<Mix.Tool.Graphics.ModelEditor.Project version="1.0.0.0">
  <basic>
    <rootDirPath value="G:\Project\Mix\Engine\Examples\Media" />
    <templateFilePath value="G:\Project\Mix\Engine\Build\Examples\Resources\sample.ptm" />
  </basic>
  <dynamics>
    <filePath value="" />
  </dynamics>
  <config>
    <inputFilePath value="G:\Project\Mix\Engine\Build\Examples\Resources\blocks\land.fbx" />
    <outputFilePath value="G:\Project\Mix\Engine\Examples\Media\Data\Model\blocks.mtm" />
    <option value="Default" />
    <scaling value="1" />
    <rotation value="0,0,0,1" />
    <translation value="0,0,0,1" />
    <smooting value="False" />
    <smootingAngle value="45" />
    <format value="Terrain" />
    <cellSize value="50,50,50,1" />
    <motTimeMode value="Frames60" />
    <importCollisionFilePath value="" />
  </config>
  <project>
    <name value="project" />
    <dirPath value="G:\Project\Mix\Engine\Build\Examples\Resources\blocks" />
  </project>
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    <state value="Maximized" />
    <style value="Material" />
  </mainWindow>
  <preference>
    <scene>
      <backgroundColor value="0.09803922,0.09803922,0.09803922,1" />
      <gridColor value="0.4941176,0.4941176,0.4941176,1" />
      <gridPitch value="1" />
      <gridExtent value="20" />
      <textColor value="1,1,1,1" />
      <lightAmbientColor value="0,0,0,0" />
      <lightDiffuseColor value="1,1,1,1" />
      <lightShading value="1" />
      <cameraFovY value="60" />
      <cameraNearClip value="0.1" />
      <cameraFarClip value="500" />
      <reflectTexture value="" />
      <viewVolumeColor value="1,1,0,1" />
      <collisionColor value="1,1,1,1" />
      <boneColor value="1,0,1,1" />
      <nodeSelectedColor value="1,0.4941176,0.09803922,0.2941177" />
      <axisScale value="0.1" />
      <jointScale value="0.1" />
      <nodeSelectedAD value="True" />
    </scene>
    <control>
      <mouseScaling value="0.3" />
      <mouseRotation value="0.5" />
      <mouseTranslation value="0.1" />
    </control>
  </preference>
  <preview>
    <editMode value="Model" />
    <display value="Light, Body, ViewVolume, FramesPerSec, PrimitiveCount" />
    <draw value="Solid" />
    <camera>
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    </camera>
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        <RimLightingScale value="1" />
      </diffuse>
      <specular>
        <type value="None" />
        <color value="0,0,0,1" />
        <textureFileName value="" />
        <hardness value="4" />
        <scale value="1" />
        <fresnel value="0.2" />
        <roughness value="0.5" />
        <reflectType value="None" />
        <reflectScale value="0.5" />
        <reflectIntensity value="1" />
        <reflectBias value="0.1" />
        <reflectExprosure value="4" />
        <reflectBumpRatio value="0.02" />
      </specular>
      <emissive>
        <color value="0,0,0,0" />
        <textureFileName value="" />
        <scale value="1" />
      </emissive>
      <bump>
        <textureFileName value="" />
        <parallaxMapping value="False" />
        <parallaxMappingHeightScale value="0.03" />
        <parallaxMappingSample value="3" />
        <waveType value="Normal" />
        <waveDir value="PositiveV" />
        <waveVelocity value="0.1" />
        <waveUV value="0.5" />
        <waveGap value="3" />
        <waveRefraction value="0.01" />
      </bump>
    </material>
  </materialSlot>
</Mix.Tool.Graphics.ModelEditor.Project>