#include "Mix/Tool/Win32/Core/Graphics/TargetTexture.h"
#include "Mix/Tool/Win32/Core/Graphics/Manager.h"

namespace Mix{ namespace Tool{ namespace Win32{ namespace Graphics{

TargetTexture::TargetTexture( void )
{
}

TargetTexture::~TargetTexture( void )
{
}

Mix::Tool::Win32::Object::TYPE TargetTexture::GetType( void ) const
{
	return Mix::Tool::Win32::Object::GRAPHICS__TARGET_TEXTURE;
}

}}}}
