ランタイム: Mix::Scene::IAtmosphereScatter::DAY_SETTINGS Struct Reference

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Mix::Scene::IAtmosphereScatter::DAY_SETTINGS Struct Reference

昼セッティング構造体 More...

`#include <IAtmosphereScatter.h>`

Collaboration diagram for Mix::Scene::IAtmosphereScatter::DAY_SETTINGS:
[legend]

## Public Attributes

Float32 | sunIntensity
| 太陽の強度( 0.0f〜正の無限大 ) More...
Float32 | sunTurbidity
| 太陽の消滅度( 0.0f〜4.0f ) More...
Float32 | henyeyGreenstein
| HenyeyGreenstein係数( 0.0f〜1.0f ) More...
Float32 | rayleigh
| Rayleigh係数( 0.0f〜正の無限大 ) More...
Float32 | mie
| Mie係数( 0.0f〜正の無限大 ) More...
Float32 | lin
| Lin係数( 0.0f〜正の無限大 ) More...
Mix::Vector4 | fex
| Fex係数( 0.0f〜1.0f ) More...

## Detailed Description

昼セッティング構造体

## Member Data Documentation

Float32 Mix::Scene::IAtmosphereScatter::DAY_SETTINGS::sunIntensity

太陽の強度( 0.0f〜正の無限大 )

Float32 Mix::Scene::IAtmosphereScatter::DAY_SETTINGS::sunTurbidity

太陽の消滅度( 0.0f〜4.0f )

Float32 Mix::Scene::IAtmosphereScatter::DAY_SETTINGS::henyeyGreenstein

HenyeyGreenstein係数( 0.0f〜1.0f )

Float32 Mix::Scene::IAtmosphereScatter::DAY_SETTINGS::rayleigh

Rayleigh係数( 0.0f〜正の無限大 )

Float32 Mix::Scene::IAtmosphereScatter::DAY_SETTINGS::mie

Mie係数( 0.0f〜正の無限大 )

Float32 Mix::Scene::IAtmosphereScatter::DAY_SETTINGS::lin

Lin係数( 0.0f〜正の無限大 )

Note
  太陽光が大気を通過してくる量を意味します。
  値が大きいほど明るく、小さいほど暗くなります。

Mix::Vector4 Mix::Scene::IAtmosphereScatter::DAY_SETTINGS::fex

Fex係数( 0.0f〜1.0f )

Note
  太陽光を受けた地表が反射するRGB成分を意味します。
  fex.xyz : RGB成分の反射率
  fex.w : RGB成分の倍率( fex.xyz * fex.w )

The documentation for this struct was generated from the following file:

- Mix/Scene/IAtmosphereScatter.h