ランタイム: Member List

ランタイム

- Main Page
- Related Pages
- Namespaces
- Classes
- Files

- Class List
- Class Hierarchy
- Class Members

Mix::Scene::ITerrainCollider Member List

This is the complete list of members for Mix::Scene::ITerrainCollider, including all inherited members.

ACTOR_COLLIDER enum value | Mix::Scene::IDynamicsObject |
ACTOR_KINEMATIC_CHARACTER enum value | Mix::Scene::IDynamicsObject |
ACTOR_SENSOR enum value | Mix::Scene::IDynamicsObject |
AddContactListener(Mix::Scene::IContactListener *pListener)=0 | Mix::Scene::IDynamicsObject | pure virtual
AddRef(void) | Mix::Reference |
ClearContactListener(void)=0 | Mix::Scene::IDynamicsObject | pure virtual
ContainsContactListener(Mix::Scene::IContactListener *pListener) const =0 | Mix::Scene::IDynamicsObject | pure virtual
GetFilterGroup(void) const =0 | Mix::Scene::ITerrainCollider | pure virtual
GetFilterMask(void) const =0 | Mix::Scene::ITerrainCollider | pure virtual
GetMargin(void) const =0 | Mix::Scene::ITerrainCollider | pure virtual
GetMaterial(UInt32 index) const =0 | Mix::Scene::ITerrainCollider | pure virtual
GetMaterial(UInt32 index, Mix::Dynamics::MATERIAL &material) const =0 | Mix::Scene::ITerrainCollider | pure virtual
GetMaterial(UInt32 partIndex, UInt32 polygonIndex) const =0 | Mix::Scene::ITerrainCollider | pure virtual
GetMaterial(UInt32 partIndex, UInt32 polygonIndex, Mix::Dynamics::MATERIAL &material) const =0 | Mix::Scene::ITerrainCollider | pure virtual
GetMaterialCount(void) const =0 | Mix::Scene::ITerrainCollider | pure virtual
GetMaterialIndex(UInt32 partIndex, UInt32 polygonIndex) const =0 | Mix::Scene::ITerrainCollider | pure virtual
GetOwner(Mix::Scene::IRendererObject **ppOwner)=0 | Mix::Scene::IDynamicsObject | pure virtual
GetOwnerPtr(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual
GetPartCount(void) const =0 | Mix::Scene::ITerrainCollider | pure virtual
GetPolygonCount(UInt32 partIndex) const =0 | Mix::Scene::ITerrainCollider | pure virtual
GetRefCount(void) | Mix::Reference |
GetTotalPolygonCount(void) const =0 | Mix::Scene::ITerrainCollider | pure virtual
GetType(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual
GetUserIndex(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual
GetUserPtr(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual
GetWorldMatrix(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual
GetWorldPosition(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual
GetWorldRotation(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual
HasContactListener(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual
IsDefault(void) const =0 | Mix::Scene::ICollider | pure virtual
IsKinematic(void) const =0 | Mix::Scene::ICollider | pure virtual
IsStatic(void) const =0 | Mix::Scene::ICollider | pure virtual
LIBERTY_COLLIDER enum value | Mix::Scene::IDynamicsObject |
LockMaterialIndices(UInt32 partIndex, UInt32 polygonStartIndex, UInt32 polygonCount, UInt32 **ppMaterialIndices) const =0 | Mix::Scene::ITerrainCollider | pure virtual
LockMaterials(UInt32 startIndex, UInt32 count, Mix::Dynamics::MATERIAL **ppMaterials) const =0 | Mix::Scene::ITerrainCollider | pure virtual
MIX_DECLARE_ALLOCATOR() | Mix::Reference | protected
Reference(void) | Mix::Reference | protected
Reference(Long32 count) | Mix::Reference | protected
Release(void) | Mix::Reference |
RemoveContactListener(Mix::Scene::IContactListener *pListener)=0 | Mix::Scene::IDynamicsObject | pure virtual
SetFilterGroup(UInt16 filterGroup)=0 | Mix::Scene::ITerrainCollider | pure virtual
SetFilterMask(UInt16 filterMask)=0 | Mix::Scene::ITerrainCollider | pure virtual
SetMargin(Float32 margin)=0 | Mix::Scene::ITerrainCollider | pure virtual
SetMaterial(UInt32 index, const Mix::Dynamics::MATERIAL &material)=0 | Mix::Scene::ITerrainCollider | pure virtual
SetMaterialIndex(UInt32 partIndex, UInt32 polygonIndex, UInt32 materialIndex)=0 | Mix::Scene::ITerrainCollider | pure virtual
SetUserIndex(Int32 index)=0 | Mix::Scene::IDynamicsObject | pure virtual
SetUserPtr(void *pData)=0 | Mix::Scene::IDynamicsObject | pure virtual
SIMPLE_COLLIDER enum value | Mix::Scene::IDynamicsObject |
SIMPLE_KINEMATIC_CHARACTER enum value | Mix::Scene::IDynamicsObject |
SIMPLE_SENSOR enum value | Mix::Scene::IDynamicsObject |
TERRAIN_COLLIDER enum value | Mix::Scene::IDynamicsObject |
TYPE enum name | Mix::Scene::IDynamicsObject |
UNDEFINED enum value | Mix::Scene::IDynamicsObject |
~ICollider(void) | Mix::Scene::ICollider | inlineprotectedvirtual
~IDynamicsObject(void) | Mix::Scene::IDynamicsObject | inlineprotectedvirtual
~ITerrainCollider(void) | Mix::Scene::ITerrainCollider | inlineprotectedvirtual
~Reference(void) | Mix::Reference | protectedvirtual