#pragma once

namespace Mix{ namespace Sound{

	typedef void ( *PX3DAudioInitialize )(	UINT32 SpeakerChannelMask,
											FLOAT32 SpeedOfSound,
											__out X3DAUDIO_HANDLE Instance );

	typedef void ( *PX3DAudioCalculate )(	__in const X3DAUDIO_HANDLE Instance,
											__in const X3DAUDIO_LISTENER* pListener,
											__in const X3DAUDIO_EMITTER* pEmitter,
											UINT32 Flags,
											__inout X3DAUDIO_DSP_SETTINGS* pDSPSettings );

}}
