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                      </joint>
                    </part>
                  </dynamics>
                  <node name="Foot_L1" type="bone" />
                </node>
              </node>
            </node>
          </node>
          <node name="Leg_R0" type="bone">
            <node name="Leg_R1" type="bone">
              <dynamics>
                <part>
                  <basic>
                    <rigidBody type="Collider">
                      <name value="Collider" />
                      <rotation value="0,0,0,1" />
                      <position value="0.1993242,-0.003480837,0.001925053,1" />
                      <physicsMaterial name="ラバー" />
                      <status value="Kinematic" />
                      <mass value="1" />
                      <rotationAxis value="All" />
                      <alwaysActive value="False" />
                      <shape type="capsule" baseName="Leg_R1" baseDepth="0">
                        <axis value="X" />
                        <radius value="0.07" />
                        <length value="0.4288638" />
                        <rotation value="-6.900528E-07,2.246958,-0.4938352,1" />
                        <position value="0.1993242,0.006519163,0.001925053,1" />
                      </shape>
                    </rigidBody>
                  </basic>
                  <joint type="ball">
                    <swingAxis value="1,0,0,1" />
                    <twistAxis value="1,0,0,1" />
                    <swingLimit1 value="40.10704" />
                    <swingLimit2 value="40.10704" />
                    <twistLimit value="28.64789" />
                    <spring value="0" />
                    <damper value="0" />
                    <limitSpring value="0" />
                    <limitDamper value="0" />
                    <pivot value="0,0,0,1" />
                    <collisionDisabled value="True" />
                  </joint>
                </part>
              </dynamics>
              <node name="Leg_R2" type="bone">
                <dynamics>
                  <part>
                    <basic>
                      <rigidBody type="Collider">
                        <name value="Collider" />
                        <rotation value="0,0,0,1" />
                        <position value="0.2545955,0.001032974,0.006970344,1" />
                        <physicsMaterial name="ラバー" />
                        <status value="Kinematic" />
                        <mass value="1" />
                        <rotationAxis value="All" />
                        <alwaysActive value="False" />
                        <shape type="capsule" baseName="Leg_R2" baseDepth="0">
                          <axis value="X" />
                          <radius value="0.05177633" />
                          <length value="0.45" />
                          <rotation value="-3.364682E-07,-0.9345868,-0.4021495,1" />
                          <position value="0.2445954,0.001032974,0.006970344,1" />
                        </shape>
                      </rigidBody>
                    </basic>
                    <joint type="hinge">
                      <axis value="0,1,0,1" />
                      <lowerLimit value="0" />
                      <upperLimit value="180" />
                      <limitSpring value="0" />
                      <limitDamper value="0" />
                      <pivot value="0,0,0,1" />
                      <collisionDisabled value="True" />
                    </joint>
                  </part>
                </dynamics>
                <node name="Foot_R0" type="bone">
                  <dynamics>
                    <part>
                      <basic>
                        <rigidBody type="Collider">
                          <name value="Collider" />
                          <rotation value="0,0,0,1" />
                          <position value="0.04746702,0.004695284,0.01148572,1" />
                          <physicsMaterial name="スキン" />
                          <status value="Kinematic" />
                          <mass value="1" />
                          <rotationAxis value="All" />
                          <alwaysActive value="False" />
                          <shape type="capsule" baseName="Foot_R0" baseDepth="1">
                            <axis value="X" />
                            <radius value="0.04460759" />
                            <length value="0.2121342" />
                            <rotation value="-7.132679E-06,29.79408,-5.683581,1" />
                            <position value="0.07697917,0.0005321586,-0.002979422,1" />
                          </shape>
                        </rigidBody>
                      </basic>
                      <joint type="ball">
                        <swingAxis value="1,0,0,1" />
                        <twistAxis value="1,0,0,1" />
                        <swingLimit1 value="20.10704" />
                        <swingLimit2 value="40.10704" />
                        <twistLimit value="28.64789" />
                        <spring value="0" />
                        <damper value="0" />
                        <limitSpring value="0" />
                        <limitDamper value="0" />
                        <pivot value="0,0,0,1" />
                        <collisionDisabled value="True" />
                      </joint>
                    </part>
                  </dynamics>
                  <node name="Foot_R1" type="bone" />
                </node>
              </node>
            </node>
          </node>
        </node>
        <node name="Leg_L2_IK" type="empty">
          <node name="Foot_L1_IK" type="empty" />
        </node>
        <node name="Leg_R2_IK" type="empty">
          <node name="Foot_R1_IK" type="empty" />
        </node>
      </node>
    </node>
  </model>
  <materialSlot defaultName="Body" name="Body">
    <material defaultName="Default" name="Default" default="True" active="True">
      <saveFilePath value="" />
      <shaderType value="Normal" />
      <ambientColor value="1,1,1,1" />
      <bothLighting value="False" />
      <blendMode value="Copy" />
      <transparency value="False" />
      <transparencyMethod value="Lump" />
      <ZWrite value="False" />
      <softEdge value="False" />
      <softEdgeTickness value="0.1" />
      <backculling value="True" />
      <textureMpping>
        <filter value="Linear" />
        <address value="Wrap" />
      </textureMpping>
      <shadowMapping>
        <receive value="True" />
        <cast value="True" />
      </shadowMapping>
      <diffuse>
        <type value="HalfLambert" />
        <color value="0.1254902,0.1254902,0.1254902,1" />
        <textureFileName value="" />
        <fresnel value="False" />
        <fresnelIntensity value="0.5" />
        <RimLighting value="False" />
        <RimLightingHardness value="2" />
        <RimLightingScale value="1" />
      </diffuse>
      <specular>
        <type value="CookTorrance" />
        <color value="1,1,1,1" />
        <textureFileName value="" />
        <hardness value="1.2" />
        <scale value="0.2" />
        <fresnel value="0.5" />
        <roughness value="0.16" />
        <reflectType value="Normal" />
        <reflectScale value="0.5" />
        <reflectIntensity value="0.5" />
        <reflectBias value="0.1" />
        <reflectExprosure value="4" />
        <reflectBumpRatio value="0.02" />
      </specular>
      <emissive>
        <color value="0,0,0,0" />
        <textureFileName value="" />
        <scale value="1" />
      </emissive>
      <bump>
        <textureFileName value="" />
        <parallaxMapping value="False" />
        <parallaxMappingHeightScale value="0.03" />
        <parallaxMappingSample value="3" />
        <waveType value="Normal" />
        <waveDir value="PositiveV" />
        <waveVelocity value="0.1" />
        <waveUV value="0.5" />
        <waveGap value="3" />
        <waveRefraction value="0.01" />
      </bump>
    </material>
  </materialSlot>
  <materialSlot defaultName="Face" name="Face">
    <material defaultName="Default" name="Default" default="True" active="True">
      <saveFilePath value="" />
      <shaderType value="Normal" />
      <ambientColor value="1,0.9843137,1,1" />
      <bothLighting value="False" />
      <blendMode value="Copy" />
      <transparency value="False" />
      <transparencyMethod value="Lump" />
      <ZWrite value="False" />
      <softEdge value="False" />
      <softEdgeTickness value="0.1" />
      <backculling value="True" />
      <textureMpping>
        <filter value="Linear" />
        <address value="Wrap" />
      </textureMpping>
      <shadowMapping>
        <receive value="True" />
        <cast value="True" />
      </shadowMapping>
      <diffuse>
        <type value="HalfLambert" />
        <color value="1,1,1,1" />
        <textureFileName value="" />
        <fresnel value="False" />
        <fresnelIntensity value="0.5" />
        <RimLighting value="False" />
        <RimLightingHardness value="2" />
        <RimLightingScale value="1" />
      </diffuse>
      <specular>
        <type value="None" />
        <color value="0,0,0,0" />
        <textureFileName value="" />
        <hardness value="4" />
        <scale value="1" />
        <fresnel value="0.2" />
        <roughness value="0.5" />
        <reflectType value="None" />
        <reflectScale value="0.5" />
        <reflectIntensity value="1" />
        <reflectBias value="0.1" />
        <reflectExprosure value="4" />
        <reflectBumpRatio value="0.02" />
      </specular>
      <emissive>
        <color value="0,0,0,0" />
        <textureFileName value="" />
        <scale value="1" />
      </emissive>
      <bump>
        <textureFileName value="" />
        <parallaxMapping value="False" />
        <parallaxMappingHeightScale value="0.03" />
        <parallaxMappingSample value="3" />
        <waveType value="Normal" />
        <waveDir value="PositiveV" />
        <waveVelocity value="0.1" />
        <waveUV value="0.5" />
        <waveGap value="3" />
        <waveRefraction value="0.01" />
      </bump>
    </material>
  </materialSlot>
  <materialSlot defaultName="Foot" name="Foot">
    <material defaultName="Default" name="Default" default="True" active="True">
      <saveFilePath value="" />
      <shaderType value="Normal" />
      <ambientColor value="1,1,1,1" />
      <bothLighting value="False" />
      <blendMode value="Copy" />
      <transparency value="False" />
      <transparencyMethod value="Lump" />
      <ZWrite value="False" />
      <softEdge value="False" />
      <softEdgeTickness value="0.1" />
      <backculling value="True" />
      <textureMpping>
        <filter value="Linear" />
        <address value="Wrap" />
      </textureMpping>
      <shadowMapping>
        <receive value="True" />
        <cast value="True" />
      </shadowMapping>
      <diffuse>
        <type value="HalfLambert" />
        <color value="1,1,1,1" />
        <textureFileName value="" />
        <fresnel value="False" />
        <fresnelIntensity value="0.5" />
        <RimLighting value="False" />
        <RimLightingHardness value="2" />
        <RimLightingScale value="1" />
      </diffuse>
      <specular>
        <type value="None" />
        <color value="0,0,0,0" />
        <textureFileName value="" />
        <hardness value="4" />
        <scale value="1" />
        <fresnel value="0.2" />
        <roughness value="0.5" />
        <reflectType value="None" />
        <reflectScale value="0.5" />
        <reflectIntensity value="1" />
        <reflectBias value="0.1" />
        <reflectExprosure value="4" />
        <reflectBumpRatio value="0.02" />
      </specular>
      <emissive>
        <color value="0,0,0,0" />
        <textureFileName value="" />
        <scale value="1" />
      </emissive>
      <bump>
        <textureFileName value="" />
        <parallaxMapping value="False" />
        <parallaxMappingHeightScale value="0.03" />
        <parallaxMappingSample value="3" />
        <waveType value="Normal" />
        <waveDir value="PositiveV" />
        <waveVelocity value="0.1" />
        <waveUV value="0.5" />
        <waveGap value="3" />
        <waveRefraction value="0.01" />
      </bump>
    </material>
  </materialSlot>
  <materialSlot defaultName="Hand" name="Hand">
    <material defaultName="Default" name="Default" default="True" active="True">
      <saveFilePath value="" />
      <shaderType value="Normal" />
      <ambientColor value="1,1,1,1" />
      <bothLighting value="False" />
      <blendMode value="Copy" />
      <transparency value="False" />
      <transparencyMethod value="Lump" />
      <ZWrite value="False" />
      <softEdge value="False" />
      <softEdgeTickness value="0.1" />
      <backculling value="True" />
      <textureMpping>
        <filter value="Linear" />
        <address value="Wrap" />
      </textureMpping>
      <shadowMapping>
        <receive value="True" />
        <cast value="True" />
      </shadowMapping>
      <diffuse>
        <type value="HalfLambert" />
        <color value="1,1,1,1" />
        <textureFileName value="" />
        <fresnel value="False" />
        <fresnelIntensity value="0.5" />
        <RimLighting value="False" />
        <RimLightingHardness value="2" />
        <RimLightingScale value="1" />
      </diffuse>
      <specular>
        <type value="None" />
        <color value="0,0,0,1" />
        <textureFileName value="" />
        <hardness value="4" />
        <scale value="1" />
        <fresnel value="0.2" />
        <roughness value="0.5" />
        <reflectType value="None" />
        <reflectScale value="0.5" />
        <reflectIntensity value="1" />
        <reflectBias value="0.1" />
        <reflectExprosure value="4" />
        <reflectBumpRatio value="0.02" />
      </specular>
      <emissive>
        <color value="0,0,0,0" />
        <textureFileName value="" />
        <scale value="1" />
      </emissive>
      <bump>
        <textureFileName value="" />
        <parallaxMapping value="False" />
        <parallaxMappingHeightScale value="0.03" />
        <parallaxMappingSample value="3" />
        <waveType value="Normal" />
        <waveDir value="PositiveV" />
        <waveVelocity value="0.1" />
        <waveUV value="0.5" />
        <waveGap value="3" />
        <waveRefraction value="0.01" />
      </bump>
    </material>
  </materialSlot>
  <rootMotion>
    <active value="Rotation" />
    <nodeName value="Root" />
    <translationHorizonal value="XY" />
    <translationVertical value="Z" />
    <rotationAxis value="PositiveX,PositiveY,PositiveZ" />
    <translationAxis value="PositiveX,PositiveY,PositiveZ" />
  </rootMotion>
  <motionController name="Arm_L" priority="3">
    <motion defaultName="Punch_L" name="Punch_L" default="True">
      <rootTransform>
        <flags value="Init" />
      </rootTransform>
      <speed value="1" />
      <blendRatio value="1" />
      <loop value="True" />
      <loopStartTime value="0" />
      <loopEndTime value="0" />
      <saveFilePath value="" />
      <motionCurve linkNodeName="Armature" enabled="False" />
      <motionCurve linkNodeName="Root" enabled="False" />
      <motionCurve linkNodeName="Body_C0" enabled="False" />
      <motionCurve linkNodeName="Body_C1" enabled="False" />
      <motionCurve linkNodeName="Body_C2" enabled="False" />
      <motionCurve linkNodeName="Neck" enabled="False" />
      <motionCurve linkNodeName="Arm_L0" enabled="True" />
      <motionCurve linkNodeName="Arm_L1" enabled="True" />
      <motionCurve linkNodeName="Arm_L2" enabled="True" />
      <motionCurve linkNodeName="Hand_L0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM1" enabled="True" />
      <motionCurve linkNodeName="Finger_LM2" enabled="True" />
      <motionCurve linkNodeName="Finger_LM3" enabled="True" />
      <motionCurve linkNodeName="Finger_LP0" enabled="True" />
      <motionCurve linkNodeName="Finger_LP1" enabled="True" />
      <motionCurve linkNodeName="Finger_LP2" enabled="True" />
      <motionCurve linkNodeName="Arm_R0" enabled="False" />
      <motionCurve linkNodeName="Arm_R1" enabled="False" />
      <motionCurve linkNodeName="Arm_R2" enabled="False" />
      <motionCurve linkNodeName="Hand_R0" enabled="False" />
      <motionCurve linkNodeName="Finger_RM0" enabled="False" />
      <motionCurve linkNodeName="Finger_RM1" enabled="False" />
      <motionCurve linkNodeName="Finger_RM2" enabled="False" />
      <motionCurve linkNodeName="Finger_RM3" enabled="False" />
      <motionCurve linkNodeName="Finger_RP0" enabled="False" />
      <motionCurve linkNodeName="Finger_RP1" enabled="False" />
      <motionCurve linkNodeName="Finger_RP2" enabled="False" />
      <motionCurve linkNodeName="Leg_L0" enabled="False" />
      <motionCurve linkNodeName="Leg_L1" enabled="False" />
      <motionCurve linkNodeName="Leg_L2" enabled="False" />
      <motionCurve linkNodeName="Foot_L0" enabled="False" />
      <motionCurve linkNodeName="Foot_L1" enabled="False" />
      <motionCurve linkNodeName="Leg_R0" enabled="False" />
      <motionCurve linkNodeName="Leg_R1" enabled="False" />
      <motionCurve linkNodeName="Leg_R2" enabled="False" />
      <motionCurve linkNodeName="Foot_R0" enabled="False" />
      <motionCurve linkNodeName="Foot_R1" enabled="False" />
      <motionCurve linkNodeName="Leg_L2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_L1_IK" enabled="False" />
      <motionCurve linkNodeName="Leg_R2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_R1_IK" enabled="False" />
    </motion>
  </motionController>
  <motionController name="Arm_R" priority="2">
    <motion defaultName="Punch_R" name="Punch_R" default="True">
      <rootTransform>
        <flags value="Init" />
      </rootTransform>
      <speed value="1" />
      <blendRatio value="1" />
      <loop value="True" />
      <loopStartTime value="0" />
      <loopEndTime value="0" />
      <saveFilePath value="" />
      <motionCurve linkNodeName="Armature" enabled="False" />
      <motionCurve linkNodeName="Root" enabled="False" />
      <motionCurve linkNodeName="Body_C0" enabled="False" />
      <motionCurve linkNodeName="Body_C1" enabled="False" />
      <motionCurve linkNodeName="Body_C2" enabled="False" />
      <motionCurve linkNodeName="Neck" enabled="False" />
      <motionCurve linkNodeName="Arm_L0" enabled="False" />
      <motionCurve linkNodeName="Arm_L1" enabled="False" />
      <motionCurve linkNodeName="Arm_L2" enabled="False" />
      <motionCurve linkNodeName="Hand_L0" enabled="False" />
      <motionCurve linkNodeName="Finger_LM0" enabled="False" />
      <motionCurve linkNodeName="Finger_LM1" enabled="False" />
      <motionCurve linkNodeName="Finger_LM2" enabled="False" />
      <motionCurve linkNodeName="Finger_LM3" enabled="False" />
      <motionCurve linkNodeName="Finger_LP0" enabled="False" />
      <motionCurve linkNodeName="Finger_LP1" enabled="False" />
      <motionCurve linkNodeName="Finger_LP2" enabled="False" />
      <motionCurve linkNodeName="Arm_R0" enabled="True" />
      <motionCurve linkNodeName="Arm_R1" enabled="True" />
      <motionCurve linkNodeName="Arm_R2" enabled="True" />
      <motionCurve linkNodeName="Hand_R0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM1" enabled="True" />
      <motionCurve linkNodeName="Finger_RM2" enabled="True" />
      <motionCurve linkNodeName="Finger_RM3" enabled="True" />
      <motionCurve linkNodeName="Finger_RP0" enabled="True" />
      <motionCurve linkNodeName="Finger_RP1" enabled="True" />
      <motionCurve linkNodeName="Finger_RP2" enabled="True" />
      <motionCurve linkNodeName="Leg_L0" enabled="False" />
      <motionCurve linkNodeName="Leg_L1" enabled="False" />
      <motionCurve linkNodeName="Leg_L2" enabled="False" />
      <motionCurve linkNodeName="Foot_L0" enabled="False" />
      <motionCurve linkNodeName="Foot_L1" enabled="False" />
      <motionCurve linkNodeName="Leg_R0" enabled="False" />
      <motionCurve linkNodeName="Leg_R1" enabled="False" />
      <motionCurve linkNodeName="Leg_R2" enabled="False" />
      <motionCurve linkNodeName="Foot_R0" enabled="False" />
      <motionCurve linkNodeName="Foot_R1" enabled="False" />
      <motionCurve linkNodeName="Leg_L2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_L1_IK" enabled="False" />
      <motionCurve linkNodeName="Leg_R2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_R1_IK" enabled="False" />
    </motion>
  </motionController>
  <motionController name="Upper" priority="1">
    <motion defaultName="Ready" name="Ready" default="True">
      <rootTransform>
        <flags value="Init" />
      </rootTransform>
      <speed value="1" />
      <blendRatio value="0.97" />
      <loop value="True" />
      <loopStartTime value="0" />
      <loopEndTime value="0" />
      <saveFilePath value="" />
      <motionCurve linkNodeName="Armature" enabled="False" />
      <motionCurve linkNodeName="Root" enabled="False" />
      <motionCurve linkNodeName="Body_C0" enabled="False" />
      <motionCurve linkNodeName="Body_C1" enabled="True" />
      <motionCurve linkNodeName="Body_C2" enabled="True" />
      <motionCurve linkNodeName="Neck" enabled="True" />
      <motionCurve linkNodeName="Arm_L0" enabled="True" />
      <motionCurve linkNodeName="Arm_L1" enabled="True" />
      <motionCurve linkNodeName="Arm_L2" enabled="True" />
      <motionCurve linkNodeName="Hand_L0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM1" enabled="True" />
      <motionCurve linkNodeName="Finger_LM2" enabled="True" />
      <motionCurve linkNodeName="Finger_LM3" enabled="True" />
      <motionCurve linkNodeName="Finger_LP0" enabled="True" />
      <motionCurve linkNodeName="Finger_LP1" enabled="True" />
      <motionCurve linkNodeName="Finger_LP2" enabled="True" />
      <motionCurve linkNodeName="Arm_R0" enabled="True" />
      <motionCurve linkNodeName="Arm_R1" enabled="True" />
      <motionCurve linkNodeName="Arm_R2" enabled="True" />
      <motionCurve linkNodeName="Hand_R0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM1" enabled="True" />
      <motionCurve linkNodeName="Finger_RM2" enabled="True" />
      <motionCurve linkNodeName="Finger_RM3" enabled="True" />
      <motionCurve linkNodeName="Finger_RP0" enabled="True" />
      <motionCurve linkNodeName="Finger_RP1" enabled="True" />
      <motionCurve linkNodeName="Finger_RP2" enabled="True" />
      <motionCurve linkNodeName="Leg_L0" enabled="False" />
      <motionCurve linkNodeName="Leg_L1" enabled="False" />
      <motionCurve linkNodeName="Leg_L2" enabled="False" />
      <motionCurve linkNodeName="Foot_L0" enabled="False" />
      <motionCurve linkNodeName="Foot_L1" enabled="False" />
      <motionCurve linkNodeName="Leg_R0" enabled="False" />
      <motionCurve linkNodeName="Leg_R1" enabled="False" />
      <motionCurve linkNodeName="Leg_R2" enabled="False" />
      <motionCurve linkNodeName="Foot_R0" enabled="False" />
      <motionCurve linkNodeName="Foot_R1" enabled="False" />
      <motionCurve linkNodeName="Leg_L2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_L1_IK" enabled="False" />
      <motionCurve linkNodeName="Leg_R2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_R1_IK" enabled="False" />
    </motion>
    <motion defaultName="Guard" name="Guard" default="True">
      <rootTransform>
        <flags value="Init" />
      </rootTransform>
      <speed value="1" />
      <blendRatio value="0.97" />
      <loop value="True" />
      <loopStartTime value="0" />
      <loopEndTime value="0" />
      <saveFilePath value="" />
      <motionCurve linkNodeName="Armature" enabled="False" />
      <motionCurve linkNodeName="Root" enabled="False" />
      <motionCurve linkNodeName="Body_C0" enabled="False" />
      <motionCurve linkNodeName="Body_C1" enabled="True" />
      <motionCurve linkNodeName="Body_C2" enabled="True" />
      <motionCurve linkNodeName="Neck" enabled="True" />
      <motionCurve linkNodeName="Arm_L0" enabled="True" />
      <motionCurve linkNodeName="Arm_L1" enabled="True" />
      <motionCurve linkNodeName="Arm_L2" enabled="True" />
      <motionCurve linkNodeName="Hand_L0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM1" enabled="True" />
      <motionCurve linkNodeName="Finger_LM2" enabled="True" />
      <motionCurve linkNodeName="Finger_LM3" enabled="True" />
      <motionCurve linkNodeName="Finger_LP0" enabled="True" />
      <motionCurve linkNodeName="Finger_LP1" enabled="True" />
      <motionCurve linkNodeName="Finger_LP2" enabled="True" />
      <motionCurve linkNodeName="Arm_R0" enabled="True" />
      <motionCurve linkNodeName="Arm_R1" enabled="True" />
      <motionCurve linkNodeName="Arm_R2" enabled="True" />
      <motionCurve linkNodeName="Hand_R0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM1" enabled="True" />
      <motionCurve linkNodeName="Finger_RM2" enabled="True" />
      <motionCurve linkNodeName="Finger_RM3" enabled="True" />
      <motionCurve linkNodeName="Finger_RP0" enabled="True" />
      <motionCurve linkNodeName="Finger_RP1" enabled="True" />
      <motionCurve linkNodeName="Finger_RP2" enabled="True" />
      <motionCurve linkNodeName="Leg_L0" enabled="False" />
      <motionCurve linkNodeName="Leg_L1" enabled="False" />
      <motionCurve linkNodeName="Leg_L2" enabled="False" />
      <motionCurve linkNodeName="Foot_L0" enabled="False" />
      <motionCurve linkNodeName="Foot_L1" enabled="False" />
      <motionCurve linkNodeName="Leg_R0" enabled="False" />
      <motionCurve linkNodeName="Leg_R1" enabled="False" />
      <motionCurve linkNodeName="Leg_R2" enabled="False" />
      <motionCurve linkNodeName="Foot_R0" enabled="False" />
      <motionCurve linkNodeName="Foot_R1" enabled="False" />
      <motionCurve linkNodeName="Leg_L2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_L1_IK" enabled="False" />
      <motionCurve linkNodeName="Leg_R2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_R1_IK" enabled="False" />
    </motion>
  </motionController>
  <motionController name="Body" priority="0">
    <motion defaultName="Falling" name="Falling" default="True">
      <rootTransform>
        <flags value="Init" />
      </rootTransform>
      <speed value="1" />
      <blendRatio value="1" />
      <loop value="True" />
      <loopStartTime value="0" />
      <loopEndTime value="0" />
      <saveFilePath value="" />
      <motionCurve linkNodeName="Armature" enabled="False" />
      <motionCurve linkNodeName="Root" enabled="True" />
      <motionCurve linkNodeName="Body_C0" enabled="True" />
      <motionCurve linkNodeName="Body_C1" enabled="True" />
      <motionCurve linkNodeName="Body_C2" enabled="True" />
      <motionCurve linkNodeName="Neck" enabled="True" />
      <motionCurve linkNodeName="Arm_L0" enabled="True" />
      <motionCurve linkNodeName="Arm_L1" enabled="True" />
      <motionCurve linkNodeName="Arm_L2" enabled="True" />
      <motionCurve linkNodeName="Hand_L0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM1" enabled="True" />
      <motionCurve linkNodeName="Finger_LM2" enabled="True" />
      <motionCurve linkNodeName="Finger_LM3" enabled="True" />
      <motionCurve linkNodeName="Finger_LP0" enabled="True" />
      <motionCurve linkNodeName="Finger_LP1" enabled="True" />
      <motionCurve linkNodeName="Finger_LP2" enabled="True" />
      <motionCurve linkNodeName="Arm_R0" enabled="True" />
      <motionCurve linkNodeName="Arm_R1" enabled="True" />
      <motionCurve linkNodeName="Arm_R2" enabled="True" />
      <motionCurve linkNodeName="Hand_R0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM1" enabled="True" />
      <motionCurve linkNodeName="Finger_RM2" enabled="True" />
      <motionCurve linkNodeName="Finger_RM3" enabled="True" />
      <motionCurve linkNodeName="Finger_RP0" enabled="True" />
      <motionCurve linkNodeName="Finger_RP1" enabled="True" />
      <motionCurve linkNodeName="Finger_RP2" enabled="True" />
      <motionCurve linkNodeName="Leg_L0" enabled="True" />
      <motionCurve linkNodeName="Leg_L1" enabled="True" />
      <motionCurve linkNodeName="Leg_L2" enabled="True" />
      <motionCurve linkNodeName="Foot_L0" enabled="True" />
      <motionCurve linkNodeName="Foot_L1" enabled="True" />
      <motionCurve linkNodeName="Leg_R0" enabled="True" />
      <motionCurve linkNodeName="Leg_R1" enabled="True" />
      <motionCurve linkNodeName="Leg_R2" enabled="True" />
      <motionCurve linkNodeName="Foot_R0" enabled="True" />
      <motionCurve linkNodeName="Foot_R1" enabled="True" />
      <motionCurve linkNodeName="Leg_L2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_L1_IK" enabled="False" />
      <motionCurve linkNodeName="Leg_R2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_R1_IK" enabled="False" />
    </motion>
    <motion defaultName="Jump" name="Jump" default="True">
      <rootTransform>
        <flags value="Init" />
      </rootTransform>
      <speed value="1" />
      <blendRatio value="1" />
      <loop value="False" />
      <loopStartTime value="0" />
      <loopEndTime value="25" />
      <saveFilePath value="" />
      <motionCurve linkNodeName="Armature" enabled="False" />
      <motionCurve linkNodeName="Root" enabled="True" />
      <motionCurve linkNodeName="Body_C0" enabled="True" />
      <motionCurve linkNodeName="Body_C1" enabled="True" />
      <motionCurve linkNodeName="Body_C2" enabled="True" />
      <motionCurve linkNodeName="Neck" enabled="True" />
      <motionCurve linkNodeName="Arm_L0" enabled="True" />
      <motionCurve linkNodeName="Arm_L1" enabled="True" />
      <motionCurve linkNodeName="Arm_L2" enabled="True" />
      <motionCurve linkNodeName="Hand_L0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM1" enabled="True" />
      <motionCurve linkNodeName="Finger_LM2" enabled="True" />
      <motionCurve linkNodeName="Finger_LM3" enabled="True" />
      <motionCurve linkNodeName="Finger_LP0" enabled="True" />
      <motionCurve linkNodeName="Finger_LP1" enabled="True" />
      <motionCurve linkNodeName="Finger_LP2" enabled="True" />
      <motionCurve linkNodeName="Arm_R0" enabled="True" />
      <motionCurve linkNodeName="Arm_R1" enabled="True" />
      <motionCurve linkNodeName="Arm_R2" enabled="True" />
      <motionCurve linkNodeName="Hand_R0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM1" enabled="True" />
      <motionCurve linkNodeName="Finger_RM2" enabled="True" />
      <motionCurve linkNodeName="Finger_RM3" enabled="True" />
      <motionCurve linkNodeName="Finger_RP0" enabled="True" />
      <motionCurve linkNodeName="Finger_RP1" enabled="True" />
      <motionCurve linkNodeName="Finger_RP2" enabled="True" />
      <motionCurve linkNodeName="Leg_L0" enabled="True" />
      <motionCurve linkNodeName="Leg_L1" enabled="True" />
      <motionCurve linkNodeName="Leg_L2" enabled="True" />
      <motionCurve linkNodeName="Foot_L0" enabled="True" />
      <motionCurve linkNodeName="Foot_L1" enabled="True" />
      <motionCurve linkNodeName="Leg_R0" enabled="True" />
      <motionCurve linkNodeName="Leg_R1" enabled="True" />
      <motionCurve linkNodeName="Leg_R2" enabled="True" />
      <motionCurve linkNodeName="Foot_R0" enabled="True" />
      <motionCurve linkNodeName="Foot_R1" enabled="True" />
      <motionCurve linkNodeName="Leg_L2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_L1_IK" enabled="False" />
      <motionCurve linkNodeName="Leg_R2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_R1_IK" enabled="False" />
    </motion>
    <motion defaultName="Landing" name="Landing" default="True">
      <rootTransform>
        <flags value="Init" />
      </rootTransform>
      <speed value="1" />
      <blendRatio value="1" />
      <loop value="False" />
      <loopStartTime value="0" />
      <loopEndTime value="25" />
      <saveFilePath value="" />
      <motionCurve linkNodeName="Armature" enabled="False" />
      <motionCurve linkNodeName="Root" enabled="True" />
      <motionCurve linkNodeName="Body_C0" enabled="True" />
      <motionCurve linkNodeName="Body_C1" enabled="True" />
      <motionCurve linkNodeName="Body_C2" enabled="True" />
      <motionCurve linkNodeName="Neck" enabled="True" />
      <motionCurve linkNodeName="Arm_L0" enabled="True" />
      <motionCurve linkNodeName="Arm_L1" enabled="True" />
      <motionCurve linkNodeName="Arm_L2" enabled="True" />
      <motionCurve linkNodeName="Hand_L0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM1" enabled="True" />
      <motionCurve linkNodeName="Finger_LM2" enabled="True" />
      <motionCurve linkNodeName="Finger_LM3" enabled="True" />
      <motionCurve linkNodeName="Finger_LP0" enabled="True" />
      <motionCurve linkNodeName="Finger_LP1" enabled="True" />
      <motionCurve linkNodeName="Finger_LP2" enabled="True" />
      <motionCurve linkNodeName="Arm_R0" enabled="True" />
      <motionCurve linkNodeName="Arm_R1" enabled="True" />
      <motionCurve linkNodeName="Arm_R2" enabled="True" />
      <motionCurve linkNodeName="Hand_R0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM1" enabled="True" />
      <motionCurve linkNodeName="Finger_RM2" enabled="True" />
      <motionCurve linkNodeName="Finger_RM3" enabled="True" />
      <motionCurve linkNodeName="Finger_RP0" enabled="True" />
      <motionCurve linkNodeName="Finger_RP1" enabled="True" />
      <motionCurve linkNodeName="Finger_RP2" enabled="True" />
      <motionCurve linkNodeName="Leg_L0" enabled="True" />
      <motionCurve linkNodeName="Leg_L1" enabled="True" />
      <motionCurve linkNodeName="Leg_L2" enabled="True" />
      <motionCurve linkNodeName="Foot_L0" enabled="True" />
      <motionCurve linkNodeName="Foot_L1" enabled="True" />
      <motionCurve linkNodeName="Leg_R0" enabled="True" />
      <motionCurve linkNodeName="Leg_R1" enabled="True" />
      <motionCurve linkNodeName="Leg_R2" enabled="True" />
      <motionCurve linkNodeName="Foot_R0" enabled="True" />
      <motionCurve linkNodeName="Foot_R1" enabled="True" />
      <motionCurve linkNodeName="Leg_L2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_L1_IK" enabled="False" />
      <motionCurve linkNodeName="Leg_R2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_R1_IK" enabled="False" />
    </motion>
    <motion defaultName="Damage_Ground" name="Damage_Ground" default="True">
      <rootTransform>
        <flags value="TranslationXZ" />
      </rootTransform>
      <speed value="1" />
      <blendRatio value="1" />
      <loop value="False" />
      <loopStartTime value="0" />
      <loopEndTime value="50" />
      <saveFilePath value="" />
      <motionCurve linkNodeName="Armature" enabled="False" />
      <motionCurve linkNodeName="Root" enabled="True" />
      <motionCurve linkNodeName="Body_C0" enabled="True" />
      <motionCurve linkNodeName="Body_C1" enabled="True" />
      <motionCurve linkNodeName="Body_C2" enabled="True" />
      <motionCurve linkNodeName="Neck" enabled="True" />
      <motionCurve linkNodeName="Arm_L0" enabled="True" />
      <motionCurve linkNodeName="Arm_L1" enabled="True" />
      <motionCurve linkNodeName="Arm_L2" enabled="True" />
      <motionCurve linkNodeName="Hand_L0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM1" enabled="True" />
      <motionCurve linkNodeName="Finger_LM2" enabled="True" />
      <motionCurve linkNodeName="Finger_LM3" enabled="True" />
      <motionCurve linkNodeName="Finger_LP0" enabled="True" />
      <motionCurve linkNodeName="Finger_LP1" enabled="True" />
      <motionCurve linkNodeName="Finger_LP2" enabled="True" />
      <motionCurve linkNodeName="Arm_R0" enabled="True" />
      <motionCurve linkNodeName="Arm_R1" enabled="True" />
      <motionCurve linkNodeName="Arm_R2" enabled="True" />
      <motionCurve linkNodeName="Hand_R0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM1" enabled="True" />
      <motionCurve linkNodeName="Finger_RM2" enabled="True" />
      <motionCurve linkNodeName="Finger_RM3" enabled="True" />
      <motionCurve linkNodeName="Finger_RP0" enabled="True" />
      <motionCurve linkNodeName="Finger_RP1" enabled="True" />
      <motionCurve linkNodeName="Finger_RP2" enabled="True" />
      <motionCurve linkNodeName="Leg_L0" enabled="True" />
      <motionCurve linkNodeName="Leg_L1" enabled="True" />
      <motionCurve linkNodeName="Leg_L2" enabled="True" />
      <motionCurve linkNodeName="Foot_L0" enabled="True" />
      <motionCurve linkNodeName="Foot_L1" enabled="True" />
      <motionCurve linkNodeName="Leg_R0" enabled="True" />
      <motionCurve linkNodeName="Leg_R1" enabled="True" />
      <motionCurve linkNodeName="Leg_R2" enabled="True" />
      <motionCurve linkNodeName="Foot_R0" enabled="True" />
      <motionCurve linkNodeName="Foot_R1" enabled="True" />
      <motionCurve linkNodeName="Leg_L2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_L1_IK" enabled="False" />
      <motionCurve linkNodeName="Leg_R2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_R1_IK" enabled="False" />
    </motion>
    <motion defaultName="Damage_Air" name="Damage_Air" default="True">
      <rootTransform>
        <flags value="Init" />
      </rootTransform>
      <speed value="1" />
      <blendRatio value="1" />
      <loop value="True" />
      <loopStartTime value="0" />
      <loopEndTime value="0" />
      <saveFilePath value="" />
      <motionCurve linkNodeName="Armature" enabled="False" />
      <motionCurve linkNodeName="Root" enabled="True" />
      <motionCurve linkNodeName="Body_C0" enabled="True" />
      <motionCurve linkNodeName="Body_C1" enabled="True" />
      <motionCurve linkNodeName="Body_C2" enabled="True" />
      <motionCurve linkNodeName="Neck" enabled="True" />
      <motionCurve linkNodeName="Arm_L0" enabled="True" />
      <motionCurve linkNodeName="Arm_L1" enabled="True" />
      <motionCurve linkNodeName="Arm_L2" enabled="True" />
      <motionCurve linkNodeName="Hand_L0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM1" enabled="True" />
      <motionCurve linkNodeName="Finger_LM2" enabled="True" />
      <motionCurve linkNodeName="Finger_LM3" enabled="True" />
      <motionCurve linkNodeName="Finger_LP0" enabled="True" />
      <motionCurve linkNodeName="Finger_LP1" enabled="True" />
      <motionCurve linkNodeName="Finger_LP2" enabled="True" />
      <motionCurve linkNodeName="Arm_R0" enabled="True" />
      <motionCurve linkNodeName="Arm_R1" enabled="True" />
      <motionCurve linkNodeName="Arm_R2" enabled="True" />
      <motionCurve linkNodeName="Hand_R0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM1" enabled="True" />
      <motionCurve linkNodeName="Finger_RM2" enabled="True" />
      <motionCurve linkNodeName="Finger_RM3" enabled="True" />
      <motionCurve linkNodeName="Finger_RP0" enabled="True" />
      <motionCurve linkNodeName="Finger_RP1" enabled="True" />
      <motionCurve linkNodeName="Finger_RP2" enabled="True" />
      <motionCurve linkNodeName="Leg_L0" enabled="True" />
      <motionCurve linkNodeName="Leg_L1" enabled="True" />
      <motionCurve linkNodeName="Leg_L2" enabled="True" />
      <motionCurve linkNodeName="Foot_L0" enabled="True" />
      <motionCurve linkNodeName="Foot_L1" enabled="True" />
      <motionCurve linkNodeName="Leg_R0" enabled="True" />
      <motionCurve linkNodeName="Leg_R1" enabled="True" />
      <motionCurve linkNodeName="Leg_R2" enabled="True" />
      <motionCurve linkNodeName="Foot_R0" enabled="True" />
      <motionCurve linkNodeName="Foot_R1" enabled="True" />
      <motionCurve linkNodeName="Leg_L2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_L1_IK" enabled="False" />
      <motionCurve linkNodeName="Leg_R2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_R1_IK" enabled="False" />
    </motion>
    <motion defaultName="BackStep" name="BackStep" default="True">
      <rootTransform>
        <flags value="TranslationXZ" />
      </rootTransform>
      <speed value="1" />
      <blendRatio value="1" />
      <loop value="False" />
      <loopStartTime value="0" />
      <loopEndTime value="37" />
      <saveFilePath value="" />
      <motionCurve linkNodeName="Armature" enabled="False" />
      <motionCurve linkNodeName="Root" enabled="True" />
      <motionCurve linkNodeName="Body_C0" enabled="True" />
      <motionCurve linkNodeName="Body_C1" enabled="True" />
      <motionCurve linkNodeName="Body_C2" enabled="True" />
      <motionCurve linkNodeName="Neck" enabled="True" />
      <motionCurve linkNodeName="Arm_L0" enabled="True" />
      <motionCurve linkNodeName="Arm_L1" enabled="True" />
      <motionCurve linkNodeName="Arm_L2" enabled="True" />
      <motionCurve linkNodeName="Hand_L0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM1" enabled="True" />
      <motionCurve linkNodeName="Finger_LM2" enabled="True" />
      <motionCurve linkNodeName="Finger_LM3" enabled="True" />
      <motionCurve linkNodeName="Finger_LP0" enabled="True" />
      <motionCurve linkNodeName="Finger_LP1" enabled="True" />
      <motionCurve linkNodeName="Finger_LP2" enabled="True" />
      <motionCurve linkNodeName="Arm_R0" enabled="True" />
      <motionCurve linkNodeName="Arm_R1" enabled="True" />
      <motionCurve linkNodeName="Arm_R2" enabled="True" />
      <motionCurve linkNodeName="Hand_R0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM1" enabled="True" />
      <motionCurve linkNodeName="Finger_RM2" enabled="True" />
      <motionCurve linkNodeName="Finger_RM3" enabled="True" />
      <motionCurve linkNodeName="Finger_RP0" enabled="True" />
      <motionCurve linkNodeName="Finger_RP1" enabled="True" />
      <motionCurve linkNodeName="Finger_RP2" enabled="True" />
      <motionCurve linkNodeName="Leg_L0" enabled="True" />
      <motionCurve linkNodeName="Leg_L1" enabled="True" />
      <motionCurve linkNodeName="Leg_L2" enabled="True" />
      <motionCurve linkNodeName="Foot_L0" enabled="True" />
      <motionCurve linkNodeName="Foot_L1" enabled="True" />
      <motionCurve linkNodeName="Leg_R0" enabled="True" />
      <motionCurve linkNodeName="Leg_R1" enabled="True" />
      <motionCurve linkNodeName="Leg_R2" enabled="True" />
      <motionCurve linkNodeName="Foot_R0" enabled="True" />
      <motionCurve linkNodeName="Foot_R1" enabled="True" />
      <motionCurve linkNodeName="Leg_L2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_L1_IK" enabled="False" />
      <motionCurve linkNodeName="Leg_R2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_R1_IK" enabled="False" />
    </motion>
    <motion defaultName="Walk" name="Walk" default="True">
      <rootTransform>
        <flags value="TranslationXZ" />
      </rootTransform>
      <speed value="1" />
      <blendRatio value="1" />
      <loop value="True" />
      <loopStartTime value="0" />
      <loopEndTime value="50" />
      <saveFilePath value="" />
      <motionCurve linkNodeName="Armature" enabled="False" />
      <motionCurve linkNodeName="Root" enabled="True" />
      <motionCurve linkNodeName="Body_C0" enabled="True" />
      <motionCurve linkNodeName="Body_C1" enabled="True" />
      <motionCurve linkNodeName="Body_C2" enabled="True" />
      <motionCurve linkNodeName="Neck" enabled="True" />
      <motionCurve linkNodeName="Arm_L0" enabled="True" />
      <motionCurve linkNodeName="Arm_L1" enabled="True" />
      <motionCurve linkNodeName="Arm_L2" enabled="True" />
      <motionCurve linkNodeName="Hand_L0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM1" enabled="True" />
      <motionCurve linkNodeName="Finger_LM2" enabled="True" />
      <motionCurve linkNodeName="Finger_LM3" enabled="True" />
      <motionCurve linkNodeName="Finger_LP0" enabled="True" />
      <motionCurve linkNodeName="Finger_LP1" enabled="True" />
      <motionCurve linkNodeName="Finger_LP2" enabled="True" />
      <motionCurve linkNodeName="Arm_R0" enabled="True" />
      <motionCurve linkNodeName="Arm_R1" enabled="True" />
      <motionCurve linkNodeName="Arm_R2" enabled="True" />
      <motionCurve linkNodeName="Hand_R0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM1" enabled="True" />
      <motionCurve linkNodeName="Finger_RM2" enabled="True" />
      <motionCurve linkNodeName="Finger_RM3" enabled="True" />
      <motionCurve linkNodeName="Finger_RP0" enabled="True" />
      <motionCurve linkNodeName="Finger_RP1" enabled="True" />
      <motionCurve linkNodeName="Finger_RP2" enabled="True" />
      <motionCurve linkNodeName="Leg_L0" enabled="True" />
      <motionCurve linkNodeName="Leg_L1" enabled="True" />
      <motionCurve linkNodeName="Leg_L2" enabled="True" />
      <motionCurve linkNodeName="Foot_L0" enabled="True" />
      <motionCurve linkNodeName="Foot_L1" enabled="True" />
      <motionCurve linkNodeName="Leg_R0" enabled="True" />
      <motionCurve linkNodeName="Leg_R1" enabled="True" />
      <motionCurve linkNodeName="Leg_R2" enabled="True" />
      <motionCurve linkNodeName="Foot_R0" enabled="True" />
      <motionCurve linkNodeName="Foot_R1" enabled="True" />
      <motionCurve linkNodeName="Leg_L2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_L1_IK" enabled="False" />
      <motionCurve linkNodeName="Leg_R2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_R1_IK" enabled="False" />
    </motion>
    <motion defaultName="Run" name="Run" default="True">
      <rootTransform>
        <flags value="TranslationXZ" />
      </rootTransform>
      <speed value="1" />
      <blendRatio value="1" />
      <loop value="True" />
      <loopStartTime value="0" />
      <loopEndTime value="50" />
      <saveFilePath value="" />
      <motionCurve linkNodeName="Armature" enabled="False" />
      <motionCurve linkNodeName="Root" enabled="True" />
      <motionCurve linkNodeName="Body_C0" enabled="True" />
      <motionCurve linkNodeName="Body_C1" enabled="True" />
      <motionCurve linkNodeName="Body_C2" enabled="True" />
      <motionCurve linkNodeName="Neck" enabled="True" />
      <motionCurve linkNodeName="Arm_L0" enabled="True" />
      <motionCurve linkNodeName="Arm_L1" enabled="True" />
      <motionCurve linkNodeName="Arm_L2" enabled="True" />
      <motionCurve linkNodeName="Hand_L0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM1" enabled="True" />
      <motionCurve linkNodeName="Finger_LM2" enabled="True" />
      <motionCurve linkNodeName="Finger_LM3" enabled="True" />
      <motionCurve linkNodeName="Finger_LP0" enabled="True" />
      <motionCurve linkNodeName="Finger_LP1" enabled="True" />
      <motionCurve linkNodeName="Finger_LP2" enabled="True" />
      <motionCurve linkNodeName="Arm_R0" enabled="True" />
      <motionCurve linkNodeName="Arm_R1" enabled="True" />
      <motionCurve linkNodeName="Arm_R2" enabled="True" />
      <motionCurve linkNodeName="Hand_R0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM1" enabled="True" />
      <motionCurve linkNodeName="Finger_RM2" enabled="True" />
      <motionCurve linkNodeName="Finger_RM3" enabled="True" />
      <motionCurve linkNodeName="Finger_RP0" enabled="True" />
      <motionCurve linkNodeName="Finger_RP1" enabled="True" />
      <motionCurve linkNodeName="Finger_RP2" enabled="True" />
      <motionCurve linkNodeName="Leg_L0" enabled="True" />
      <motionCurve linkNodeName="Leg_L1" enabled="True" />
      <motionCurve linkNodeName="Leg_L2" enabled="True" />
      <motionCurve linkNodeName="Foot_L0" enabled="True" />
      <motionCurve linkNodeName="Foot_L1" enabled="True" />
      <motionCurve linkNodeName="Leg_R0" enabled="True" />
      <motionCurve linkNodeName="Leg_R1" enabled="True" />
      <motionCurve linkNodeName="Leg_R2" enabled="True" />
      <motionCurve linkNodeName="Foot_R0" enabled="True" />
      <motionCurve linkNodeName="Foot_R1" enabled="True" />
      <motionCurve linkNodeName="Leg_L2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_L1_IK" enabled="False" />
      <motionCurve linkNodeName="Leg_R2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_R1_IK" enabled="False" />
    </motion>
    <motion defaultName="Stand" name="Stand" default="True">
      <rootTransform>
        <flags value="Init" />
      </rootTransform>
      <speed value="1" />
      <blendRatio value="1" />
      <loop value="True" />
      <loopStartTime value="0" />
      <loopEndTime value="115" />
      <saveFilePath value="" />
      <motionCurve linkNodeName="Armature" enabled="False" />
      <motionCurve linkNodeName="Root" enabled="True" />
      <motionCurve linkNodeName="Body_C0" enabled="True" />
      <motionCurve linkNodeName="Body_C1" enabled="True" />
      <motionCurve linkNodeName="Body_C2" enabled="True" />
      <motionCurve linkNodeName="Neck" enabled="True" />
      <motionCurve linkNodeName="Arm_L0" enabled="True" />
      <motionCurve linkNodeName="Arm_L1" enabled="True" />
      <motionCurve linkNodeName="Arm_L2" enabled="True" />
      <motionCurve linkNodeName="Hand_L0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM1" enabled="True" />
      <motionCurve linkNodeName="Finger_LM2" enabled="True" />
      <motionCurve linkNodeName="Finger_LM3" enabled="True" />
      <motionCurve linkNodeName="Finger_LP0" enabled="True" />
      <motionCurve linkNodeName="Finger_LP1" enabled="True" />
      <motionCurve linkNodeName="Finger_LP2" enabled="True" />
      <motionCurve linkNodeName="Arm_R0" enabled="True" />
      <motionCurve linkNodeName="Arm_R1" enabled="True" />
      <motionCurve linkNodeName="Arm_R2" enabled="True" />
      <motionCurve linkNodeName="Hand_R0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM1" enabled="True" />
      <motionCurve linkNodeName="Finger_RM2" enabled="True" />
      <motionCurve linkNodeName="Finger_RM3" enabled="True" />
      <motionCurve linkNodeName="Finger_RP0" enabled="True" />
      <motionCurve linkNodeName="Finger_RP1" enabled="True" />
      <motionCurve linkNodeName="Finger_RP2" enabled="True" />
      <motionCurve linkNodeName="Leg_L0" enabled="True" />
      <motionCurve linkNodeName="Leg_L1" enabled="True" />
      <motionCurve linkNodeName="Leg_L2" enabled="True" />
      <motionCurve linkNodeName="Foot_L0" enabled="True" />
      <motionCurve linkNodeName="Foot_L1" enabled="True" />
      <motionCurve linkNodeName="Leg_R0" enabled="True" />
      <motionCurve linkNodeName="Leg_R1" enabled="True" />
      <motionCurve linkNodeName="Leg_R2" enabled="True" />
      <motionCurve linkNodeName="Foot_R0" enabled="True" />
      <motionCurve linkNodeName="Foot_R1" enabled="True" />
      <motionCurve linkNodeName="Leg_L2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_L1_IK" enabled="False" />
      <motionCurve linkNodeName="Leg_R2_IK" enabled="False" />
      <motionCurve linkNodeName="Foot_R1_IK" enabled="False" />
    </motion>
  </motionController>
  <unassignedMotions>
    <motion defaultName="Default Take" name="Default Take" default="True">
      <rootTransform>
        <flags value="All" />
      </rootTransform>
      <speed value="1" />
      <blendRatio value="1" />
      <loop value="True" />
      <loopStartTime value="0" />
      <loopEndTime value="50" />
      <saveFilePath value="" />
      <motionCurve linkNodeName="Armature" enabled="True" />
      <motionCurve linkNodeName="Root" enabled="True" />
      <motionCurve linkNodeName="Body_C0" enabled="True" />
      <motionCurve linkNodeName="Body_C1" enabled="True" />
      <motionCurve linkNodeName="Body_C2" enabled="True" />
      <motionCurve linkNodeName="Neck" enabled="True" />
      <motionCurve linkNodeName="Arm_L0" enabled="True" />
      <motionCurve linkNodeName="Arm_L1" enabled="True" />
      <motionCurve linkNodeName="Arm_L2" enabled="True" />
      <motionCurve linkNodeName="Hand_L0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM0" enabled="True" />
      <motionCurve linkNodeName="Finger_LM1" enabled="True" />
      <motionCurve linkNodeName="Finger_LM2" enabled="True" />
      <motionCurve linkNodeName="Finger_LM3" enabled="True" />
      <motionCurve linkNodeName="Finger_LP0" enabled="True" />
      <motionCurve linkNodeName="Finger_LP1" enabled="True" />
      <motionCurve linkNodeName="Finger_LP2" enabled="True" />
      <motionCurve linkNodeName="Arm_R0" enabled="True" />
      <motionCurve linkNodeName="Arm_R1" enabled="True" />
      <motionCurve linkNodeName="Arm_R2" enabled="True" />
      <motionCurve linkNodeName="Hand_R0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM0" enabled="True" />
      <motionCurve linkNodeName="Finger_RM1" enabled="True" />
      <motionCurve linkNodeName="Finger_RM2" enabled="True" />
      <motionCurve linkNodeName="Finger_RM3" enabled="True" />
      <motionCurve linkNodeName="Finger_RP0" enabled="True" />
      <motionCurve linkNodeName="Finger_RP1" enabled="True" />
      <motionCurve linkNodeName="Finger_RP2" enabled="True" />
      <motionCurve linkNodeName="Leg_L0" enabled="True" />
      <motionCurve linkNodeName="Leg_L1" enabled="True" />
      <motionCurve linkNodeName="Leg_L2" enabled="True" />
      <motionCurve linkNodeName="Foot_L0" enabled="True" />
      <motionCurve linkNodeName="Foot_L1" enabled="True" />
      <motionCurve linkNodeName="Leg_R0" enabled="True" />
      <motionCurve linkNodeName="Leg_R1" enabled="True" />
      <motionCurve linkNodeName="Leg_R2" enabled="True" />
      <motionCurve linkNodeName="Foot_R0" enabled="True" />
      <motionCurve linkNodeName="Foot_R1" enabled="True" />
      <motionCurve linkNodeName="Leg_L2_IK" enabled="True" />
      <motionCurve linkNodeName="Foot_L1_IK" enabled="True" />
      <motionCurve linkNodeName="Leg_R2_IK" enabled="True" />
      <motionCurve linkNodeName="Foot_R1_IK" enabled="True" />
    </motion>
  </unassignedMotions>
</Mix.Tool.Graphics.ModelEditor.Project>