ランタイム: Mix::Scene::ICamera::CHROMATISM_SETTINGS Struct Reference

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Mix::Scene::ICamera::CHROMATISM_SETTINGS Struct Reference

色収差設定構造体 More...

`#include <ICamera.h>`

Collaboration diagram for Mix::Scene::ICamera::CHROMATISM_SETTINGS:
[legend]

## Public Attributes

DISTORTION_SETTINGS | distortion
| 歪曲パラメータ More...
Mix::Vector4 | colorFactor
| 色ずれファクタ More...
Mix::Scene::BLUR | blur
| ブラー More...
Float32 | weight
| ウェイト( 1.0f 以上 ) More...
Float32 | fiStartZ
| 効果を開始する距離 More...
Float32 | fiEndZ
| 効果が最大になる距離 More...

## Detailed Description

色収差設定構造体

## Member Data Documentation

DISTORTION_SETTINGS Mix::Scene::ICamera::CHROMATISM_SETTINGS::distortion

歪曲パラメータ

Mix::Vector4 Mix::Scene::ICamera::CHROMATISM_SETTINGS::colorFactor

色ずれファクタ

Mix::Scene::BLUR Mix::Scene::ICamera::CHROMATISM_SETTINGS::blur

ブラー

Float32 Mix::Scene::ICamera::CHROMATISM_SETTINGS::weight

ウェイト( 1.0f 以上 )

Note
  この値が高いほど、効果が外よりになります。

Float32 Mix::Scene::ICamera::CHROMATISM_SETTINGS::fiStartZ

効果を開始する距離

Float32 Mix::Scene::ICamera::CHROMATISM_SETTINGS::fiEndZ

効果が最大になる距離

The documentation for this struct was generated from the following file:

- Mix/Scene/ICamera.h