SPRITE_MOUTH01		= 0;
SPRITE_MOUTH02		= 1;
SPRITE_TENTACLE1	= 2;
SPRITE_TENTACLE2	= 3;
SPRITE_TENTACLE3	= 4;

SOUND_DAMAGE		= 0;
SOUND_BITE			= 1;

PARTS_MOUTH01		= 0;
PARTS_MOUTH02		= 1;
PARTS_BODY01		= 2;
PARTS_BODY02		= 3;
PARTS_BODY03		= 4;
PARTS_BODY04		= 5;
PARTS_BODY05		= 6;
PARTS_BODY06		= 7;
PARTS_BODY07		= 8;
PARTS_BODY08		= 9;
PARTS_BODY09		=10;
PARTS_BODY10		=11;
PARTS_ARM01			=12;
PARTS_ARM02			=13;
PARTS_ARM03			=14;
PARTS_ARM04			=15;
PARTS_ARM05			=16;
PARTS_ARM06			=17;
PARTS_ARM07			=18;
PARTS_ARM08			=19;
PARTS_ARM09			=20;
PARTS_ARM10			=21;

STAND					= 0;
ATTACK_PRE				= 1;
ATTACK_LOW				= 2;
ATTACK_LOW_BIND			= 3;
ATTACK_LOW_BINDBITE		= 4;
ATTACK_HIGH				= 5;
ATTACK_HIGH_BINDBITE	= 6;
DEAD_MOTION				= 7;

BIND_ATTACK_LOW_BIND					= 0;
BIND_ATTACK_HIGH_BINDBITE				= 1;
/*----------------------------------------*/

/* K{Xe[^X */
HP = 400;

MotionNumber		= 10;
KeyFrameNumber		= 20;
PartsNumber			= 22;
BindNumber			= 10;
BindKeyFrameNumber	= 10;

ProcessNum[PARTS_MOUTH01] =20; DrawNum[PARTS_MOUTH01] =21; ParentParts[PARTS_MOUTH01] =  PARTS_BODY10; SpriteParts[PARTS_MOUTH01] = SPRITE_MOUTH01;
ProcessNum[PARTS_MOUTH02] =21; DrawNum[PARTS_MOUTH02] =20; ParentParts[PARTS_MOUTH02] =  PARTS_MOUTH01; SpriteParts[PARTS_MOUTH02] = SPRITE_MOUTH02;
ProcessNum[PARTS_BODY01	] = 0; DrawNum[PARTS_BODY01	] = 0; ParentParts[PARTS_BODY01	] =  -1			 ; SpriteParts[PARTS_BODY01	] = SPRITE_TENTACLE1;
ProcessNum[PARTS_BODY02	] = 1; DrawNum[PARTS_BODY02	] = 1; ParentParts[PARTS_BODY02	] =  PARTS_BODY01; SpriteParts[PARTS_BODY02	] = SPRITE_TENTACLE1;
ProcessNum[PARTS_BODY03	] = 2; DrawNum[PARTS_BODY03	] = 2; ParentParts[PARTS_BODY03	] =  PARTS_BODY02; SpriteParts[PARTS_BODY03	] = SPRITE_TENTACLE1;
ProcessNum[PARTS_BODY04	] = 3; DrawNum[PARTS_BODY04	] = 3; ParentParts[PARTS_BODY04	] =  PARTS_BODY03; SpriteParts[PARTS_BODY04	] = SPRITE_TENTACLE1;
ProcessNum[PARTS_BODY05	] = 4; DrawNum[PARTS_BODY05	] = 4; ParentParts[PARTS_BODY05	] =  PARTS_BODY04; SpriteParts[PARTS_BODY05	] = SPRITE_TENTACLE1;
ProcessNum[PARTS_BODY06	] = 5; DrawNum[PARTS_BODY06	] = 5; ParentParts[PARTS_BODY06	] =  PARTS_BODY05; SpriteParts[PARTS_BODY06	] = SPRITE_TENTACLE1;
ProcessNum[PARTS_BODY07	] = 6; DrawNum[PARTS_BODY07	] = 6; ParentParts[PARTS_BODY07	] =  PARTS_BODY06; SpriteParts[PARTS_BODY07	] = SPRITE_TENTACLE1;
ProcessNum[PARTS_BODY08	] = 7; DrawNum[PARTS_BODY08	] = 7; ParentParts[PARTS_BODY08	] =  PARTS_BODY07; SpriteParts[PARTS_BODY08	] = SPRITE_TENTACLE1;
ProcessNum[PARTS_BODY09	] = 8; DrawNum[PARTS_BODY09	] = 8; ParentParts[PARTS_BODY09	] =  PARTS_BODY08; SpriteParts[PARTS_BODY09	] = SPRITE_TENTACLE1;
ProcessNum[PARTS_BODY10	] = 9; DrawNum[PARTS_BODY10	] = 9; ParentParts[PARTS_BODY10	] =  PARTS_BODY09; SpriteParts[PARTS_BODY10	] = SPRITE_TENTACLE1;
ProcessNum[PARTS_ARM01	] =10; DrawNum[PARTS_ARM01	] =10; ParentParts[PARTS_ARM01	] =  PARTS_BODY03; SpriteParts[PARTS_ARM01	] = SPRITE_TENTACLE1;
ProcessNum[PARTS_ARM02	] =11; DrawNum[PARTS_ARM02	] =11; ParentParts[PARTS_ARM02	] =  PARTS_ARM01 ; SpriteParts[PARTS_ARM02	] = SPRITE_TENTACLE1;
ProcessNum[PARTS_ARM03	] =12; DrawNum[PARTS_ARM03	] =12; ParentParts[PARTS_ARM03	] =  PARTS_ARM02 ; SpriteParts[PARTS_ARM03	] = SPRITE_TENTACLE1;
ProcessNum[PARTS_ARM04	] =13; DrawNum[PARTS_ARM04	] =13; ParentParts[PARTS_ARM04	] =  PARTS_ARM03 ; SpriteParts[PARTS_ARM04	] = SPRITE_TENTACLE1;
ProcessNum[PARTS_ARM05	] =14; DrawNum[PARTS_ARM05	] =14; ParentParts[PARTS_ARM05	] =  PARTS_ARM04 ; SpriteParts[PARTS_ARM05	] = SPRITE_TENTACLE1;
ProcessNum[PARTS_ARM06	] =15; DrawNum[PARTS_ARM06	] =15; ParentParts[PARTS_ARM06	] =  PARTS_ARM05 ; SpriteParts[PARTS_ARM06	] = SPRITE_TENTACLE1;
ProcessNum[PARTS_ARM07	] =16; DrawNum[PARTS_ARM07	] =16; ParentParts[PARTS_ARM07	] =  PARTS_ARM06 ; SpriteParts[PARTS_ARM07	] = SPRITE_TENTACLE1;
ProcessNum[PARTS_ARM08	] =17; DrawNum[PARTS_ARM08	] =17; ParentParts[PARTS_ARM08	] =  PARTS_ARM07 ; SpriteParts[PARTS_ARM08	] = SPRITE_TENTACLE1;
ProcessNum[PARTS_ARM09	] =18; DrawNum[PARTS_ARM09	] =18; ParentParts[PARTS_ARM09	] =  PARTS_ARM08 ; SpriteParts[PARTS_ARM09	] = SPRITE_TENTACLE2;
ProcessNum[PARTS_ARM10	] =19; DrawNum[PARTS_ARM10	] =19; ParentParts[PARTS_ARM10	] =  PARTS_ARM09 ; SpriteParts[PARTS_ARM10	] = SPRITE_TENTACLE3;

/*----------------------------------------*/