/*
BBłȂ݃m[J
*/

SPRITE_BODY0    = 0;
SPRITE_BODY1    = 1;
SPRITE_BODY2    = 2;
SPRITE_BODY3    = 3;
SPRITE_HEAD     = 4;
SPRITE_MOUTHL   = 5;
SPRITE_MOUTHR   = 6;
SPRITE_ARML0    = 7;
SPRITE_ARML1    = 8;
SPRITE_ARML2    = 9;
SPRITE_ARMR0    =10;
SPRITE_ARMR1    =11;
SPRITE_ARMR2    =12;

SOUND_DAMAGE	= 0;
SOUND_BITE		= 1;
SOUND_BRAIN0	= 2;
SOUND_BRAIN1	= 3;

PARTS_BODY0    = 0;
PARTS_BODY1    = 1;
PARTS_BODY2    = 2;
PARTS_BODY3    = 3;
PARTS_HEAD     = 4;
PARTS_MOUTHL   = 5;
PARTS_MOUTHR   = 6;
PARTS_ARML0_0  = 7;
PARTS_ARML1_0  = 8;
PARTS_ARML2_0  = 9;
PARTS_ARMR0_0  =10;
PARTS_ARMR1_0  =11;
PARTS_ARMR2_0  =12;
PARTS_ARML0_1  =13;
PARTS_ARML1_1  =14;
PARTS_ARML2_1  =15;
PARTS_ARMR0_1  =16;
PARTS_ARMR1_1  =17;
PARTS_ARMR2_1  =18;

STAND			= 0;
ATTACK			= 1;
CATCH			= 2;
INTO			= 3;
DEAD_MOTION		= 4;

BIND_CATCH		= 0;
/*----------------------------------------*/

/* K{Xe[^X */
HP = 300;

MotionNumber		= 10;
KeyFrameNumber		= 30;
PartsNumber			= 19;
BindNumber			= 1;
BindKeyFrameNumber	= 1;

ProcessNum[PARTS_BODY0  ] = 0; DrawNum[PARTS_BODY0  ] =14; ParentParts[PARTS_BODY0  ] =            -1; SpriteParts[PARTS_BODY0  ] = SPRITE_BODY0;
ProcessNum[PARTS_BODY1  ] = 1; DrawNum[PARTS_BODY1  ] =15; ParentParts[PARTS_BODY1  ] =   PARTS_BODY0; SpriteParts[PARTS_BODY1  ] = SPRITE_BODY1;
ProcessNum[PARTS_BODY2  ] = 2; DrawNum[PARTS_BODY2  ] =16; ParentParts[PARTS_BODY2  ] =   PARTS_BODY1; SpriteParts[PARTS_BODY2  ] = SPRITE_BODY2;
ProcessNum[PARTS_BODY3  ] = 3; DrawNum[PARTS_BODY3  ] =17; ParentParts[PARTS_BODY3  ] =   PARTS_BODY2; SpriteParts[PARTS_BODY3  ] = SPRITE_BODY3;
ProcessNum[PARTS_HEAD   ] = 4; DrawNum[PARTS_HEAD   ] =18; ParentParts[PARTS_HEAD   ] =   PARTS_BODY3; SpriteParts[PARTS_HEAD   ] = SPRITE_HEAD;
ProcessNum[PARTS_MOUTHL ] = 5; DrawNum[PARTS_MOUTHL ] = 6; ParentParts[PARTS_MOUTHL ] =    PARTS_HEAD; SpriteParts[PARTS_MOUTHL ] = SPRITE_MOUTHL;
ProcessNum[PARTS_MOUTHR ] = 6; DrawNum[PARTS_MOUTHR ] = 7; ParentParts[PARTS_MOUTHR ] =    PARTS_HEAD; SpriteParts[PARTS_MOUTHR ] = SPRITE_MOUTHR;
ProcessNum[PARTS_ARML0_0] = 7; DrawNum[PARTS_ARML0_0] = 0; ParentParts[PARTS_ARML0_0] =    PARTS_HEAD; SpriteParts[PARTS_ARML0_0] = SPRITE_ARML0 
ProcessNum[PARTS_ARML1_0] = 8; DrawNum[PARTS_ARML1_0] = 1; ParentParts[PARTS_ARML1_0] = PARTS_ARML0_0; SpriteParts[PARTS_ARML1_0] = SPRITE_ARML1 
ProcessNum[PARTS_ARML2_0] = 9; DrawNum[PARTS_ARML2_0] = 2; ParentParts[PARTS_ARML2_0] = PARTS_ARML1_0; SpriteParts[PARTS_ARML2_0] = SPRITE_ARML2 
ProcessNum[PARTS_ARMR0_0] =10; DrawNum[PARTS_ARMR0_0] = 3; ParentParts[PARTS_ARMR0_0] =    PARTS_HEAD; SpriteParts[PARTS_ARMR0_0] = SPRITE_ARMR0 
ProcessNum[PARTS_ARMR1_0] =11; DrawNum[PARTS_ARMR1_0] = 4; ParentParts[PARTS_ARMR1_0] = PARTS_ARMR0_0; SpriteParts[PARTS_ARMR1_0] = SPRITE_ARMR1 
ProcessNum[PARTS_ARMR2_0] =12; DrawNum[PARTS_ARMR2_0] = 5; ParentParts[PARTS_ARMR2_0] = PARTS_ARMR1_0; SpriteParts[PARTS_ARMR2_0] = SPRITE_ARMR2 
ProcessNum[PARTS_ARML0_1] =13; DrawNum[PARTS_ARML0_1] = 8; ParentParts[PARTS_ARML0_1] =    PARTS_HEAD; SpriteParts[PARTS_ARML0_1] = SPRITE_ARML0 
ProcessNum[PARTS_ARML1_1] =14; DrawNum[PARTS_ARML1_1] = 9; ParentParts[PARTS_ARML1_1] = PARTS_ARML0_1; SpriteParts[PARTS_ARML1_1] = SPRITE_ARML1 
ProcessNum[PARTS_ARML2_1] =15; DrawNum[PARTS_ARML2_1] =10; ParentParts[PARTS_ARML2_1] = PARTS_ARML1_1; SpriteParts[PARTS_ARML2_1] = SPRITE_ARML2 
ProcessNum[PARTS_ARMR0_1] =16; DrawNum[PARTS_ARMR0_1] =11; ParentParts[PARTS_ARMR0_1] =    PARTS_HEAD; SpriteParts[PARTS_ARMR0_1] = SPRITE_ARMR0 
ProcessNum[PARTS_ARMR1_1] =17; DrawNum[PARTS_ARMR1_1] =12; ParentParts[PARTS_ARMR1_1] = PARTS_ARMR0_1; SpriteParts[PARTS_ARMR1_1] = SPRITE_ARMR1 
ProcessNum[PARTS_ARMR2_1] =18; DrawNum[PARTS_ARMR2_1] =13; ParentParts[PARTS_ARMR2_1] = PARTS_ARMR1_1; SpriteParts[PARTS_ARMR2_1] = SPRITE_ARMR2 

CountDown	= 60;
Mogaki		= 0;