#pragma once

#include "Mix/Tool/Win32/Core/Dynamics/SphereShape.h"

class btSphereShape;

namespace Mix{ namespace Tool{ namespace Win32{ namespace Dynamics{ namespace Impl{

	class SphereShape : public Mix::Tool::Win32::Dynamics::SphereShape
	{
	private:
		btSphereShape* m_pShape;

	public:
		SphereShape( void );
		virtual ~SphereShape( void );

		bool Initialize( float radius );

	public:
		virtual float GetRadius( void ) const;

	public:
		virtual void* Bullet_GetCollisionShape( void );
	};

}}}}}
