SPRITE_BODY		= 0;
SPRITE_ARM1		= 1;
SPRITE_ARM2		= 2;
SPRITE_ARM3		= 3;
SPRITE_LEG1		= 4;
SPRITE_LEG2		= 5;
SPRITE_LEG3		= 6;

setEnemySprite(SPRITE_BODY,		"Picture/Body.gif"		,40,60);
setEnemySprite(SPRITE_ARM1,		"Picture/Arm1.gif"		,16,19);
setEnemySprite(SPRITE_ARM2,		"Picture/Arm2.gif"		,16,14);
setEnemySprite(SPRITE_ARM3,		"Picture/Arm3.gif"		,16, 9);
setEnemySprite(SPRITE_LEG1,		"Picture/Leg1.gif"		,16,18);
setEnemySprite(SPRITE_LEG2,		"Picture/Leg2.gif"		,16,17);
setEnemySprite(SPRITE_LEG3,		"Picture/Leg3.gif"		,41,14);

SOUND_STEP		= 0;
SOUND_DAMAGE		= 1;
setEnemySound(SOUND_STEP,	"Sound/Step.wav");
setEnemySound(SOUND_DAMAGE,	"Sound/Damage.wav");

COLLISION_X = 16;
COLLISION_Y = 32;
COLLISION_W = 33;
COLLISION_H = 96;
