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Mix::Scene::IActorNode Member List

This is the complete list of members for Mix::Scene::IActorNode, including all inherited members.

ACTOR_MODEL enum value | Mix::Scene::IRendererObject |
ACTOR_NODE enum value | Mix::Scene::IRendererObject |
AddConstraint(const wchar_t *pName, Mix::Scene::IActorConstraint **ppConstraint)=0 | Mix::Scene::IActorNode | pure virtual
AddRef(void) | Mix::Reference |
ATMOSPHERE_SCATTER enum value | Mix::Scene::IRendererObject |
DIRECTIONAL_LIGHT enum value | Mix::Scene::IRendererObject |
DYNAMICS_WORLD enum value | Mix::Scene::IRendererObject |
ExistsCollider(void) const =0 | Mix::Scene::IActorNode | pure virtual
FLOOR enum value | Mix::Scene::IRendererObject |
GetCollider(Mix::Scene::IActorCollider **ppCollider)=0 | Mix::Scene::IActorNode | pure virtual
GetConstraint(const wchar_t *pName, Mix::Scene::IActorConstraint **ppConstraint)=0 | Mix::Scene::IActorNode | pure virtual
GetLocalMatrix(void) const =0 | Mix::Scene::INode | pure virtual
GetName(void) const =0 | Mix::Scene::IActorNode | pure virtual
GetOwner(Mix::Scene::IActorModel **ppOwner)=0 | Mix::Scene::IActorNode | pure virtual
GetOwnerPtr(void) const =0 | Mix::Scene::IActorNode | pure virtual
GetParentIndex(void) const =0 | Mix::Scene::IActorNode | pure virtual
GetRefCount(void) | Mix::Reference |
GetSensor(UInt32 index, Mix::Scene::IActorSensor **ppSensor)=0 | Mix::Scene::IActorNode | pure virtual
GetSensorCount(void) const =0 | Mix::Scene::IActorNode | pure virtual
GetType(void) const =0 | Mix::Scene::IRendererObject | pure virtual
GetUserIndex(void) const =0 | Mix::Scene::IActorNode | pure virtual
GetUserPtr(void) const =0 | Mix::Scene::IActorNode | pure virtual
GetWorldMatrix(void) const =0 | Mix::Scene::INode | pure virtual
GHOST enum value | Mix::Scene::IRendererObject |
HEMISPHERE_LIGHT enum value | Mix::Scene::IRendererObject |
IsDraw(void) const =0 | Mix::Scene::IActorNode | pure virtual
IsRendering(void) const =0 | Mix::Scene::IRendererObject | pure virtual
LEAVING_PARTICLE enum value | Mix::Scene::IRendererObject |
LIGHT_SHAFTS_CASTER enum value | Mix::Scene::IRendererObject |
MIX_DECLARE_ALLOCATOR() | Mix::Reference | protected
PLANTER enum value | Mix::Scene::IRendererObject |
POINT_LIGHT enum value | Mix::Scene::IRendererObject |
Reference(void) | Mix::Reference | protected
Reference(Long32 count) | Mix::Reference | protected
Release(void) | Mix::Reference |
RemoveConstraint(Mix::Scene::IActorConstraint *pConstraint)=0 | Mix::Scene::IActorNode | pure virtual
ResetLocalMatrix(void)=0 | Mix::Scene::IActorNode | pure virtual
SCATTER_PARTICLE enum value | Mix::Scene::IRendererObject |
SetDraw(Boolean state, UInt32 depth=0xFFFFFFFF)=0 | Mix::Scene::IActorNode | pure virtual
SetLocalMatrix(const Mix::Matrix4x4 &mat)=0 | Mix::Scene::INode | pure virtual
SetUserIndex(Int32 index)=0 | Mix::Scene::IActorNode | pure virtual
SetUserPtr(void *pData)=0 | Mix::Scene::IActorNode | pure virtual
SKY_DOME enum value | Mix::Scene::IRendererObject |
SPOT_LIGHT enum value | Mix::Scene::IRendererObject |
TERRAIN_MODEL enum value | Mix::Scene::IRendererObject |
TYPE enum name | Mix::Scene::IRendererObject |
UNDEFINED enum value | Mix::Scene::IRendererObject |
UNIVERSAL_CAMERA enum value | Mix::Scene::IRendererObject |
VIEW_CAMERA enum value | Mix::Scene::IRendererObject |
WATER_POOL enum value | Mix::Scene::IRendererObject |
~IActorNode(void) | Mix::Scene::IActorNode | inlineprotectedvirtual
~INode(void) | Mix::Scene::INode | inlineprotectedvirtual
~IRendererObject(void) | Mix::Scene::IRendererObject | inlineprotectedvirtual
~Reference(void) | Mix::Reference | protectedvirtual