SPRITE_BODY			= 0;
SPRITE_EYE			= 1;
SPRITE_PIPEL		= 2;
SPRITE_PIPER		= 3;
SPRITE_TENTACLE1	= 4;
SPRITE_TENTACLE2	= 5;
SPRITE_TENTACLE3	= 6;
SPRITE_TENTACLE4	= 7;
SPRITE_TENTACLE5	= 8;
SPRITE_TENTACLE6	= 9;
SPRITE_TENTACLE_TIP	=10;
setEnemySprite(SPRITE_BODY,			"Picture/Body.gif"		,200, 0);
setEnemySprite(SPRITE_EYE,			"Picture/Eye.gif"		, 32,12);
setEnemySprite(SPRITE_PIPEL,		"Picture/PipeL.gif"		,100,80);
setEnemySprite(SPRITE_PIPER,		"Picture/PipeR.gif"		, 20,80);
setEnemySprite(SPRITE_TENTACLE1,	"Picture/Tentacle1.gif"	, 12, 3);
setEnemySprite(SPRITE_TENTACLE2,	"Picture/Tentacle2.gif"	, 12, 3);
setEnemySprite(SPRITE_TENTACLE3,	"Picture/Tentacle3.gif"	, 12, 3);
setEnemySprite(SPRITE_TENTACLE4,	"Picture/Tentacle4.gif"	, 12, 3);
setEnemySprite(SPRITE_TENTACLE5,	"Picture/Tentacle5.gif"	, 12, 3);
setEnemySprite(SPRITE_TENTACLE6,	"Picture/Tentacle6.gif"	, 12, 3);
setEnemySprite(SPRITE_TENTACLE_TIP,	"Picture/TentacleTip.gif", 7, 3);


SOUND_DAMAGE		= 0;
setEnemySound(SOUND_DAMAGE,		"Sound/Damage.wav");
SOUND_VOICE		= 1;
setEnemySound(SOUND_VOICE,		"Sound/Voice.wav");

COLLISION_X = 100;
COLLISION_Y = 0;
COLLISION_W = 200;
COLLISION_H = 80;