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Mix::Scene::ITerrainModel Member List

This is the complete list of members for Mix::Scene::ITerrainModel, including all inherited members.

ACTOR_MODEL enum value | Mix::Scene::IRendererObject |
ACTOR_NODE enum value | Mix::Scene::IRendererObject |
AddRef(void) | Mix::Reference |
ATMOSPHERE_SCATTER enum value | Mix::Scene::IRendererObject |
C_ALL enum value | Mix::Scene::ITerrainModel |
C_SHARED_MATERIAL enum value | Mix::Scene::ITerrainModel |
Clone(Mix::Scene::ITerrainModel **ppMapModel, UInt32 flags=Mix::Scene::ITerrainModel::C_ALL)=0 | Mix::Scene::ITerrainModel | pure virtual
CLONE_FLAGS enum name | Mix::Scene::ITerrainModel |
DIRECTIONAL_LIGHT enum value | Mix::Scene::IRendererObject |
DYNAMICS_WORLD enum value | Mix::Scene::IRendererObject |
ExistsCollider(void) const =0 | Mix::Scene::ITerrainModel | pure virtual
FLOOR enum value | Mix::Scene::IRendererObject |
GetCollider(Mix::Scene::ITerrainCollider **ppCollider)=0 | Mix::Scene::ITerrainModel | pure virtual
GetDefaultWaterContainsResult(void) const =0 | Mix::Scene::IEntity | pure virtual
GetMaterialByIndex(UInt32 slotIndex, Mix::Scene::IMaterial **ppMaterial)=0 | Mix::Scene::IModel | pure virtual
GetMaterialByName(const wchar_t *pSlotName, Mix::Scene::IMaterial **ppMaterial)=0 | Mix::Scene::IModel | pure virtual
GetMaterialSlotCount(void) const =0 | Mix::Scene::IModel | pure virtual
GetMaterialSlotIndex(const wchar_t *pSlotName)=0 | Mix::Scene::IModel | pure virtual
GetMaterialSlotName(UInt32 slotIndex) const =0 | Mix::Scene::IModel | pure virtual
GetName(void) const =0 | Mix::Scene::ITerrainModel | pure virtual
GetRefCount(void) | Mix::Reference |
GetTransparencyPriority(void) const =0 | Mix::Scene::IEntity | pure virtual
GetType(void) const =0 | Mix::Scene::IRendererObject | pure virtual
GetUserIndex(void) const =0 | Mix::Scene::IModel | pure virtual
GetUserPtr(void) const =0 | Mix::Scene::IModel | pure virtual
GetWorldPosition(void) const =0 | Mix::Scene::ITerrainModel | pure virtual
GHOST enum value | Mix::Scene::IRendererObject |
HEMISPHERE_LIGHT enum value | Mix::Scene::IRendererObject |
IsDraw(void) const =0 | Mix::Scene::IEntity | pure virtual
IsLocalLighting(void) const =0 | Mix::Scene::IEntity | pure virtual
IsRendering(void) const =0 | Mix::Scene::IRendererObject | pure virtual
LEAVING_PARTICLE enum value | Mix::Scene::IRendererObject |
LIGHT_SHAFTS_CASTER enum value | Mix::Scene::IRendererObject |
MIX_DECLARE_ALLOCATOR() | Mix::Reference | protected
PLANTER enum value | Mix::Scene::IRendererObject |
POINT_LIGHT enum value | Mix::Scene::IRendererObject |
Reference(void) | Mix::Reference | protected
Reference(Long32 count) | Mix::Reference | protected
Release(void) | Mix::Reference |
SCATTER_PARTICLE enum value | Mix::Scene::IRendererObject |
SetDefaultWaterContainsResult(Mix::Scene::WATER_CONTAINS_RESULT result)=0 | Mix::Scene::IEntity | pure virtual
SetDraw(Boolean state)=0 | Mix::Scene::IEntity | pure virtual
SetLocalLighting(Boolean state)=0 | Mix::Scene::IEntity | pure virtual
SetMaterialByIndex(UInt32 slotIndex, Mix::Scene::IMaterial *pMaterial)=0 | Mix::Scene::IModel | pure virtual
SetMaterialByName(const wchar_t *pSlotName, Mix::Scene::IMaterial *pMaterial)=0 | Mix::Scene::IModel | pure virtual
SetTransparencyPriority(UInt32 priority)=0 | Mix::Scene::IEntity | pure virtual
SetUserIndex(Int32 index)=0 | Mix::Scene::IModel | pure virtual
SetUserPtr(void *pData)=0 | Mix::Scene::IModel | pure virtual
SetWorldPosition(const Mix::Vector3 &pos)=0 | Mix::Scene::ITerrainModel | pure virtual
SKY_DOME enum value | Mix::Scene::IRendererObject |
SPOT_LIGHT enum value | Mix::Scene::IRendererObject |
TERRAIN_MODEL enum value | Mix::Scene::IRendererObject |
TYPE enum name | Mix::Scene::IRendererObject |
UNDEFINED enum value | Mix::Scene::IRendererObject |
UNIVERSAL_CAMERA enum value | Mix::Scene::IRendererObject |
VIEW_CAMERA enum value | Mix::Scene::IRendererObject |
WATER_POOL enum value | Mix::Scene::IRendererObject |
~IEntity(void) | Mix::Scene::IEntity | inlineprotectedvirtual
~IModel(void) | Mix::Scene::IModel | inlineprotectedvirtual
~IRendererObject(void) | Mix::Scene::IRendererObject | inlineprotectedvirtual
~ITerrainModel(void) | Mix::Scene::ITerrainModel | inlineprotectedvirtual
~Reference(void) | Mix::Reference | protectedvirtual