using System;

namespace Mix.Tool.ModelEditor
{
    /// <summary>
    /// マテリアルエディターソースクラス
    /// </summary>
    public class MaterialEditorSource
    {
        private Mix.Tool.Graphics.MaterialSlot materialSlot;
        private Mix.Tool.Graphics.Material material;

        public MaterialEditorSource(Mix.Tool.Graphics.MaterialSlot _materialslot, Mix.Tool.Graphics.Material _material)
        {
            this.materialSlot = _materialslot;
            this.material = _material;
        }

        public Mix.Tool.Graphics.MaterialSlot MaterialSlot
        {
            get { return this.materialSlot; }
        }

        public Mix.Tool.Graphics.Material Material
        {
            get { return this.material; }
        }
    }
}
