01,	"Picture/Head01.gif"	,128,39);
setEnemySprite(SPRITE_HEAD02,	"Picture/Head02.gif"	,128,39);
setEnemySprite(SPRITE_BODY	,	"Picture/Body.gif"		,35,45);
setEnemySprite(SPRITE_FLEG00,	"Picture/FLeg00.gif"	,33,25);
setEnemySprite(SPRITE_FLEG01,	"Picture/FLeg01.gif"	,50,33);
setEnemySprite(SPRITE_BLEG00,	"Picture/BLeg00.gif"	,31,25);
setEnemySprite(SPRITE_BLEG01,	"Picture/BLeg01.gif"	,50,32);
setEnemySprite(SPRITE_TAIL00,	"Picture/Tail00.gif"	,23,33);
setEnemySprite(SPRITE_TAIL01,	"Picture/Tail01.gif"	,22,33);
setEnemySprite(SPRITE_TAIL02,	"Picture/Tail02.gif"	,19,33);

SOUND_DAMAGE		= 0;
SOUND_NODAMAGE		= 1;
SOUND_BITE			= 2;
SOUND_CLASH			= 3;
setEnemySound(SOUND_DAMAGE,		"Sound/Damage.wav");
setEnemySound(SOUND_NODAMAGE,	"Sound/NoDamage.wav");
setEnemySound(SOUND_BITE,		"Sound/Bite.wav");
setEnemySound(SOUND_CLASH,		"Sound/Clash.wav");

COLLISION_X = 64;
COLLISION_Y = 28;
COLLISION_W = 240;
COLLISION_H = 64;

