<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="Source">
      <UniqueIdentifier>{96368979-e975-49e4-9fa4-8beca08b5545}</UniqueIdentifier>
    </Filter>
    <Filter Include="Source\SpuNarrowPhaseCollisionTask">
      <UniqueIdentifier>{786c648a-ab18-4cc0-ae69-9a64bd0f0141}</UniqueIdentifier>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\..\..\Source\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuCollisionShapes.cpp">
      <Filter>Source\SpuNarrowPhaseCollisionTask</Filter>
    </ClCompile>
    <ClCompile Include="..\..\..\..\Source\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuContactResult.cpp">
      <Filter>Source\SpuNarrowPhaseCollisionTask</Filter>
    </ClCompile>
    <ClCompile Include="..\..\..\..\Source\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuGatheringCollisionTask.cpp">
      <Filter>Source\SpuNarrowPhaseCollisionTask</Filter>
    </ClCompile>
    <ClCompile Include="..\..\..\..\Source\BulletMultiThreaded\btThreadSupportInterface.cpp">
      <Filter>Source</Filter>
    </ClCompile>
    <ClCompile Include="..\..\..\..\Source\BulletMultiThreaded\SpuCollisionTaskProcess.cpp">
      <Filter>Source</Filter>
    </ClCompile>
    <ClCompile Include="..\..\..\..\Source\BulletMultiThreaded\SpuContactManifoldCollisionAlgorithm.cpp">
      <Filter>Source</Filter>
    </ClCompile>
    <ClCompile Include="..\..\..\..\Source\BulletMultiThreaded\SpuFakeDma.cpp">
      <Filter>Source</Filter>
    </ClCompile>
    <ClCompile Include="..\..\..\..\Source\BulletMultiThreaded\SpuGatheringCollisionDispatcher.cpp">
      <Filter>Source</Filter>
    </ClCompile>
    <ClCompile Include="..\..\..\..\Source\BulletMultiThreaded\btParallelConstraintSolver.cpp">
      <Filter>Source</Filter>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\..\..\..\Source\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuCollisionShapes.h">
      <Filter>Source\SpuNarrowPhaseCollisionTask</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\..\Source\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuContactResult.h">
      <Filter>Source\SpuNarrowPhaseCollisionTask</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\..\Source\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuGatheringCollisionTask.h">
      <Filter>Source\SpuNarrowPhaseCollisionTask</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\..\Source\BulletMultiThreaded\btThreadSupportInterface.h">
      <Filter>Source</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\..\Source\BulletMultiThreaded\SpuCollisionTaskProcess.h">
      <Filter>Source</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\..\Source\BulletMultiThreaded\SpuContactManifoldCollisionAlgorithm.h">
      <Filter>Source</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\..\Source\BulletMultiThreaded\SpuFakeDma.h">
      <Filter>Source</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\..\Source\BulletMultiThreaded\SpuGatheringCollisionDispatcher.h">
      <Filter>Source</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\..\Source\BulletMultiThreaded\PlatformDefinitions.h">
      <Filter>Source</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\..\Source\BulletMultiThreaded\btParallelConstraintSolver.h">
      <Filter>Source</Filter>
    </ClInclude>
  </ItemGroup>
</Project>