ランタイム: Class Members

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Here is a list of all class members with links to the classes they belong to:

### - i -

- id : Mix::Dynamics::MATERIAL , Mix::Parallel::DEBUG_FUNC_INFO
- Identity() : Mix::Matrix3x3 , Mix::Matrix4x4 , Mix::Quaternion
- illegalActorModelNum : Mix::Scene::DEBUG_PROFILE_RENDERER_OCTREE
- illegalLeavingParticleNum : Mix::Scene::DEBUG_PROFILE_RENDERER_OCTREE
- illegalLocalLightNum : Mix::Scene::DEBUG_PROFILE_RENDERER_OCTREE
- illegalScatterParticleUnitNum : Mix::Scene::DEBUG_PROFILE_RENDERER_OCTREE
- impulse : Mix::Dynamics::MANIFOLD_POINT , Mix::Scene::DYNAMICS_CONTACT_POINT
- Increase() : Mix::Semaphore
- Increment() : Mix::AtomicValue
- INDEX_BUFFER : Mix::Graphics::IDeviceObject
- IndexOf() : Mix::StringA , Mix::StringW
- initialTex : Mix::Scene::ISkyDome::CLOUD_LAYER_SETTINGS
- initialTextTargetNum : Mix::ENGINE_CONFIG
- innerRadius : Mix::Scene::ISkyDome::PLANET_INFO
- insomniaFrames : Mix::ENGINE_CONFIG
- intensity : Mix::Scene::ICamera::AMBIENT_OCCLUSION_SETTINGS , Mix::Scene::ICamera::BLOOM_OVERFLOW , Mix::Scene::ICamera::BLOOM_SETTINGS , Mix::Scene::ICamera::LENS_FLARE_SETTINGS , Mix::Scene::ICamera::MOTION_BLUR_SETTINGS , Mix::Scene::IWaterPool::VISUAL_PARAM
- Internal_Add() : Mix::Scene::IParticleProcessor
- Internal_Clear() : Mix::Scene::IParticleProcessor
- Internal_CreateProcessor() : Mix::Scene::IParticleSystem
- Internal_Duplicate() : Mix::Scene::IParticleProcessor
- Internal_GetCount() : Mix::Scene::IParticleProcessor
- Internal_GetData() : Mix::Scene::IParticleGenerator
- Internal_GetFaceNum() : Mix::Scene::IParticleProcessor
- Internal_GetFaces() : Mix::Scene::IParticleProcessor
- Internal_GetGenerateCount() : Mix::Scene::IParticleSystem
- Internal_GetGenerateInterval() : Mix::Scene::IParticleSystem
- Internal_GetGenerator() : Mix::Scene::IParticleSystem
- Internal_Update() : Mix::Scene::IParticleProcessor
- Inverse() : Mix::Matrix3x3 , Mix::Matrix4x4 , Mix::Quaternion
- INVISIBLE_SLEEP : Mix::Scene::IParticleSystem
- IsActive() : Mix::Dynamics::IKinematicCharacter , Mix::Dynamics::IRigidBody , Mix::IEngine , Mix::Scene::IActorDynamicsDirector , Mix::Scene::IActorKinematicCharacter , Mix::Scene::IKineticCollider
- IsAlwaysActive() : Mix::Dynamics::IRigidBody , Mix::Scene::IKineticCollider
- IsAmbientOcclusionAvailable() : Mix::Scene::IRenderer
- IsAmbientOcclusionEnabled() : Mix::Scene::ICamera
- IsAtmosphereAvailable() : Mix::Scene::IRenderer
- IsAvailable() : Mix::HID::IGamepad
- IsBillboard() : Mix::Scene::ISimpleParticleSystem
- IsBloomAvailable() : Mix::Scene::IRenderer
- IsBloomEnabled() : Mix::Scene::ICamera
- IsBothFacesLighting() : Mix::Scene::IDefaultMaterial
- IsBump() : Mix::Scene::IDefaultMaterial
- IsCastShadow() : Mix::Scene::IDefaultMaterial
- IsCatch() : Mix::Dynamics::IObjectDragger
- IsCharacterEnabled() : Mix::Scene::IActorDynamicsDirector
- IsChromatismAvailable() : Mix::Scene::IRenderer
- IsChromatismEnabled() : Mix::Scene::ICamera
- IsCloneable() : Mix::Sound::IController , Mix::Sound::IEmitter
- IsCloseEnabled() : Mix::IEngine
- IsCloudEnabled() : Mix::Scene::ISkyDome
- IsColliderEnabled() : Mix::Scene::IActorDynamicsDirector
- IsCubeTextureSupported() : Mix::Graphics::IDevice
- IsDefault() : Mix::Scene::ICollider
- IsDepthTextureSupported() : Mix::Graphics::IDevice
- IsDiffuseFresnel() : Mix::Scene::IDefaultMaterial
- IsDiffuseRL() : Mix::Scene::IDefaultMaterial
- IsDisposed() : Mix::Sound::IDevice
- IsDofAvailable() : Mix::Scene::IRenderer
- IsDofEnabled() : Mix::Scene::ICamera
- IsDomainShaderSupported() : Mix::Graphics::IDevice
- IsDraw() : Mix::Scene::IActorNode , Mix::Scene::IEntity
- IsDynamicPlaneTextureSupported() : Mix::Graphics::IDevice
- IsDynamicsAvailable() : Mix::Scene::IRenderer
- IsEnabled() : Mix::Dynamics::IJoint , Mix::Scene::ILight , Mix::Scene::ILightShaftsCaster , Mix::Scene::ISkyDome
- IsFarSkipFrames() : Mix::Scene::ISimpleParticleSystem
- IsFilmicEnabled() : Mix::Scene::ICamera
- IsFogAvailable() : Mix::Scene::IRenderer
- IsFogEnabled() : Mix::Scene::IRenderer
- IsFront() : Mix::Dynamics::IVehicleWheel
- IsGammaEnabled() : Mix::Scene::ICamera
- IsGeometryShaderSupported() : Mix::Graphics::IDevice
- IsHullShaderSupported() : Mix::Graphics::IDevice
- IsIgnored() : Mix::Scene::IActorModel , Mix::Scene::ILeavingParticle , Mix::Scene::IPlanter
- IsIllegal() : Mix::Scene::ILocalLight , Mix::Scene::IWaterPool
- IsIndexSupported() : Mix::Graphics::IDevice
- IsInvisibleSleep() : Mix::Scene::ISimpleParticleSystem
- IsInWorld() : Mix::Dynamics::IJoint , Mix::Dynamics::IObject
- IsKinematic() : Mix::Scene::ICollider
- IsLensDistortionEnabled() : Mix::Scene::ICamera
- IsLensFlareAvailable() : Mix::Scene::IRenderer
- IsLensFlareEnabled() : Mix::Scene::ICamera
- IsLighting() : Mix::Scene::IMaterial
- IsLightShaftsAvailable() : Mix::Scene::IRenderer
- IsLightShaftsEnabled() : Mix::Scene::ICamera
- IsLocalLighting() : Mix::Scene::IEntity
- IsLockableTargetPlaneTextureSupported() : Mix::Graphics::IDevice
- IsLuminosityAvailable() : Mix::Scene::IRenderer
- IsMotionBlurActivated() : Mix::Scene::ICamera
- IsMotionBlurEnabled() : Mix::Scene::ICamera
- IsPanoramaEnabled() : Mix::Scene::ISkyDome
- IsPlaneTextureSupported() : Mix::Graphics::IDevice
- IsPlay() : Mix::Scene::ILeavingParticle
- IsPlaying() : Mix::Sound::IDevice
- IsReceiveShadow() : Mix::Scene::IDefaultMaterial
- IsRefraction() : Mix::Scene::IWaterPool
- IsRefractive() : Mix::Scene::IMaterial
- IsRendering() : Mix::Scene::IRendererObject
- IsSensorEnabled() : Mix::Scene::IActorDynamicsDirector
- IsShaderConstantSupported() : Mix::Graphics::IDevice
- IsShadowing() : Mix::Scene::IMaterial
- IsShadowMappingAvailable() : Mix::Scene::IRenderer
- IsShadowMappingEnabled() : Mix::Scene::ICamera
- IsSimulationEnabled() : Mix::Dynamics::IRigidBody , Mix::Scene::ILibertyCollider
- IsSimulationWorldSpace() : Mix::Scene::ISimpleParticleSystem
- IsSingle() : Mix::Dynamics::IJoint
- IsSoftParticle() : Mix::Scene::IDefaultMaterial
- IsStatic() : Mix::Scene::ICollider
- IsTargetCubeTextureSupported() : Mix::Graphics::IDevice
- IsTargetPlaneTextureSupported() : Mix::Graphics::IDevice
- IsTransformable() : Mix::Scene::IMaterial
- IsTransparency() : Mix::Scene::IMaterial
- IsUnderWater() : Mix::Scene::ICamera
- IsValid() : Mix::Scene::BLUR , Mix::Scene::IActorModel
- IsVignetteEnabled() : Mix::Scene::ICamera
- IsVisible() : Mix::Scene::IActorModel , Mix::Scene::ILeavingParticle
- IsVolumeTextureSupported() : Mix::Graphics::IDevice
- IsWave() : Mix::Scene::IDefaultMaterial
- IsWaveInvert() : Mix::Scene::IDefaultMaterial
- IsWidgetAvailable() : Mix::Scene::IRenderer
- IsZWrite() : Mix::Scene::IDefaultMaterial