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Mix::Scene::IActorModel Member List

This is the complete list of members for Mix::Scene::IActorModel, including all inherited members.

ACTOR_MODEL enum value | Mix::Scene::IRendererObject |
ACTOR_NODE enum value | Mix::Scene::IRendererObject |
AddRef(void) | Mix::Reference |
ATMOSPHERE_SCATTER enum value | Mix::Scene::IRendererObject |
B_ALL_FLAGS enum value | Mix::Scene::IActorModel |
B_FAR_SKIP_MOTION_FRAME enum value | Mix::Scene::IActorModel |
B_INVALID_ONLY_ROOT_MOTION enum value | Mix::Scene::IActorModel |
B_INVISIBLE_SKIP_MOTION_FRAME enum value | Mix::Scene::IActorModel |
BEHAVIOR_FLAGS enum name | Mix::Scene::IActorModel |
C_ALL enum value | Mix::Scene::IActorModel |
C_DUPLICATE_MOTION_ENTRIES enum value | Mix::Scene::IActorModel |
C_SHARED_MATERIAL enum value | Mix::Scene::IActorModel |
C_SHARED_MOTION enum value | Mix::Scene::IActorModel |
Clone(Mix::Scene::IActorModel **ppActorModel, UInt32 flags=Mix::Scene::IActorModel::C_ALL)=0 | Mix::Scene::IActorModel | pure virtual
CLONE_FLAGS enum name | Mix::Scene::IActorModel |
Debug_GetDrawAxisScaling(void) const =0 | Mix::Scene::IActorModel | pure virtual
Debug_GetDrawJointFrameMinSize(void) const =0 | Mix::Scene::IActorModel | pure virtual
Debug_GetDrawJointLimitScaling(void) const =0 | Mix::Scene::IActorModel | pure virtual
Debug_SetDrawAxisScaling(Float32 scaling)=0 | Mix::Scene::IActorModel | pure virtual
Debug_SetDrawJointFrameMinSize(Float32 minSize)=0 | Mix::Scene::IActorModel | pure virtual
Debug_SetDrawJointLimitScaling(Float32 scaling)=0 | Mix::Scene::IActorModel | pure virtual
DIRECTIONAL_LIGHT enum value | Mix::Scene::IRendererObject |
DYNAMICS_WORLD enum value | Mix::Scene::IRendererObject |
ExistsCollider(void) const =0 | Mix::Scene::IActorModel | pure virtual
ExistsKinematicCharacter(void) const =0 | Mix::Scene::IActorModel | pure virtual
FLOOR enum value | Mix::Scene::IRendererObject |
GetAngularVelocity(void) const =0 | Mix::Scene::IActorModel | pure virtual
GetBounds(void) const =0 | Mix::Scene::IActorModel | pure virtual
GetCollider(Mix::Scene::IActorCollider **ppCollider)=0 | Mix::Scene::IActorModel | pure virtual
GetConfig(void) const =0 | Mix::Scene::IActorModel | pure virtual
GetDefaultWaterContainsResult(void) const =0 | Mix::Scene::IEntity | pure virtual
GetDynamicsDirector(Mix::Scene::IActorDynamicsDirector **ppDynamicsDirector)=0 | Mix::Scene::IActorModel | pure virtual
GetKinematicCharacter(Mix::Scene::IActorKinematicCharacter **ppKinematicCharacter)=0 | Mix::Scene::IActorModel | pure virtual
GetLinearVelocity(void) const =0 | Mix::Scene::IActorModel | pure virtual
GetListener(Mix::Scene::IActorListener **ppListener)=0 | Mix::Scene::IActorModel | pure virtual
GetMaterialByIndex(UInt32 slotIndex, Mix::Scene::IMaterial **ppMaterial)=0 | Mix::Scene::IModel | pure virtual
GetMaterialByName(const wchar_t *pSlotName, Mix::Scene::IMaterial **ppMaterial)=0 | Mix::Scene::IModel | pure virtual
GetMaterialSlotCount(void) const =0 | Mix::Scene::IModel | pure virtual
GetMaterialSlotIndex(const wchar_t *pSlotName)=0 | Mix::Scene::IModel | pure virtual
GetMaterialSlotName(UInt32 slotIndex) const =0 | Mix::Scene::IModel | pure virtual
GetMotionMixer(Mix::Scene::IMotionMixer **ppMotionMixer)=0 | Mix::Scene::IActorModel | pure virtual
GetName(void) const =0 | Mix::Scene::IActorModel | pure virtual
GetNodeByIndex(UInt32 index, Mix::Scene::IActorNode **ppNode)=0 | Mix::Scene::IActorModel | pure virtual
GetNodeByName(const wchar_t *pName, Mix::Scene::IActorNode **ppNode)=0 | Mix::Scene::IActorModel | pure virtual
GetNodeCount(void) const =0 | Mix::Scene::IActorModel | pure virtual
GetNodeIndex(const wchar_t *pName) const =0 | Mix::Scene::IActorModel | pure virtual
GetRefCount(void) | Mix::Reference |
GetSensor(UInt32 index, Mix::Scene::IActorSensor **ppSensor)=0 | Mix::Scene::IActorModel | pure virtual
GetSensorCount(void) const =0 | Mix::Scene::IActorModel | pure virtual
GetState(void) const =0 | Mix::Scene::IActorModel | pure virtual
GetTransparencyPriority(void) const =0 | Mix::Scene::IEntity | pure virtual
GetType(void) const =0 | Mix::Scene::IRendererObject | pure virtual
GetUserIndex(void) const =0 | Mix::Scene::IModel | pure virtual
GetUserPtr(void) const =0 | Mix::Scene::IModel | pure virtual
GetWorldMatrix(void) const =0 | Mix::Scene::IActorModel | pure virtual
GHOST enum value | Mix::Scene::IRendererObject |
HEMISPHERE_LIGHT enum value | Mix::Scene::IRendererObject |
IsDraw(void) const =0 | Mix::Scene::IEntity | pure virtual
IsIgnored(void) const =0 | Mix::Scene::IActorModel | pure virtual
IsLocalLighting(void) const =0 | Mix::Scene::IEntity | pure virtual
IsRendering(void) const =0 | Mix::Scene::IRendererObject | pure virtual
IsValid(void) const =0 | Mix::Scene::IActorModel | pure virtual
IsValid(UInt32 id) const =0 | Mix::Scene::IActorModel | pure virtual
IsVisible(void) const =0 | Mix::Scene::IActorModel | pure virtual
IsVisible(UInt32 id) const =0 | Mix::Scene::IActorModel | pure virtual
LEAVING_PARTICLE enum value | Mix::Scene::IRendererObject |
LIGHT_SHAFTS_CASTER enum value | Mix::Scene::IRendererObject |
MIX_DECLARE_ALLOCATOR() | Mix::Reference | protected
PLANTER enum value | Mix::Scene::IRendererObject |
POINT_LIGHT enum value | Mix::Scene::IRendererObject |
R_ALL enum value | Mix::Scene::IActorModel |
R_INIT_LOCAL_MATRIX enum value | Mix::Scene::IActorModel |
R_UPDATE_WORLD_MATRIX enum value | Mix::Scene::IActorModel |
Reference(void) | Mix::Reference | protected
Reference(Long32 count) | Mix::Reference | protected
Refresh(void)=0 | Mix::Scene::IActorModel | pure virtual
Refresh1(void)=0 | Mix::Scene::IActorModel | pure virtual
Refresh2(void)=0 | Mix::Scene::IActorModel | pure virtual
Release(void) | Mix::Reference |
Reset(UInt32 flags=Mix::Scene::IActorModel::R_UPDATE_WORLD_MATRIX)=0 | Mix::Scene::IActorModel | pure virtual
RESET_FLAGS enum name | Mix::Scene::IActorModel |
SCATTER_PARTICLE enum value | Mix::Scene::IRendererObject |
SetConfig(const Mix::Scene::IActorModel::CONFIG &config)=0 | Mix::Scene::IActorModel | pure virtual
SetDefaultWaterContainsResult(Mix::Scene::WATER_CONTAINS_RESULT result)=0 | Mix::Scene::IEntity | pure virtual
SetDraw(Boolean state)=0 | Mix::Scene::IEntity | pure virtual
SetListener(Mix::Scene::IActorListener *pListener)=0 | Mix::Scene::IActorModel | pure virtual
SetLocalLighting(Boolean state)=0 | Mix::Scene::IEntity | pure virtual
SetMaterialByIndex(UInt32 slotIndex, Mix::Scene::IMaterial *pMaterial)=0 | Mix::Scene::IModel | pure virtual
SetMaterialByName(const wchar_t *pSlotName, Mix::Scene::IMaterial *pMaterial)=0 | Mix::Scene::IModel | pure virtual
SetTransparencyPriority(UInt32 priority)=0 | Mix::Scene::IEntity | pure virtual
SetUserIndex(Int32 index)=0 | Mix::Scene::IModel | pure virtual
SetUserPtr(void *pData)=0 | Mix::Scene::IModel | pure virtual
SetWorldMatrix(const Mix::Matrix4x4 &worldMat)=0 | Mix::Scene::IActorModel | pure virtual
SKY_DOME enum value | Mix::Scene::IRendererObject |
SPOT_LIGHT enum value | Mix::Scene::IRendererObject |
TERRAIN_MODEL enum value | Mix::Scene::IRendererObject |
TYPE enum name | Mix::Scene::IRendererObject |
UNDEFINED enum value | Mix::Scene::IRendererObject |
UNIVERSAL_CAMERA enum value | Mix::Scene::IRendererObject |
Update(void)=0 | Mix::Scene::IActorModel | pure virtual
Update(Float32 dt)=0 | Mix::Scene::IActorModel | pure virtual
VIEW_CAMERA enum value | Mix::Scene::IRendererObject |
WATER_POOL enum value | Mix::Scene::IRendererObject |
~IActorModel(void) | Mix::Scene::IActorModel | inlineprotectedvirtual
~IEntity(void) | Mix::Scene::IEntity | inlineprotectedvirtual
~IModel(void) | Mix::Scene::IModel | inlineprotectedvirtual
~IRendererObject(void) | Mix::Scene::IRendererObject | inlineprotectedvirtual
~Reference(void) | Mix::Reference | protectedvirtual