ランタイム: Mix::Scene::ICamera::DOF_SETTINGS Struct Reference

ランタイム

- Main Page
- Related Pages
- Namespaces
- Classes
- Files

- Class List
- Class Hierarchy
- Class Members

Public Attributes | List of all members
Mix::Scene::ICamera::DOF_SETTINGS Struct Reference

被写界深度設定構造体 More...

`#include <ICamera.h>`

Collaboration diagram for Mix::Scene::ICamera::DOF_SETTINGS:
[legend]

## Public Attributes

Float32 | nearZ
| 効果範囲を表す手前の位置( 0.0f < nearZ ) More...
Float32 | nearDist
| 効果が最大になる手間への距離( nearZ >= nearDist ) More...
Float32 | farZ
| 効果範囲を表す奥の位置( nearZ < farZ ) More...
Float32 | farDist
| 効果が最大になる奥への距離( 0.0f <= farDist ) More...
Mix::Scene::BLUR | blur1
| ブラー1 More...
Mix::Scene::BLUR | blur2
| ブラー2 More...
Float32 | blurThreshold
| ブラー1と2を混合(中間)の閾値( 0.0f〜1.0f ) More...

## Detailed Description

被写界深度設定構造体

## Member Data Documentation

Float32 Mix::Scene::ICamera::DOF_SETTINGS::nearZ

効果範囲を表す手前の位置( 0.0f < nearZ )

Float32 Mix::Scene::ICamera::DOF_SETTINGS::nearDist

効果が最大になる手間への距離( nearZ >= nearDist )

Float32 Mix::Scene::ICamera::DOF_SETTINGS::farZ

効果範囲を表す奥の位置( nearZ < farZ )

Float32 Mix::Scene::ICamera::DOF_SETTINGS::farDist

効果が最大になる奥への距離( 0.0f <= farDist )

Mix::Scene::BLUR Mix::Scene::ICamera::DOF_SETTINGS::blur1

ブラー1

Mix::Scene::BLUR Mix::Scene::ICamera::DOF_SETTINGS::blur2

ブラー2

Float32 Mix::Scene::ICamera::DOF_SETTINGS::blurThreshold

ブラー1と2を混合(中間)の閾値( 0.0f〜1.0f )

The documentation for this struct was generated from the following file:

- Mix/Scene/ICamera.h