<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>9.0.30729</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{D16913CE-00B9-4E62-B10C-4B4458B1B752}</ProjectGuid>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Mix.Tool.ModelEditor</RootNamespace>
    <AssemblyName>Mix.Tool.ModelEditor</AssemblyName>
    <TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <FileUpgradeFlags>
    </FileUpgradeFlags>
    <UpgradeBackupLocation>
    </UpgradeBackupLocation>
    <OldToolsVersion>3.5</OldToolsVersion>
    <PublishUrl>publish\</PublishUrl>
    <Install>true</Install>
    <InstallFrom>Disk</InstallFrom>
    <UpdateEnabled>false</UpdateEnabled>
    <UpdateMode>Foreground</UpdateMode>
    <UpdateInterval>7</UpdateInterval>
    <UpdateIntervalUnits>Days</UpdateIntervalUnits>
    <UpdatePeriodically>false</UpdatePeriodically>
    <UpdateRequired>false</UpdateRequired>
    <MapFileExtensions>true</MapFileExtensions>
    <ApplicationRevision>0</ApplicationRevision>
    <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
    <IsWebBootstrapper>false</IsWebBootstrapper>
    <UseApplicationTrust>false</UseApplicationTrust>
    <BootstrapperEnabled>true</BootstrapperEnabled>
    <TargetFrameworkProfile />
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
    <DebugSymbols>true</DebugSymbols>
    <OutputPath>..\Bin\Debug\</OutputPath>
    <IntermediateOutputPath>..\Objects\Debug\</IntermediateOutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <DebugType>full</DebugType>
    <PlatformTarget>x86</PlatformTarget>
    <ErrorReport>prompt</ErrorReport>
    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
    <OutputPath>..\Bin\Release\</OutputPath>
    <IntermediateOutputPath>..\Objects\Release\</IntermediateOutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <Optimize>true</Optimize>
    <DebugType>pdbonly</DebugType>
    <PlatformTarget>x86</PlatformTarget>
    <ErrorReport>prompt</ErrorReport>
    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  </PropertyGroup>
  <PropertyGroup>
    <ApplicationIcon>ModelEditor_32x32.ico</ApplicationIcon>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Mix.Tool.ColorPicker">
      <HintPath>..\..\Common\Bin\Release\Mix.Tool.ColorPicker.dll</HintPath>
    </Reference>
    <Reference Include="Mix.Tool.Core">
      <HintPath>..\..\Common\Bin\Release\Mix.Tool.Core.dll</HintPath>
    </Reference>
    <Reference Include="Mix.Tool.DirectoryBrowseDialog">
      <HintPath>..\..\Common\Bin\Release\Mix.Tool.DirectoryBrowseDialog.dll</HintPath>
    </Reference>
    <Reference Include="Mix.Tool.Docking">
      <HintPath>..\..\Common\Bin\Release\Mix.Tool.Docking.dll</HintPath>
    </Reference>
    <Reference Include="Mix.Tool.Logger">
      <HintPath>..\..\Common\Bin\Release\Mix.Tool.Logger.dll</HintPath>
    </Reference>
    <Reference Include="Mix.Tool.Math">
      <HintPath>..\..\Common\Bin\Release\Mix.Tool.Math.dll</HintPath>
    </Reference>
    <Reference Include="Mix.Tool.MessageDialog">
      <HintPath>..\..\Common\Bin\Release\Mix.Tool.MessageDialog.dll</HintPath>
    </Reference>
    <Reference Include="Mix.Tool.Partition">
      <HintPath>..\..\Common\Bin\Release\Mix.Tool.Partition.dll</HintPath>
    </Reference>
    <Reference Include="Mix.Tool.TabControlEx">
      <HintPath>..\..\Common\Bin\Release\Mix.Tool.TabControlEx.dll</HintPath>
    </Reference>
    <Reference Include="Mix.Tool.Timeline">
      <HintPath>..\..\Common\Bin\Release\Mix.Tool.Timeline.dll</HintPath>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core">
      <RequiredTargetFramework>3.5</RequiredTargetFramework>
    </Reference>
    <Reference Include="System.Xml.Linq">
      <RequiredTargetFramework>3.5</RequiredTargetFramework>
    </Reference>
    <Reference Include="System.Data.DataSetExtensions">
      <RequiredTargetFramework>3.5</RequiredTargetFramework>
    </Reference>
    <Reference Include="System.Data" />
    <Reference Include="System.Deployment" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="AboutForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="AboutForm.Designer.cs">
      <DependentUpon>AboutForm.cs</DependentUpon>
    </Compile>
    <Compile Include="AssetForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="AssetForm.Designer.cs">
      <DependentUpon>AssetForm.cs</DependentUpon>
    </Compile>
    <Compile Include="JointEditorForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="JointEditorForm.Designer.cs">
      <DependentUpon>JointEditorForm.cs</DependentUpon>
    </Compile>
    <Compile Include="KinematicCharacterEditorForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="KinematicCharacterEditorForm.Designer.cs">
      <DependentUpon>KinematicCharacterEditorForm.cs</DependentUpon>
    </Compile>
    <Compile Include="FlagsBox.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="TerrainRigidBodyEditorForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="TerrainRigidBodyEditorForm.Designer.cs">
      <DependentUpon>TerrainRigidBodyEditorForm.cs</DependentUpon>
    </Compile>
    <Compile Include="MaterialEditorSource.cs" />
    <Compile Include="ShapeEditorSource.cs" />
    <Compile Include="Project\BackgroundWorker.cs" />
    <Compile Include="Project\Log.cs" />
    <Compile Include="Project\Config.cs" />
    <Compile Include="Project\Preview.cs" />
    <Compile Include="Project\Template.cs" />
    <Compile Include="ActorRigidBodyEditorForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="ActorRigidBodyEditorForm.Designer.cs">
      <DependentUpon>ActorRigidBodyEditorForm.cs</DependentUpon>
    </Compile>
    <Compile Include="PhysicsManagerForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="PhysicsManagerForm.Designer.cs">
      <DependentUpon>PhysicsManagerForm.cs</DependentUpon>
    </Compile>
    <Compile Include="Utility\ComboBoxItem.cs" />
    <Compile Include="ShapeEditorForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="ShapeEditorForm.Designer.cs">
      <DependentUpon>ShapeEditorForm.cs</DependentUpon>
    </Compile>
    <Compile Include="PhysicsMaterialEditorForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="PhysicsMaterialEditorForm.Designer.cs">
      <DependentUpon>PhysicsMaterialEditorForm.cs</DependentUpon>
    </Compile>
    <Compile Include="Project\Dynamics.cs" />
    <Compile Include="MotionManagerForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="MotionManagerForm.Designer.cs">
      <DependentUpon>MotionManagerForm.cs</DependentUpon>
    </Compile>
    <Compile Include="PreferenceForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="PreferenceForm.Designer.cs">
      <DependentUpon>PreferenceForm.cs</DependentUpon>
    </Compile>
    <Compile Include="LogForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="LogForm.Designer.cs">
      <DependentUpon>LogForm.cs</DependentUpon>
    </Compile>
    <Compile Include="MainForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="MainForm.Designer.cs">
      <DependentUpon>MainForm.cs</DependentUpon>
    </Compile>
    <Compile Include="MaterialEditorForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="MaterialEditorForm.Designer.cs">
      <DependentUpon>MaterialEditorForm.cs</DependentUpon>
    </Compile>
    <Compile Include="MotionOutlinerForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="MotionOutlinerForm.Designer.cs">
      <DependentUpon>MotionOutlinerForm.cs</DependentUpon>
    </Compile>
    <Compile Include="MotionEditorForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="MotionEditorForm.Designer.cs">
      <DependentUpon>MotionEditorForm.cs</DependentUpon>
    </Compile>
    <Compile Include="NewProjectForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="NewProjectForm.Designer.cs">
      <DependentUpon>NewProjectForm.cs</DependentUpon>
    </Compile>
    <Compile Include="OutlinerForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="OutlinerForm.Designer.cs">
      <DependentUpon>OutlinerForm.cs</DependentUpon>
    </Compile>
    <Compile Include="PreviewForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="PreviewForm.Designer.cs">
      <DependentUpon>PreviewForm.cs</DependentUpon>
    </Compile>
    <Compile Include="Program.cs" />
    <Compile Include="Project\Manager.cs" />
    <Compile Include="ProjectPropertyForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="ProjectPropertyForm.Designer.cs">
      <DependentUpon>ProjectPropertyForm.cs</DependentUpon>
    </Compile>
    <Compile Include="ProjectTemplateForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="ProjectTemplateForm.Designer.cs">
      <DependentUpon>ProjectTemplateForm.cs</DependentUpon>
    </Compile>
    <Compile Include="Properties\AssemblyInfo.cs" />
    <EmbeddedResource Include="AboutForm.resx">
      <DependentUpon>AboutForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="AssetForm.resx">
      <DependentUpon>AssetForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="JointEditorForm.resx">
      <DependentUpon>JointEditorForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="TerrainRigidBodyEditorForm.resx">
      <DependentUpon>TerrainRigidBodyEditorForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="PhysicsManagerForm.resx">
      <DependentUpon>PhysicsManagerForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="KinematicCharacterEditorForm.resx">
      <DependentUpon>KinematicCharacterEditorForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="ShapeEditorForm.resx">
      <DependentUpon>ShapeEditorForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="PhysicsMaterialEditorForm.resx">
      <DependentUpon>PhysicsMaterialEditorForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="PreferenceForm.resx">
      <DependentUpon>PreferenceForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="LogForm.resx">
      <DependentUpon>LogForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="MainForm.resx">
      <DependentUpon>MainForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="MaterialEditorForm.resx">
      <DependentUpon>MaterialEditorForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="MotionOutlinerForm.resx">
      <DependentUpon>MotionOutlinerForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="MotionEditorForm.resx">
      <DependentUpon>MotionEditorForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="NewProjectForm.resx">
      <DependentUpon>NewProjectForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="OutlinerForm.resx">
      <DependentUpon>OutlinerForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="PreviewForm.resx">
      <DependentUpon>PreviewForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="ProjectPropertyForm.resx">
      <DependentUpon>ProjectPropertyForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="ProjectTemplateForm.resx">
      <DependentUpon>ProjectTemplateForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Properties\Resources.resx">
      <Generator>PublicResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <EmbeddedResource Include="MotionManagerForm.resx">
      <DependentUpon>MotionManagerForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="ActorRigidBodyEditorForm.resx">
      <DependentUpon>ActorRigidBodyEditorForm.cs</DependentUpon>
    </EmbeddedResource>
    <Compile Include="Properties\Resources.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Resources.resx</DependentUpon>
      <DesignTime>True</DesignTime>
    </Compile>
    <None Include="app.config" />
    <None Include="Properties\Settings.settings">
      <Generator>SettingsSingleFileGenerator</Generator>
      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
    </None>
    <Compile Include="Properties\Settings.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Settings.settings</DependentUpon>
      <DesignTimeSharedInput>True</DesignTimeSharedInput>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\MotionPlay.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\MotionController.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\MotionPause.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\MotionSeekTop.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\MotionLoop.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\MaterialSlot.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Material.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\defObjectDocking.txt" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\defMapDocking.txt" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\startDocking.txt" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\MaterialDef.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\File.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\File_Clear.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Node_Empty.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Node_Mesh.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\MotionSingle.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\MotionPlayer.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Motion.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\MotionCurve.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\MotionBox.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Motion_Run.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\MotionCurve_Disable.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Node_Empty_Drive.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Node_Mesh_Drive.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Node_Mesh1.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Mesh_Solid.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Mesh_Wireframe.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Bone.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Grid.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Disp_VV.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Edit_Light.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Disp_FPS.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Disp_PC.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Edit_Model.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Disp_Light.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\PV_Camera.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\PV_Cam_ResetT.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\PV_Cam_ResetD.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\PV_Cam_ResetR.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Model_ResetPose.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\MotionStop.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Model_RTRotation.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Model_RTRotation_Invalid.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Model_RTTranslation.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Model_RT_Translation_Invalid.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Disp_Model.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Disp_Collision.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\File_Save.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Directory.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\File_Edit.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\PhysicsMaterial_Empty.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Node_Bone.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Node_Object.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Node_Model.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Plus.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\minus.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Restore.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\defMaterial.es" />
    <None Include="Resources\defMotion_ObjectModel.es" />
    <None Include="Resources\defPhysics_ObjectModel.es" />
    <None Include="Resources\Disp_Joint.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\defMaterial.es.txt" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\defMotion_ObjectModel.es.txt" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\defPhysics_ObjectModel.es.txt" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Joint.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\KinematicCharacter.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\InvisibleSelection.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Test.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\defPhysics_MapModel_es.txt" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\BoxShape.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\CapsuleShape.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\SphereShape.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\HingeJoint.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\BallJoint.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\PointJoint.png" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\PhysicsMaterialComboBox\PhysicsMaterialComboBox.csproj">
      <Project>{868C74DF-FF48-4B0F-85AB-1885A4537B39}</Project>
      <Name>PhysicsMaterialComboBox</Name>
    </ProjectReference>
    <ProjectReference Include="..\PhysicsMaterialListBox\PhysicsMaterialListBox.csproj">
      <Project>{6782FAAE-4118-4A07-A026-447E068FB3F6}</Project>
      <Name>PhysicsMaterialListBox</Name>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Collider.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Sensor.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\PV_WS_Disable.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\PV_WS_Default.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\PV_WS_Ragdoll.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Model_Jump.png" />
  </ItemGroup>
  <ItemGroup>
    <BootstrapperPackage Include="Microsoft.Net.Client.3.5">
      <Visible>False</Visible>
      <ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
      <Install>false</Install>
    </BootstrapperPackage>
    <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
      <Visible>False</Visible>
      <ProductName>.NET Framework 3.5 SP1</ProductName>
      <Install>true</Install>
    </BootstrapperPackage>
  </ItemGroup>
  <ItemGroup>
    <Content Include="ModelEditor_32x32.ico" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>