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Mix::Scene::IActorDynamicsDirector Member List

This is the complete list of members for Mix::Scene::IActorDynamicsDirector, including all inherited members.

Activate(Boolean bInstantly=False)=0 | Mix::Scene::IActorDynamicsDirector | pure virtual
AddRef(void) | Mix::Reference |
ClearForce(Boolean bInstantly=False)=0 | Mix::Scene::IActorDynamicsDirector | pure virtual
ClearMotion(Boolean bInstantly=False)=0 | Mix::Scene::IActorDynamicsDirector | pure virtual
Deactivate(Boolean bForce=False, Boolean bInstantly=False)=0 | Mix::Scene::IActorDynamicsDirector | pure virtual
GetAngularSleepingThresholds(void) const =0 | Mix::Scene::IActorDynamicsDirector | pure virtual
GetCharacterMode(void) const =0 | Mix::Scene::IActorDynamicsDirector | pure virtual
GetColliderMode(void) const =0 | Mix::Scene::IActorDynamicsDirector | pure virtual
GetColliders(Mix::Scene::IActorDynamicsDirector::ICollection< Mix::Scene::IActorCollider > **ppCollection)=0 | Mix::Scene::IActorDynamicsDirector | pure virtual
GetColliders(const wchar_t *pName, Mix::Scene::IActorDynamicsDirector::ICollection< Mix::Scene::IActorCollider > **ppCollection)=0 | Mix::Scene::IActorDynamicsDirector | pure virtual
GetLinearSleepingThresholds(void) const =0 | Mix::Scene::IActorDynamicsDirector | pure virtual
GetRefCount(void) | Mix::Reference |
GetSensors(Mix::Scene::IActorDynamicsDirector::ICollection< Mix::Scene::IActorSensor > **ppCollection)=0 | Mix::Scene::IActorDynamicsDirector | pure virtual
GetSensors(const wchar_t *pName, Mix::Scene::IActorDynamicsDirector::ICollection< Mix::Scene::IActorSensor > **ppCollection)=0 | Mix::Scene::IActorDynamicsDirector | pure virtual
IsActive(void) const =0 | Mix::Scene::IActorDynamicsDirector | pure virtual
IsCharacterEnabled(void) const =0 | Mix::Scene::IActorDynamicsDirector | pure virtual
IsColliderEnabled(void) const =0 | Mix::Scene::IActorDynamicsDirector | pure virtual
IsSensorEnabled(void) const =0 | Mix::Scene::IActorDynamicsDirector | pure virtual
MIX_DECLARE_ALLOCATOR() | Mix::Reference | protected
Reference(void) | Mix::Reference | protected
Reference(Long32 count) | Mix::Reference | protected
Release(void) | Mix::Reference |
SetAngularSleepingThresholds(Float32 threshold)=0 | Mix::Scene::IActorDynamicsDirector | pure virtual
SetCharacterEnabled(Boolean state)=0 | Mix::Scene::IActorDynamicsDirector | pure virtual
SetCharacterMode(Mix::Scene::DYNAMICS_KCHAR_MODE mode, Boolean bInstantly=False)=0 | Mix::Scene::IActorDynamicsDirector | pure virtual
SetColliderEnabled(Boolean state)=0 | Mix::Scene::IActorDynamicsDirector | pure virtual
SetColliderMode(Mix::Scene::DYNAMICS_COLLIDER_MODE mode, Boolean bInstantly=False)=0 | Mix::Scene::IActorDynamicsDirector | pure virtual
SetLinearSleepingThresholds(Float32 threshold)=0 | Mix::Scene::IActorDynamicsDirector | pure virtual
SetSensorEnabled(Boolean state)=0 | Mix::Scene::IActorDynamicsDirector | pure virtual
~IActorDynamicsDirector(void) | Mix::Scene::IActorDynamicsDirector | inlineprotectedvirtual
~Reference(void) | Mix::Reference | protectedvirtual