SPRITE_BODY		= 0;
SPRITE_TIRE		= 1;
SPRITE_SAW		= 2;

SOUND_DAMAGE1	= 0;
SOUND_DAMAGE2	= 1;
SOUND_SAW1		= 2;
SOUND_SAW2		= 3;
SOUND_FINISH	= 4;

PARTS_BODY		= 0;
PARTS_TIRE		= 1;
PARTS_SAW 		= 2;

STAND		= 0;
WALK		= 1;
ATTACK		= 2;
DEATHCUT	= 3;
FINISH		= 4;
DEATHCUT2	= 5;
FINISH2		= 6;
DEAD_MOTION	= 7;

BIND_ROOT	= 0;
/*----------------------------------------*/
Blood = false;

/* K{Xe[^X */
HP = 250;

MotionNumber		= 10;
KeyFrameNumber		= 30;
PartsNumber			= 3;
BindNumber			= 1;
BindKeyFrameNumber	= 1;

ProcessNum[PARTS_BODY] = 0; DrawNum[PARTS_BODY] = 1; ParentParts[PARTS_BODY] = -1        ; SpriteParts[PARTS_BODY] = SPRITE_BODY;
ProcessNum[PARTS_TIRE] = 1; DrawNum[PARTS_TIRE] = 2; ParentParts[PARTS_TIRE] = PARTS_BODY; SpriteParts[PARTS_TIRE] = SPRITE_TIRE;
ProcessNum[PARTS_SAW ] = 2; DrawNum[PARTS_SAW ] = 0; ParentParts[PARTS_SAW ] = PARTS_BODY; SpriteParts[PARTS_SAW ] = SPRITE_SAW;

/*----------------------------------------*/