#pragma once

//! @file Mix/Dynamics.h
//! @brief ダイナミクス インクルードファイル

#include "Mix/Dynamics/IManager.h"
#include "Mix/Dynamics/IShape.h"
#include "Mix/Dynamics/ISphereShape.h"
#include "Mix/Dynamics/IBoxShape.h"
#include "Mix/Dynamics/IConeShape.h"
#include "Mix/Dynamics/ICapsuleShape.h"
#include "Mix/Dynamics/ICylinderShape.h"
#include "Mix/Dynamics/IConvexHullShape.h"
#include "Mix/Dynamics/ICompoundShape.h"
#include "Mix/Dynamics/IJoint.h"
#include "Mix/Dynamics/IPointJoint.h"
#include "Mix/Dynamics/IHingeJoint.h"
#include "Mix/Dynamics/ISliderJoint.h"
#include "Mix/Dynamics/IDofJoint.h"
#include "Mix/Dynamics/IBallJoint.h"
#include "Mix/Dynamics/IWorld.h"
#include "Mix/Dynamics/IObject.h"
#include "Mix/Dynamics/IObjectListener.h"
#include "Mix/Dynamics/IObjectDragger.h"
#include "Mix/Dynamics/IStaticPlane.h"
#include "Mix/Dynamics/IStaticMesh.h"
#include "Mix/Dynamics/IRigidBody.h"
#include "Mix/Dynamics/ISensor.h"
#include "Mix/Dynamics/IKinematicCharacter.h"
#include "Mix/Dynamics/IVehicle.h"
