<Mix.Tool.Graphics.ModelEditor.Project version="1.0.0.0">
  <basic>
    <rootDirPath value="G:\Project\Mix\Engine\Examples\Media" />
    <templateFilePath value="G:\Project\Mix\Engine\Build\Examples\Resources\sample.ptm" />
  </basic>
  <dynamics>
    <filePath value="" />
  </dynamics>
  <config>
    <inputFilePath value="G:\Project\Mix\Engine\Build\Examples\Resources\privacy\chair.fbx" />
    <outputFilePath value="G:\Project\Mix\Engine\Examples\Media\Data\Model\privacy\chair.mam" />
    <option value="Default" />
    <scaling value="1" />
    <rotation value="0,0,0,1" />
    <translation value="0,0,0,1" />
    <smooting value="False" />
    <smootingAngle value="45" />
    <format value="Actor" />
    <cellSize value="100,100,100,1" />
    <motTimeMode value="Frames60" />
    <importCollisionFilePath value="" />
  </config>
  <project>
    <name value="project_chair" />
    <dirPath value="G:\Project\Mix\Engine\Build\Examples\Resources\privacy" />
  </project>
  <mainWindow>
    <size value="1456,876" />
    <state value="Maximized" />
    <style value="Material" />
  </mainWindow>
  <preference>
    <scene>
      <backgroundColor value="0.09803922,0.09803922,0.09803922,1" />
      <gridColor value="0.4901961,0.4901961,0.4901961,1" />
      <gridPitch value="1" />
      <gridExtent value="20" />
      <textColor value="1,1,1,1" />
      <lightAmbientColor value="0,0,0,0" />
      <lightDiffuseColor value="1,1,1,1" />
      <lightShading value="1" />
      <cameraFovY value="60" />
      <cameraNearClip value="0.1" />
      <cameraFarClip value="500" />
      <reflectTexture value="" />
      <viewVolumeColor value="1,1,0,1" />
      <collisionColor value="1,1,1,1" />
      <boneColor value="1,0,0,1" />
      <nodeSelectedColor value="1,0.5,0.1,0.3" />
      <axisScale value="0.1" />
      <jointScale value="0.1" />
      <nodeSelectedAD value="True" />
    </scene>
    <control>
      <mouseScaling value="0.2" />
      <mouseRotation value="0.5" />
      <mouseTranslation value="0.01" />
    </control>
  </preference>
  <preview>
    <editMode value="Model" />
    <rootTransform value="All" />
    <display value="Default, Bone, Collision, Joint" />
    <draw value="Solid" />
    <camera>
      <localPosition value="1.976104,0.6033696,-2.174291,1" />
      <target value="0.009547394,0.7788482,0.04247509,1" />
      <pose value="0.09015431,-0.3597521,0.04715468,0.9274843" />
    </camera>
    <lightPose value="0.02680297,0.4946687,0.661489,0.5630425" />
  </preview>
  <model>
    <node name="RootNode" type="empty">
      <node name="Cube" type="mesh" visible="True" />
      <node name="Cylinder" type="mesh" visible="True" />
      <node name="Cone" type="mesh" visible="True" />
    </node>
  </model>
  <materialSlot defaultName="DefaultMaterial" name="DefaultMaterial">
    <material defaultName="Default" name="Default" default="True" active="True">
      <saveFilePath value="" />
      <shaderType value="Normal" />
      <ambientColor value="1,1,1,1" />
      <bothLighting value="False" />
      <blendMode value="Copy" />
      <transparency value="False" />
      <transparencyMethod value="Lump" />
      <ZWrite value="False" />
      <softEdge value="False" />
      <softEdgeTickness value="0.1" />
      <backculling value="True" />
      <textureMpping>
        <filter value="Linear" />
        <address value="Wrap" />
      </textureMpping>
      <shadowMapping>
        <receive value="True" />
        <cast value="True" />
      </shadowMapping>
      <diffuse>
        <type value="HalfLambert" />
        <color value="1,1,1,1" />
        <textureFileName value="" />
        <fresnel value="False" />
        <fresnelIntensity value="0.5" />
        <RimLighting value="False" />
        <RimLightingHardness value="2" />
        <RimLightingScale value="1" />
      </diffuse>
      <specular>
        <type value="None" />
        <color value="1,1,1,1" />
        <textureFileName value="" />
        <hardness value="4" />
        <scale value="1" />
        <fresnel value="0.2" />
        <roughness value="0.5" />
        <reflectType value="None" />
        <reflectScale value="0.5" />
        <reflectIntensity value="1" />
        <reflectBias value="0.1" />
        <reflectExprosure value="4" />
        <reflectBumpRatio value="0.02" />
      </specular>
      <emissive>
        <color value="0,0,0,0" />
        <textureFileName value="" />
        <scale value="1" />
      </emissive>
      <bump>
        <textureFileName value="" />
        <parallaxMapping value="False" />
        <parallaxMappingHeightScale value="0.03" />
        <parallaxMappingSample value="3" />
        <waveType value="Normal" />
        <waveDir value="PositiveV" />
        <waveVelocity value="0.1" />
        <waveUV value="0.5" />
        <waveGap value="3" />
        <waveRefraction value="0.01" />
      </bump>
    </material>
  </materialSlot>
  <rootMotion>
    <active value="All" />
    <nodeName value="RootNode" />
    <translationHorizonal value="XZ" />
    <translationVertical value="Y" />
    <rotationAxis value="PositiveX,PositiveY,PositiveZ" />
    <translationAxis value="PositiveX,PositiveY,PositiveZ" />
  </rootMotion>
  <unassignedMotions>
    <motion defaultName="Default Take" name="Default Take" default="True">
      <rootTransform>
        <flags value="All" />
      </rootTransform>
      <speed value="1" />
      <blendRatio value="1" />
      <loop value="True" />
      <loopStartTime value="0" />
      <loopEndTime value="2" />
      <saveFilePath value="" />
      <motionCurve linkNodeName="Cube" enabled="True" />
      <motionCurve linkNodeName="Cylinder" enabled="True" />
      <motionCurve linkNodeName="Cone" enabled="True" />
    </motion>
  </unassignedMotions>
</Mix.Tool.Graphics.ModelEditor.Project>