SPRITE_HEAD		= 0;
SPRITE_BODY00	= 1;
SPRITE_BODY01	= 2;
SPRITE_BODY02	= 3;
SPRITE_MOUTH00	= 4;
SPRITE_MOUTH01	= 5;

setEnemySprite(SPRITE_HEAD,		"Picture/Head.gif"		,30,45);
setEnemySprite(SPRITE_BODY00,	"Picture/Body00.gif"	,25,24);
setEnemySprite(SPRITE_BODY01,	"Picture/Body01.gif"	,24,24);
setEnemySprite(SPRITE_BODY02,	"Picture/Body02.gif"	,25,22);
setEnemySprite(SPRITE_MOUTH00,	"Picture/Mouth00.gif"	, 6,20);
setEnemySprite(SPRITE_MOUTH01,	"Picture/Mouth01.gif"	,16,20);

SOUND_DAMAGE	= 0;
SOUND_TOBIDASU	= 1;
SOUND_HORU		= 2;
SOUND_BITE		= 3;
SOUND_CLASH		= 4;
SOUND_DRAIN		= 5;
setEnemySound(SOUND_DAMAGE	,"Sound/Damage.wav");
setEnemySound(SOUND_TOBIDASU,"Sound/Tobidasu.wav");
setEnemySound(SOUND_HORU	,"Sound/Horu.wav");
setEnemySound(SOUND_BITE	,"Sound/Bite.wav");
setEnemySound(SOUND_CLASH	,"Sound/Clash.wav");
setEnemySound(SOUND_DRAIN	,"Sound/Drain.wav");

COLLISION_X = 32;
COLLISION_Y = 32;
COLLISION_W = 64;
COLLISION_H = 64;
