ランタイム: Class Members - Functions

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### - r -

- Rand() : Mix::Vector2 , Mix::Vector3 , Mix::Vector4
- Read() : Mix::IO::IReader
- Rectangle() : Mix::Rectangle
- RectangleF() : Mix::RectangleF
- Reduce() : Mix::Semaphore
- Reference() : Mix::Reference
- Refresh() : Mix::Scene::IActorModel , Mix::Scene::IGhost , Mix::Scene::ILocalLight , Mix::Scene::IParticle , Mix::Scene::IPlanter , Mix::Scene::IRenderer , Mix::Scene::IWaterPool
- Refresh1() : Mix::Scene::IActorModel , Mix::Scene::IParticle
- Refresh2() : Mix::Scene::IActorModel , Mix::Scene::IParticle
- RegisterFunction() : Mix::Module
- Release() : Mix::Reference
- Remake() : Mix::Matrix4x4
- Remove() : Mix::Scene::IMotionController
- RemoveActorModel() : Mix::Scene::IRenderer
- RemoveActorModelByIndex() : Mix::Scene::IRenderer
- RemoveAllActorModel() : Mix::Scene::IRenderer
- RemoveAllCamera() : Mix::Scene::IRenderer
- RemoveAllGhost() : Mix::Scene::IRenderer
- RemoveAllLeavingParticle() : Mix::Scene::IRenderer
- RemoveAllPlanter() : Mix::Scene::IRenderer
- RemoveAllPointLight() : Mix::Scene::IRenderer
- RemoveAllScatterParticle() : Mix::Scene::IRenderer
- RemoveAllSpotLight() : Mix::Scene::IRenderer
- RemoveAllTerrainModel() : Mix::Scene::IRenderer
- RemoveAllWaterPool() : Mix::Scene::IRenderer
- RemoveCamera() : Mix::Scene::IRenderer
- RemoveCameraByIndex() : Mix::Scene::IRenderer
- RemoveChild() : Mix::Dynamics::ICompoundShape
- RemoveChildByIndex() : Mix::Dynamics::ICompoundShape
- RemoveConstraint() : Mix::Scene::IActorNode
- RemoveContactListener() : Mix::Scene::IDynamicsObject
- RemoveGhost() : Mix::Scene::IRenderer
- RemoveGhostByIndex() : Mix::Scene::IRenderer
- RemoveJoint() : Mix::Dynamics::IWorld
- RemoveLeavingParticle() : Mix::Scene::IRenderer
- RemoveLeavingParticleByIndex() : Mix::Scene::IRenderer
- RemoveListener() : Mix::Dynamics::IObject
- RemoveObject() : Mix::Dynamics::IWorld
- RemovePlanter() : Mix::Scene::IRenderer
- RemovePlanterByIndex() : Mix::Scene::IRenderer
- RemovePointLight() : Mix::Scene::IRenderer
- RemovePointLightByIndex() : Mix::Scene::IRenderer
- RemoveScatterParticle() : Mix::Scene::IRenderer
- RemoveScatterParticleByIndex() : Mix::Scene::IRenderer
- RemoveSpotLight() : Mix::Scene::IRenderer
- RemoveSpotLightByIndex() : Mix::Scene::IRenderer
- RemoveTerrainModel() : Mix::Scene::IRenderer
- RemoveTerrainModelByIndex() : Mix::Scene::IRenderer
- RemoveUnit() : Mix::Scene::IPlanter
- RemoveWaterPool() : Mix::Scene::IRenderer
- RemoveWaterPoolByIndex() : Mix::Scene::IRenderer
- RenderColor() : Mix::Scene::IMaterial
- RENDERER_CONFIG() : Mix::Scene::RENDERER_CONFIG
- RenderMask() : Mix::Scene::IMaterial
- RenderShadow() : Mix::Scene::IMaterial
- Reset() : Mix::Dynamics::IVehicle , Mix::Event , Mix::MultipleEvent , Mix::Scene::IActorModel , Mix::Timer
- ResetAll() : Mix::MultipleEvent
- ResetCloud() : Mix::Scene::ISkyDome
- ResetFPS() : Mix::IEngine
- ResetLocalMatrix() : Mix::Scene::IActorNode
- ResetTexture() : Mix::Graphics::IDevice
- Resume() : Mix::Sound::IDevice , Mix::Thread
- ResumeLuminosityAdaptation() : Mix::Scene::ICamera
- Right() : Mix::StringA , Mix::StringW
- RotationAxis() : Mix::Quaternion