ランタイム: Mix::Scene::RENDERER_CONFIG Struct Reference

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Mix::Scene::RENDERER_CONFIG Struct Reference

レンダラー設定構造体 More...

`#include <Common.h>`

Collaboration diagram for Mix::Scene::RENDERER_CONFIG:
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## Public Member Functions

| RENDERER_CONFIG (void)
| コンストラクタ More...

## Public Attributes

UInt32 | caps
| 能力を表す Mix::Scene::RENDERER_CAPABILITY_FLAG 列挙定数の組み合わせ More...
Mix::Scene::RENDERER_OCTREE_CONFIG | octree
| 八分木の設定 More...
Mix::Dynamics::WORLD_CONFIG | dynamics
| ダイナミクスの設定 More...

## Detailed Description

レンダラー設定構造体

## Constructor & Destructor Documentation

Mix::Scene::RENDERER_CONFIG::RENDERER_CONFIG | ( | void |  | ) |

inline

コンストラクタ

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## Member Data Documentation

UInt32 Mix::Scene::RENDERER_CONFIG::caps

能力を表す Mix::Scene::RENDERER_CAPABILITY_FLAG 列挙定数の組み合わせ

Mix::Scene::RENDERER_OCTREE_CONFIG Mix::Scene::RENDERER_CONFIG::octree

八分木の設定

Mix::Dynamics::WORLD_CONFIG Mix::Scene::RENDERER_CONFIG::dynamics

ダイナミクスの設定

The documentation for this struct was generated from the following file:

- Mix/Common.h