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Mix::Scene::IRenderer Member List

This is the complete list of members for Mix::Scene::IRenderer, including all inherited members.

AddActorModel(Mix::Scene::IActorModel *pActorModel)=0 | Mix::Scene::IRenderer | pure virtual
AddCamera(Mix::Scene::ICamera *pCamera)=0 | Mix::Scene::IRenderer | pure virtual
AddGhost(Mix::Scene::IGhost *pGhost)=0 | Mix::Scene::IRenderer | pure virtual
AddLeavingParticle(Mix::Scene::ILeavingParticle *pParticle)=0 | Mix::Scene::IRenderer | pure virtual
AddPlanter(Mix::Scene::IPlanter *pPlanter)=0 | Mix::Scene::IRenderer | pure virtual
AddPointLight(Mix::Scene::IPointLight *pPointLight)=0 | Mix::Scene::IRenderer | pure virtual
AddRef(void) | Mix::Reference |
AddScatterParticle(Mix::Scene::IScatterParticle *pParticle)=0 | Mix::Scene::IRenderer | pure virtual
AddSpotLight(Mix::Scene::ISpotLight *pSpotLight)=0 | Mix::Scene::IRenderer | pure virtual
AddTerrainModel(Mix::Scene::ITerrainModel *pTerrainModel)=0 | Mix::Scene::IRenderer | pure virtual
AddWaterPool(Mix::Scene::IWaterPool *pWaterPool)=0 | Mix::Scene::IRenderer | pure virtual
ContainsActorModel(Mix::Scene::IActorModel *pActorModel) const =0 | Mix::Scene::IRenderer | pure virtual
ContainsCamera(Mix::Scene::ICamera *pCamera) const =0 | Mix::Scene::IRenderer | pure virtual
ContainsGhost(Mix::Scene::IGhost *pGhost) const =0 | Mix::Scene::IRenderer | pure virtual
ContainsLeavingParticle(Mix::Scene::IParticle *pParticle) const =0 | Mix::Scene::IRenderer | pure virtual
ContainsPlanter(Mix::Scene::IPlanter *pPlanter) const =0 | Mix::Scene::IRenderer | pure virtual
ContainsPointLight(Mix::Scene::IPointLight *pPointLight) const =0 | Mix::Scene::IRenderer | pure virtual
ContainsScatterParticle(Mix::Scene::IParticle *pParticle) const =0 | Mix::Scene::IRenderer | pure virtual
ContainsSpotLight(Mix::Scene::ISpotLight *pSpotLight) const =0 | Mix::Scene::IRenderer | pure virtual
ContainsTerrainModel(Mix::Scene::ITerrainModel *pTerrainModel)=0 | Mix::Scene::IRenderer | pure virtual
ContainsWaterPool(Mix::Scene::IWaterPool *pWaterPool) const =0 | Mix::Scene::IRenderer | pure virtual
Debug_GetCanvasRenderer(Mix::Graphics::Utility::ICanvasRenderer **ppCanvasRenderer)=0 | Mix::Scene::IRenderer | pure virtual
Debug_GetPerspectiveRenderer(Mix::Graphics::Utility::IPerspectiveRenderer **ppPerspectiveRenderer)=0 | Mix::Scene::IRenderer | pure virtual
Debug_GetProfile(UInt32 type, void *pProf, UInt32 size) const =0 | Mix::Scene::IRenderer | pure virtual
Debug_SetCanvasRenderer(Mix::Graphics::Utility::ICanvasRenderer *pCanvasRenderer)=0 | Mix::Scene::IRenderer | pure virtual
Debug_SetPerspectiveRenderer(Mix::Graphics::Utility::IPerspectiveRenderer *pPerspectiveRenderer)=0 | Mix::Scene::IRenderer | pure virtual
ExistsDirectionalLight(void) const =0 | Mix::Scene::IRenderer | pure virtual
ExistsEnvironmentTexture(void) const =0 | Mix::Scene::IRenderer | pure virtual
ExistsFloor(void) const =0 | Mix::Scene::IRenderer | pure virtual
ExistsHemisphereLight(void) const =0 | Mix::Scene::IRenderer | pure virtual
ExistsLightShaftsCaster(void) const =0 | Mix::Scene::IRenderer | pure virtual
ExistsSkyDome(void) const =0 | Mix::Scene::IRenderer | pure virtual
FORWARD enum value | Mix::Scene::IRenderer |
GetActorModelByIndex(UInt32 index, Mix::Scene::IActorModel **ppActorModel)=0 | Mix::Scene::IRenderer | pure virtual
GetActorModelCount(void) const =0 | Mix::Scene::IRenderer | pure virtual
GetAtmosphereScatter(Mix::Scene::IAtmosphereScatter **ppAtmospherePreference)=0 | Mix::Scene::IRenderer | pure virtual
GetCameraByIndex(UInt32 index, Mix::Scene::ICamera **ppCamera)=0 | Mix::Scene::IRenderer | pure virtual
GetCameraCount(void) const =0 | Mix::Scene::IRenderer | pure virtual
GetConfig(void) const =0 | Mix::Scene::IRenderer | pure virtual
GetDirectionalLight(Mix::Scene::IDirectionalLight **ppDirectionalLight)=0 | Mix::Scene::IRenderer | pure virtual
GetDynamicsWorld(Mix::Scene::IDynamicsWorld **ppDynamicsWorld)=0 | Mix::Scene::IRenderer | pure virtual
GetEnvironmentTexture(Mix::Graphics::ITexture **ppTex)=0 | Mix::Scene::IRenderer | pure virtual
GetFloor(Mix::Scene::IFloor **ppFloor)=0 | Mix::Scene::IRenderer | pure virtual
GetFogSettings(void) const =0 | Mix::Scene::IRenderer | pure virtual
GetGhostByIndex(UInt32 index, Mix::Scene::IGhost **ppGhost)=0 | Mix::Scene::IRenderer | pure virtual
GetGhostCount(void) const =0 | Mix::Scene::IRenderer | pure virtual
GetGlobalAmbientColor(void) const =0 | Mix::Scene::IRenderer | pure virtual
GetHemisphereLight(Mix::Scene::IHemisphereLight **ppHemisphereLight)=0 | Mix::Scene::IRenderer | pure virtual
GetLeavingParticleByIndex(UInt32 index, Mix::Scene::IParticle **ppParticle)=0 | Mix::Scene::IRenderer | pure virtual
GetLeavingParticleCount(void) const =0 | Mix::Scene::IRenderer | pure virtual
GetLightShaftsCaster(Mix::Scene::ILightShaftsCaster **ppLightShaftsCaster)=0 | Mix::Scene::IRenderer | pure virtual
GetName(void) const =0 | Mix::Scene::IRenderer | pure virtual
GetOctreeBounds(void) const =0 | Mix::Scene::IRenderer | pure virtual
GetPlanterByIndex(UInt32 index, Mix::Scene::IPlanter **ppPlanter)=0 | Mix::Scene::IRenderer | pure virtual
GetPlanterCount(void) const =0 | Mix::Scene::IRenderer | pure virtual
GetPointLightByIndex(UInt32 index, Mix::Scene::IPointLight **ppPointLight)=0 | Mix::Scene::IRenderer | pure virtual
GetPointLightCount(void) const =0 | Mix::Scene::IRenderer | pure virtual
GetRefCount(void) | Mix::Reference |
GetScatterParticleByIndex(UInt32 index, Mix::Scene::IParticle **ppParticle)=0 | Mix::Scene::IRenderer | pure virtual
GetScatterParticleCount(void) const =0 | Mix::Scene::IRenderer | pure virtual
GetSkyDome(Mix::Scene::ISkyDome **ppSkyDome)=0 | Mix::Scene::IRenderer | pure virtual
GetSpotLightByIndex(UInt32 index, Mix::Scene::ISpotLight **ppSpotLight)=0 | Mix::Scene::IRenderer | pure virtual
GetSpotLightCount(void) const =0 | Mix::Scene::IRenderer | pure virtual
GetTerrainModelByIndex(UInt32 index, Mix::Scene::ITerrainModel **ppTerrainModel)=0 | Mix::Scene::IRenderer | pure virtual
GetTerrainModelCount(void) const =0 | Mix::Scene::IRenderer | pure virtual
GetType(void) const =0 | Mix::Scene::IRenderer | pure virtual
GetWaterPoolByIndex(UInt32 index, Mix::Scene::IWaterPool **ppWaterPool)=0 | Mix::Scene::IRenderer | pure virtual
GetWaterPoolCount(void) const =0 | Mix::Scene::IRenderer | pure virtual
GetWidgetLightingMode(void) const =0 | Mix::Scene::IRenderer | pure virtual
IsAmbientOcclusionAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual
IsAtmosphereAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual
IsBloomAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual
IsChromatismAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual
IsDofAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual
IsDynamicsAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual
IsFogAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual
IsFogEnabled(void) const =0 | Mix::Scene::IRenderer | pure virtual
IsLensFlareAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual
IsLightShaftsAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual
IsLuminosityAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual
IsShadowMappingAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual
IsWidgetAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual
MIX_DECLARE_ALLOCATOR() | Mix::Reference | protected
Reference(void) | Mix::Reference | protected
Reference(Long32 count) | Mix::Reference | protected
Refresh(void)=0 | Mix::Scene::IRenderer | pure virtual
Release(void) | Mix::Reference |
RemoveActorModel(Mix::Scene::IActorModel *pActorModel)=0 | Mix::Scene::IRenderer | pure virtual
RemoveActorModelByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual
RemoveAllActorModel(void)=0 | Mix::Scene::IRenderer | pure virtual
RemoveAllCamera(void)=0 | Mix::Scene::IRenderer | pure virtual
RemoveAllGhost(void)=0 | Mix::Scene::IRenderer | pure virtual
RemoveAllLeavingParticle(void)=0 | Mix::Scene::IRenderer | pure virtual
RemoveAllPlanter(void)=0 | Mix::Scene::IRenderer | pure virtual
RemoveAllPointLight(void)=0 | Mix::Scene::IRenderer | pure virtual
RemoveAllScatterParticle(void)=0 | Mix::Scene::IRenderer | pure virtual
RemoveAllSpotLight(void)=0 | Mix::Scene::IRenderer | pure virtual
RemoveAllTerrainModel(void)=0 | Mix::Scene::IRenderer | pure virtual
RemoveAllWaterPool(void)=0 | Mix::Scene::IRenderer | pure virtual
RemoveCamera(Mix::Scene::ICamera *pCamera)=0 | Mix::Scene::IRenderer | pure virtual
RemoveCameraByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual
RemoveGhost(Mix::Scene::IGhost *pGhost)=0 | Mix::Scene::IRenderer | pure virtual
RemoveGhostByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual
RemoveLeavingParticle(Mix::Scene::IParticle *pParticle)=0 | Mix::Scene::IRenderer | pure virtual
RemoveLeavingParticleByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual
RemovePlanter(Mix::Scene::IPlanter *pPlanter)=0 | Mix::Scene::IRenderer | pure virtual
RemovePlanterByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual
RemovePointLight(Mix::Scene::IPointLight *pPointLight)=0 | Mix::Scene::IRenderer | pure virtual
RemovePointLightByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual
RemoveScatterParticle(Mix::Scene::IParticle *pParticle)=0 | Mix::Scene::IRenderer | pure virtual
RemoveScatterParticleByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual
RemoveSpotLight(Mix::Scene::ISpotLight *pSpotLight)=0 | Mix::Scene::IRenderer | pure virtual
RemoveSpotLightByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual
RemoveTerrainModel(Mix::Scene::ITerrainModel *pTerrainModel)=0 | Mix::Scene::IRenderer | pure virtual
RemoveTerrainModelByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual
RemoveWaterPool(Mix::Scene::IWaterPool *pWaterPool)=0 | Mix::Scene::IRenderer | pure virtual
RemoveWaterPoolByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual
SetConfig(const Mix::Scene::RENDERER_CONFIG &cfg)=0 | Mix::Scene::IRenderer | pure virtual
SetDirectionalLight(Mix::Scene::IDirectionalLight *pDirectionalLight)=0 | Mix::Scene::IRenderer | pure virtual
SetEnvironmentTexture(Mix::Graphics::ITexture *pTex)=0 | Mix::Scene::IRenderer | pure virtual
SetFloor(Mix::Scene::IFloor *pFloor)=0 | Mix::Scene::IRenderer | pure virtual
SetFogEnabled(Boolean state)=0 | Mix::Scene::IRenderer | pure virtual
SetFogSettings(const Mix::Scene::IRenderer::FOG_SETTINGS &param)=0 | Mix::Scene::IRenderer | pure virtual
SetGlobalAmbientColor(const Mix::Vector4 &color)=0 | Mix::Scene::IRenderer | pure virtual
SetHemisphereLight(Mix::Scene::IHemisphereLight *pHemisphereLight)=0 | Mix::Scene::IRenderer | pure virtual
SetLightShaftsCaster(Mix::Scene::ILightShaftsCaster *pLightShaftsCaster)=0 | Mix::Scene::IRenderer | pure virtual
SetSkyDome(Mix::Scene::ISkyDome *pSkyDome)=0 | Mix::Scene::IRenderer | pure virtual
SetWidgetLightingMode(Mix::Scene::IRenderer::WIDGET_LIGHTING_MODE mode)=0 | Mix::Scene::IRenderer | pure virtual
TYPE enum name | Mix::Scene::IRenderer |
Update(Float32 dt, Float32 baseDt=1.0f/60.0f)=0 | Mix::Scene::IRenderer | pure virtual
WIDGET_LIGHTING_MODE enum name | Mix::Scene::IRenderer |
WL_DEFAULT enum value | Mix::Scene::IRenderer |
WL_DETAILED enum value | Mix::Scene::IRenderer |
WL_EVERYONE enum value | Mix::Scene::IRenderer |
~IRenderer(void) | Mix::Scene::IRenderer | inlineprotectedvirtual
~Reference(void) | Mix::Reference | protectedvirtual