<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="Source">
      <UniqueIdentifier>{fe22d74c-865c-4759-ac55-066d94e9bb18}</UniqueIdentifier>
      <Extensions>cpp;h</Extensions>
    </Filter>
    <Filter Include="Source\Win32">
      <UniqueIdentifier>{cddb9087-f9df-410a-be0a-2cdcc542b294}</UniqueIdentifier>
      <Extensions>cpp;h</Extensions>
    </Filter>
    <Filter Include="Source\Win32\Core">
      <UniqueIdentifier>{fb5a66fc-da6d-4733-98a5-2ddcc5be980c}</UniqueIdentifier>
      <Extensions>cpp;h</Extensions>
    </Filter>
    <Filter Include="Source\Win32\Core\Dynamics">
      <UniqueIdentifier>{e759df07-d38a-4d8c-ad67-d3c903f27644}</UniqueIdentifier>
      <Extensions>cpp;h</Extensions>
    </Filter>
    <Filter Include="Source\Win32\Core\Dynamics\Impl">
      <UniqueIdentifier>{07980db9-7a29-4d08-ba18-3f07f3c05a12}</UniqueIdentifier>
    </Filter>
    <Filter Include="Source\Win32\Core\Dynamics\Design">
      <UniqueIdentifier>{fb52319b-532b-4c4c-9aec-e28fcbe30138}</UniqueIdentifier>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics.h">
      <Filter>Source\Win32\Core</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Object.h">
      <Filter>Source\Win32\Core</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\BallJoint.h">
      <Filter>Source\Win32\Core\Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\BoxShape.h">
      <Filter>Source\Win32\Core\Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\CapsuleShape.h">
      <Filter>Source\Win32\Core\Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\CollisionObject.h">
      <Filter>Source\Win32\Core\Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\CompoundShape.h">
      <Filter>Source\Win32\Core\Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Factory.h">
      <Filter>Source\Win32\Core\Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\HingeJoint.h">
      <Filter>Source\Win32\Core\Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Joint.h">
      <Filter>Source\Win32\Core\Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\KinematicCharacter.h">
      <Filter>Source\Win32\Core\Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\PointJoint.h">
      <Filter>Source\Win32\Core\Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\RigidBody.h">
      <Filter>Source\Win32\Core\Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Shape.h">
      <Filter>Source\Win32\Core\Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\SphereShape.h">
      <Filter>Source\Win32\Core\Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\StaticMesh.h">
      <Filter>Source\Win32\Core\Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\StaticPlane.h">
      <Filter>Source\Win32\Core\Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\World.h">
      <Filter>Source\Win32\Core\Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\BallJoint.h">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\BoxShape.h">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\CapsuleShape.h">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\CompoundShape.h">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\HingeJoint.h">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\KinematicCharacter.h">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\PointJoint.h">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\RigidBody.h">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\SphereShape.h">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\StaticMesh.h">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\StaticPlane.h">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\Types.h">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\Utility.h">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\World.h">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Design\Actor.h">
      <Filter>Source\Win32\Core\Dynamics\Design</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Design\Basic.h">
      <Filter>Source\Win32\Core\Dynamics\Design</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Design\Part.h">
      <Filter>Source\Win32\Core\Dynamics\Design</Filter>
    </ClInclude>
    <ClInclude Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Design\Terrain.h">
      <Filter>Source\Win32\Core\Dynamics\Design</Filter>
    </ClInclude>
    <ClInclude Include="stdafx.h">
      <Filter>Source</Filter>
    </ClInclude>
    <ClInclude Include="targetver.h">
      <Filter>Source</Filter>
    </ClInclude>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\Source\Mix\Tool\Win32\Core\Object.cpp">
      <Filter>Source\Win32\Core</Filter>
    </ClCompile>
    <ClCompile Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\CapsuleShape.cpp">
      <Filter>Source\Win32\Core\Dynamics</Filter>
    </ClCompile>
    <ClCompile Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Factory.cpp">
      <Filter>Source\Win32\Core\Dynamics</Filter>
    </ClCompile>
    <ClCompile Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\SphereShape.cpp">
      <Filter>Source\Win32\Core\Dynamics</Filter>
    </ClCompile>
    <ClCompile Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\BallJoint.cpp">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClCompile>
    <ClCompile Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\BoxShape.cpp">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClCompile>
    <ClCompile Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\CapsuleShape.cpp">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClCompile>
    <ClCompile Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\CompoundShape.cpp">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClCompile>
    <ClCompile Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\HingeJoint.cpp">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClCompile>
    <ClCompile Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\KinematicCharacter.cpp">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClCompile>
    <ClCompile Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\PointJoint.cpp">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClCompile>
    <ClCompile Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\RigidBody.cpp">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClCompile>
    <ClCompile Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\SphereShape.cpp">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClCompile>
    <ClCompile Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\StaticMesh.cpp">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClCompile>
    <ClCompile Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\StaticPlane.cpp">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClCompile>
    <ClCompile Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Impl\World.cpp">
      <Filter>Source\Win32\Core\Dynamics\Impl</Filter>
    </ClCompile>
    <ClCompile Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Design\Actor.cpp">
      <Filter>Source\Win32\Core\Dynamics\Design</Filter>
    </ClCompile>
    <ClCompile Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Design\Basic.cpp">
      <Filter>Source\Win32\Core\Dynamics\Design</Filter>
    </ClCompile>
    <ClCompile Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Design\Part.cpp">
      <Filter>Source\Win32\Core\Dynamics\Design</Filter>
    </ClCompile>
    <ClCompile Include="..\..\Source\Mix\Tool\Win32\Core\Dynamics\Design\Terrain.cpp">
      <Filter>Source\Win32\Core\Dynamics\Design</Filter>
    </ClCompile>
    <ClCompile Include="stdafx.cpp">
      <Filter>Source</Filter>
    </ClCompile>
  </ItemGroup>
</Project>