set_parts(0,0,1,0,0,0,0);
set_partsColor(00,255,255,255);	//p[c
set_partsColor(01,255,255,255);	//
set_partsColor(02,255,25,25);		//
set_partsColor(03,255,255,255);	//p[c(O)
set_partsColor(04,255,255,255);	//p[c()
set_partsColor(05,255,255,255);	//rp[c
set_partsColor(06,255,255,255);	//̃p[c
set_partsColor(07,255,255,255);	//(O)
set_partsColor(08,255,255,255);	//()
set_partsColor(09,255,255,255);	//r
set_partsColor(10,255,255,255);	//

//HandWeapon_SET( ,F(R,G,B) );
HandWeapon_SET( obj3wayHandGun,make_color_rgb(195,195,195) );

//BitWeapon_SET( No(1`),,F(R,G,B),x,y,px );
BitWeapon_SET( 1,obj3wayHandGun,make_color_rgb(255,255,255),32,0,10 );
BitWeapon_SET( 2,obj3wayHandGun,make_color_rgb(192,192,192),32,0,-10 );

//	obj3wayHandGun : ʏ3wayVbg
//	objRifle : PЗ͊ђʃVbg
//	objHomingLaserGun : ǔ郌[U[𔭎
//	objReflecter : G̒e𒵂˕ԂV[hɓWJ
//	objHomingMissilePod : ǔ~TCʂɔ
//	objHomingLaserCanon : ǔ郌[U[ʂɔ
//	objDropMissilePod : nシꂷԃ~TC𓊉