SPRITE_BODY	= 0;
SPRITE_BULLET = 1;

PARTS_BODY	= 0;

WAIT			= 0;
EMIT			= 1;
DEAD_MOTION		= 2;
/*----------------------------------------*/

/* K{Xe[^X */
HP = 99999;	/* ɗ͔j󂳂Ȃ悤 */

MotionNumber		= 3;
KeyFrameNumber		= 10;
PartsNumber			= 1;
BindNumber			= 0;
BindKeyFrameNumber	= 0;

ProcessNum[PARTS_BODY] = 0; DrawNum[PARTS_BODY] = 0; ParentParts[PARTS_BODY] = -1; SpriteParts[PARTS_BODY] = SPRITE_BODY;
/*----------------------------------------*/
/* Cӂ̕ϐ */
Bullet = noone;