create_ground(0,500,0,100,1,00);
create_ground(0,-60,0,100,1,01);
create_ground(2600,0,4,1,3,00);
create_ground(4000,300,4,1,5,00);
create_ground(5000,0,4,1,3,00);
create_ground(6350,0,4,1,6,00);
create_ground(628,410,3,1,1,00);
create_ground(723,411,2,1,1,00);
create_ground(819,412,1,1,1,00);
create_ground(914,413,0,6,1,00);
create_ground(1586,412,1,1,1,10);
create_ground(1682,411,2,1,1,10);
create_ground(1682,410,2,1,1,00);
create_ground(1778,412,1,1,1,00);
create_ground(1873,319,3,1,1,00);
create_ground(1874,415,4,1,1,00);
create_ground(2601,162,2,1,1,11);
create_ground(2698,102,0,1,1,11);
create_ground(2505,162,1,1,1,11);
create_ground(2313,162,1,1,1,01);
create_ground(2217,163,2,1,1,01);
create_ground(2216,-29,4,4,2,01);
create_ground(1967,384,0,1,1,00);
create_ground(1967,480,4,1,1,00);
create_ground(1833,100,0,4,1,01);
create_ground(1737,101,1,1,1,01);
create_ground(1641,101,2,1,1,01);
create_ground(1545,102,3,1,1,01);
create_ground(1548,6,4,7,1,01);
//------------------------------------------------
create_enemy(930,85,0,0,1,30,20,10,-1,-1);
create_enemy(956,120,0,0,1,30,20,10,-1,-1);
create_enemy(981,161,0,0,1,30,20,10,-1,-1);
create_enemy(1006,204,0,0,1,30,20,10,-1,-1);
create_enemy(1029,246,0,0,1,30,20,10,-1,-1);
create_enemy(1208,107,0,3,4,30,30,5,-1,-1);
create_enemy(1185,153,0,3,4,30,30,5,-1,-1);
create_enemy(1211,200,0,3,4,30,30,5,-1,-1);
create_enemy(1632,189,1,1,2,30,20,10,-1,-1);
create_enemy(1630,225,1,1,2,30,20,10,-1,-1);
create_enemy(1630,265,1,1,2,30,20,10,-1,-1);
create_enemy(2274,408,4,1,0,30,20,10,-1,-1);
create_enemy(2409,409,4,1,0,30,20,10,-1,-1);
create_enemy(2582,410,5,1,0,30,20,10,-1,-1);
create_enemy(2633,410,5,1,0,30,20,10,-1,-1);
create_enemy(2520,410,5,1,0,30,20,10,-1,-1);
create_enemy(3335,211,2,2,4,30,20,10,-1,-1);
create_enemy(3391,211,2,2,4,30,20,10,-1,-1);
create_enemy(3444,211,2,2,4,30,20,10,-1,-1);
create_enemy(3498,212,2,2,4,30,20,10,-1,-1);
create_enemy(3932,241,3,0,0,30,20,10,-1,-1);
create_enemy(3931,306,3,0,0,30,20,10,-1,-1);
create_enemy(3930,370,3,0,0,30,20,10,-1,-1);
create_enemy(2701,322,3,3,10,30,20,10,-1,2);
create_enemy(4046,207,5,0,0,30,20,10,-1,-1);
create_enemy(5208,384,2,0,2,30,20,10,-1,-1);
create_enemy(5180,359,2,0,2,30,20,10,-1,-1);
create_enemy(5152,327,2,0,2,30,20,10,-1,-1);
create_enemy(5115,290,2,0,2,30,20,10,-1,-1);
create_enemy(5085,254,2,0,2,30,20,10,-1,-1);
create_enemy(5042,226,2,0,2,30,20,10,-1,-1);
create_enemy(6221,126,2,0,0,30,20,10,-1,-1);
create_enemy(6221,180,2,0,0,30,20,10,-1,-1);
create_enemy(6222,234,2,0,0,30,20,10,-1,-1);
create_enemy(6266,290,2,0,0,30,20,10,-1,-1);
create_enemy(6310,340,2,0,0,30,20,10,-1,-1);
create_enemy(6193,416,4,0,0,30,20,10,-1,-1);
create_enemy(6090,416,4,0,0,30,20,10,-1,-1);
create_enemy(5970,416,4,0,0,30,20,10,-1,-1);
create_enemy(2173,408,6,0,0,30,30,5,-1,-1);
create_enemy(4078,203,6,0,0,30,30,5,-1,-1);
create_enemy(4004,205,6,0,0,30,30,5,-1,-1);
create_enemy(6349,208,8,0,4,30,30,5,1,-1);
//------------------------------------------------
set_speed(6250,4);
set_speed(6310,3);
set_speed(6350,2);
set_speed(6380,1);
set_speed(6400,0);
set_speed(750,4);
set_speed(772,3);
set_speed(784,2);
set_speed(4248,3);
set_speed(4287,4);
set_speed(4350,5);
set_speed(1653,1);
set_speed(2700,0);
//------------------------------------------------
change_music(6144,1);
