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Mix::Scene::IActorKinematicCharacter Member List

This is the complete list of members for Mix::Scene::IActorKinematicCharacter, including all inherited members.

ACTOR_COLLIDER enum value | Mix::Scene::IDynamicsObject |
ACTOR_KINEMATIC_CHARACTER enum value | Mix::Scene::IDynamicsObject |
ACTOR_SENSOR enum value | Mix::Scene::IDynamicsObject |
AddContactListener(Mix::Scene::IContactListener *pListener)=0 | Mix::Scene::IDynamicsObject | pure virtual
AddRef(void) | Mix::Reference |
CanJump(void) const =0 | Mix::Scene::IKinematicCharacter | pure virtual
ClearContactListener(void)=0 | Mix::Scene::IDynamicsObject | pure virtual
ContainsContactListener(Mix::Scene::IContactListener *pListener) const =0 | Mix::Scene::IDynamicsObject | pure virtual
GetActiveThreshold(void) const =0 | Mix::Scene::IActorKinematicCharacter | pure virtual
GetAngularVelocity(void) const =0 | Mix::Scene::IActorKinematicCharacter | pure virtual
GetCurrentFilterGroup(void) const =0 | Mix::Scene::IActorKinematicCharacter | pure virtual
GetCurrentFilterMask(void) const =0 | Mix::Scene::IActorKinematicCharacter | pure virtual
GetDeactivationElapsedTime(void) const =0 | Mix::Scene::IActorKinematicCharacter | pure virtual
GetFilterGroup(Mix::Scene::DYNAMICS_KCHAR_MODE mode) const =0 | Mix::Scene::IActorKinematicCharacter | pure virtual
GetFilterMask(Mix::Scene::DYNAMICS_KCHAR_MODE mode) const =0 | Mix::Scene::IActorKinematicCharacter | pure virtual
GetGravity(void) const =0 | Mix::Scene::IKinematicCharacter | pure virtual
GetHeight(void) const =0 | Mix::Scene::IKinematicCharacter | pure virtual
GetInitalJumpSpeed(void) const =0 | Mix::Scene::IKinematicCharacter | pure virtual
GetLinearVelocity(void) const =0 | Mix::Scene::IKinematicCharacter | pure virtual
GetMaterial(void) const =0 | Mix::Scene::IKinematicCharacter | pure virtual
GetMaxFallSpeed(void) const =0 | Mix::Scene::IKinematicCharacter | pure virtual
GetOwner(Mix::Scene::IRendererObject **ppOwner)=0 | Mix::Scene::IDynamicsObject | pure virtual
GetOwnerPtr(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual
GetRadius(void) const =0 | Mix::Scene::IKinematicCharacter | pure virtual
GetRefCount(void) | Mix::Reference |
GetSlopeLimit(void) const =0 | Mix::Scene::IKinematicCharacter | pure virtual
GetStepHeight(void) const =0 | Mix::Scene::IKinematicCharacter | pure virtual
GetType(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual
GetUserIndex(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual
GetUserPtr(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual
GetWorldMatrix(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual
GetWorldPosition(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual
GetWorldRotation(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual
HasContactListener(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual
IsActive(void) const =0 | Mix::Scene::IActorKinematicCharacter | pure virtual
Jump(void)=0 | Mix::Scene::IKinematicCharacter | pure virtual
LIBERTY_COLLIDER enum value | Mix::Scene::IDynamicsObject |
MIX_DECLARE_ALLOCATOR() | Mix::Reference | protected
OnGround(void) const =0 | Mix::Scene::IKinematicCharacter | pure virtual
Reference(void) | Mix::Reference | protected
Reference(Long32 count) | Mix::Reference | protected
Release(void) | Mix::Reference |
RemoveContactListener(Mix::Scene::IContactListener *pListener)=0 | Mix::Scene::IDynamicsObject | pure virtual
SetActiveThreshold(Float32 threshold)=0 | Mix::Scene::IActorKinematicCharacter | pure virtual
SetAngularVelocity(const Mix::Quaternion &vel)=0 | Mix::Scene::IActorKinematicCharacter | pure virtual
SetDeactivationElapsedTime(Float32 elapsedTime)=0 | Mix::Scene::IActorKinematicCharacter | pure virtual
SetFilterGroup(Mix::Scene::DYNAMICS_KCHAR_MODE mode, UInt16 filterGroup)=0 | Mix::Scene::IActorKinematicCharacter | pure virtual
SetFilterMask(Mix::Scene::DYNAMICS_KCHAR_MODE mode, UInt16 filterMask)=0 | Mix::Scene::IActorKinematicCharacter | pure virtual
SetGravity(Float32 gravity)=0 | Mix::Scene::IKinematicCharacter | pure virtual
SetInitalJumpSpeed(Float32 speed)=0 | Mix::Scene::IKinematicCharacter | pure virtual
SetLinearVelocity(const Mix::Vector3 &vel)=0 | Mix::Scene::IKinematicCharacter | pure virtual
SetMaterial(const Mix::Dynamics::MATERIAL &material)=0 | Mix::Scene::IKinematicCharacter | pure virtual
SetMaxFallSpeed(Float32 speed)=0 | Mix::Scene::IKinematicCharacter | pure virtual
SetSlopeLimit(Float32 rad)=0 | Mix::Scene::IKinematicCharacter | pure virtual
SetStepHeight(Float32 height)=0 | Mix::Scene::IKinematicCharacter | pure virtual
SetUserIndex(Int32 index)=0 | Mix::Scene::IDynamicsObject | pure virtual
SetUserPtr(void *pData)=0 | Mix::Scene::IDynamicsObject | pure virtual
SIMPLE_COLLIDER enum value | Mix::Scene::IDynamicsObject |
SIMPLE_KINEMATIC_CHARACTER enum value | Mix::Scene::IDynamicsObject |
SIMPLE_SENSOR enum value | Mix::Scene::IDynamicsObject |
Stand(UInt32 upAxisIndex=1, const Mix::Vector3 &worldUp=Mix::Vector3(0.0f, 1.0f, 0.0f))=0 | Mix::Scene::IActorKinematicCharacter | pure virtual
TERRAIN_COLLIDER enum value | Mix::Scene::IDynamicsObject |
TYPE enum name | Mix::Scene::IDynamicsObject |
UNDEFINED enum value | Mix::Scene::IDynamicsObject |
~IActorKinematicCharacter(void) | Mix::Scene::IActorKinematicCharacter | inlineprotectedvirtual
~IDynamicsObject(void) | Mix::Scene::IDynamicsObject | inlineprotectedvirtual
~IKinematicCharacter(void) | Mix::Scene::IKinematicCharacter | inlineprotectedvirtual
~Reference(void) | Mix::Reference | protectedvirtual