SPRITE_BODY			= 0;
SPRITE_TOGE			= 1;
setEnemySprite(SPRITE_BODY,"Picture/Body.gif",23,23);
setEnemySprite(SPRITE_TOGE,"Picture/Toge.gif",120,120);

SOUND_DAMAGE	= 0;
setEnemySound(SOUND_DAMAGE	,"Sound/Damage.wav");

COLLISION_X = 16;
COLLISION_Y = 16;
COLLISION_W = 33;
COLLISION_H = 33;
