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Mix::Scene::IDefaultMaterial Member List

This is the complete list of members for Mix::Scene::IDefaultMaterial, including all inherited members.

AddRef(void) | Mix::Reference |
BeginConstant(void)=0 | Mix::Scene::IMaterial | pure virtual
BUMP_NORMAL enum value | Mix::Scene::IDefaultMaterial |
BUMP_PARALLAX enum value | Mix::Scene::IDefaultMaterial |
BUMP_TYPE enum name | Mix::Scene::IDefaultMaterial |
Clone(Mix::Scene::IMaterial **ppMaterial)=0 | Mix::Scene::IMaterial | pure virtual
DEFAULT enum value | Mix::Scene::IMaterial |
DIFFUSE_HALF_LAMBERT enum value | Mix::Scene::IDefaultMaterial |
DIFFUSE_LAMBERT enum value | Mix::Scene::IDefaultMaterial |
DIFFUSE_TYPE enum name | Mix::Scene::IDefaultMaterial |
EndConstant(void)=0 | Mix::Scene::IMaterial | pure virtual
GetAmbientColor(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetBlendType(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetBumpHeightScale(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetBumpReflectFactor(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetBumpSampleCount(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetBumpTexture(Mix::Graphics::ITexture **ppTexture)=0 | Mix::Scene::IDefaultMaterial | pure virtual
GetBumpType(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetCullingType(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetDiffuseColor(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetDiffuseFresnelIntensity(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetDiffuseRLHardness(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetDiffuseRLScale(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetDiffuseTexture(Mix::Graphics::ITexture **ppTexture)=0 | Mix::Scene::IDefaultMaterial | pure virtual
GetDiffuseType(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetEmissiveColor(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetEmissiveScale(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetEmissiveTexture(Mix::Graphics::ITexture **ppTexture)=0 | Mix::Scene::IDefaultMaterial | pure virtual
GetName(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetRefCount(void) | Mix::Reference |
GetReflectBias(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetReflectExprosure(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetReflectIntensity(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetReflectScale(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetReflectType(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetShaderType(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetSoftParticleThickness(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetSpecularColor(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetSpecularCTFresnel(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetSpecularCTRoughness(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetSpecularHardness(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetSpecularScale(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetSpecularTexture(Mix::Graphics::ITexture **ppTexture)=0 | Mix::Scene::IDefaultMaterial | pure virtual
GetSpecularType(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetTextureAddressType(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetTextureFilterType(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetTransparencyMethod(void) const =0 | Mix::Scene::IMaterial | pure virtual
GetType(void) const =0 | Mix::Scene::IMaterial | pure virtual
GetVertexInputSigunature(Mix::Scene::IMaterial::TRANSFORM_TYPE type) const =0 | Mix::Scene::IMaterial | pure virtual
GetVertexStride(Mix::Scene::IMaterial::TRANSFORM_TYPE type) const =0 | Mix::Scene::IMaterial | pure virtual
GetWaveDir(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetWaveGap(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetWaveRefractiveIndex(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetWaveType(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetWaveUVOffset(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
GetWaveVelocity(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
IsBothFacesLighting(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
IsBump(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
IsCastShadow(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
IsDiffuseFresnel(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
IsDiffuseRL(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
IsLighting(void) const =0 | Mix::Scene::IMaterial | pure virtual
IsReceiveShadow(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
IsRefractive(void) const =0 | Mix::Scene::IMaterial | pure virtual
IsShadowing(void) const =0 | Mix::Scene::IMaterial | pure virtual
IsSoftParticle(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
IsTransformable(Mix::Scene::IMaterial::TRANSFORM_TYPE type) const =0 | Mix::Scene::IMaterial | pure virtual
IsTransparency(void) const =0 | Mix::Scene::IMaterial | pure virtual
IsWave(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
IsWaveInvert(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
IsZWrite(void) const =0 | Mix::Scene::IDefaultMaterial | pure virtual
MIX_DECLARE_ALLOCATOR() | Mix::Reference | protected
NeedsUpdate(void) const =0 | Mix::Scene::IMaterial | pure virtual
Reference(void) | Mix::Reference | protected
Reference(Long32 count) | Mix::Reference | protected
REFLECT_FRESNEL enum value | Mix::Scene::IDefaultMaterial |
REFLECT_NONE enum value | Mix::Scene::IDefaultMaterial |
REFLECT_NORMAL enum value | Mix::Scene::IDefaultMaterial |
REFLECT_TYPE enum name | Mix::Scene::IDefaultMaterial |
Release(void) | Mix::Reference |
RenderColor(Mix::Graphics::IDevice *pDevice, Mix::Scene::IMaterial::TRANSFORM_TYPE trType)=0 | Mix::Scene::IMaterial | pure virtual
RenderMask(Mix::Graphics::IDevice *pDevice, Mix::Scene::IMaterial::TRANSFORM_TYPE trType)=0 | Mix::Scene::IMaterial | pure virtual
RenderShadow(Mix::Graphics::IDevice *pDevice, Mix::Scene::IMaterial::TRANSFORM_TYPE trType)=0 | Mix::Scene::IMaterial | pure virtual
SetAmbientColor(const Mix::Vector4 &color)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetBlendType(Mix::Graphics::BLEND_TYPE type)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetBumpHeightScale(Float32 scale)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetBumpReflectFactor(Float32 factor)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetBumpSampleCount(Int32 sampleCount)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetBumpTexture(Mix::Graphics::ITexture *pTexture)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetCullingType(Mix::Graphics::CULL_TYPE type)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetDiffuseColor(const Mix::Vector4 &color)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetDiffuseFresnelIntensity(Float32 intensity)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetDiffuseRLHardness(Float32 hardness)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetDiffuseRLScale(Float32 scale)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetDiffuseTexture(Mix::Graphics::ITexture *pTexture)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetEmissiveColor(const Mix::Vector4 &color)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetEmissiveScale(Float32 scale)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetEmissiveTexture(Mix::Graphics::ITexture *pTexture)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetReflectBias(Float32 bias)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetReflectExprosure(Float32 exprosure)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetReflectIntensity(Float32 intensity)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetReflectScale(Float32 scale)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetSoftParticleThickness(Float32 tickness)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetSpecularColor(const Mix::Vector4 &color)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetSpecularCTFresnel(Float32 fresnel)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetSpecularCTRoughness(Float32 roughness)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetSpecularHardness(Float32 hardness)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetSpecularScale(Float32 scale)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetSpecularTexture(Mix::Graphics::ITexture *pTexture)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetTextureAddressType(Mix::Graphics::TEXTURE_ADDRESS_TYPE address)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetTextureFilterType(Mix::Graphics::TEXTURE_FILTER_TYPE filter)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetWaveDir(Mix::Scene::IDefaultMaterial::WAVE_DIR dir)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetWaveGap(Float32 gap)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetWaveRefractiveIndex(Float32 index)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetWaveUVOffset(Float32 uvOffset)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetWaveVelocity(Float32 vel)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SetZWrite(Boolean state)=0 | Mix::Scene::IDefaultMaterial | pure virtual
SHADER_NORMAL enum value | Mix::Scene::IDefaultMaterial |
SHADER_SHADELESS enum value | Mix::Scene::IDefaultMaterial |
SHADER_TYPE enum name | Mix::Scene::IDefaultMaterial |
SHADER_WATER enum value | Mix::Scene::IDefaultMaterial |
SPECULAR_BLINN_PHONG enum value | Mix::Scene::IDefaultMaterial |
SPECULAR_COOKTORRANCE enum value | Mix::Scene::IDefaultMaterial |
SPECULAR_NONE enum value | Mix::Scene::IDefaultMaterial |
SPECULAR_PHONG enum value | Mix::Scene::IDefaultMaterial |
SPECULAR_TYPE enum name | Mix::Scene::IDefaultMaterial |
TM_INDIVIDUAL enum value | Mix::Scene::IMaterial |
TM_LUMP enum value | Mix::Scene::IMaterial |
TR_MAX enum value | Mix::Scene::IMaterial |
TR_SIMPLE enum value | Mix::Scene::IMaterial |
TR_SKINNING enum value | Mix::Scene::IMaterial |
TRANSFORM_TYPE enum name | Mix::Scene::IMaterial |
TRANSPARENCY_METHOD enum name | Mix::Scene::IMaterial |
TYPE enum name | Mix::Scene::IMaterial |
Update(Float32 dt)=0 | Mix::Scene::IMaterial | pure virtual
WAVE_DIR enum name | Mix::Scene::IDefaultMaterial |
WAVE_NEGATIVE_U enum value | Mix::Scene::IDefaultMaterial |
WAVE_NEGATIVE_V enum value | Mix::Scene::IDefaultMaterial |
WAVE_NORMAL enum value | Mix::Scene::IDefaultMaterial |
WAVE_POSITIVE_U enum value | Mix::Scene::IDefaultMaterial |
WAVE_POSITIVE_V enum value | Mix::Scene::IDefaultMaterial |
WAVE_REFRACT enum value | Mix::Scene::IDefaultMaterial |
WAVE_TYPE enum name | Mix::Scene::IDefaultMaterial |
~IDefaultMaterial(void) | Mix::Scene::IDefaultMaterial | inlineprotectedvirtual
~IMaterial(void) | Mix::Scene::IMaterial | inlineprotectedvirtual
~Reference(void) | Mix::Reference | protectedvirtual