SPRITE_BODY	= 0;
SPRITE_TIRE	= 1;
SPRITE_FIRE	= 2;
setEnemySprite(SPRITE_BODY,	"Picture/Body.gif"	,64,20);
setEnemySprite(SPRITE_TIRE,	"Picture/Tire.gif"	,16,15);
setEnemySprite(SPRITE_FIRE,	"Picture/Fire.png"	,24,24);

SOUND_FIRE		= 0;
SOUND_BURN		= 1;
SOUND_DAMAGE	= 2;
setEnemySound(SOUND_FIRE,	"Sound/Fire.wav");
setEnemySound(SOUND_BURN,	"Sound/Burn.wav");
setEnemySound(SOUND_DAMAGE,	"Sound/Damage.wav");

COLLISION_X = 32;
COLLISION_Y = 32;
COLLISION_W = 65;
COLLISION_H = 96;
