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Mix::Matrix4x4 Member List

This is the complete list of members for Mix::Matrix4x4, including all inherited members.

Compose(const Mix::Vector3 &s, const Mix::Quaternion &r, const Mix::Vector3 &t) | Mix::Matrix4x4 |
Decompose(Mix::Vector3 &s, Mix::Quaternion &r, Mix::Vector3 &t) const | Mix::Matrix4x4 |
GetColumn(UInt32 index) const | Mix::Matrix4x4 |
GetRotation(void) const | Mix::Matrix4x4 |
GetRow(UInt32 index) const | Mix::Matrix4x4 |
GetScaling(void) const | Mix::Matrix4x4 |
GetTranslation(void) const | Mix::Matrix4x4 |
Identity(void) | Mix::Matrix4x4 | inlinestatic
Inverse(void) | Mix::Matrix4x4 |
LookAtLH(const Mix::Vector3 &eye, const Mix::Vector3 &at, const Mix::Vector3 &up, Mix::Matrix4x4 &mat) | Mix::Matrix4x4 | static
LookAtLH(const Mix::Quaternion &rot, const Mix::Vector3 &at, Float32 dist, Mix::Matrix4x4 &mat) | Mix::Matrix4x4 | static
m | Mix::Matrix4x4 |
m00 | Mix::Matrix4x4 |
m01 | Mix::Matrix4x4 |
m02 | Mix::Matrix4x4 |
m03 | Mix::Matrix4x4 |
m10 | Mix::Matrix4x4 |
m11 | Mix::Matrix4x4 |
m12 | Mix::Matrix4x4 |
m13 | Mix::Matrix4x4 |
m20 | Mix::Matrix4x4 |
m21 | Mix::Matrix4x4 |
m22 | Mix::Matrix4x4 |
m23 | Mix::Matrix4x4 |
m30 | Mix::Matrix4x4 |
m31 | Mix::Matrix4x4 |
m32 | Mix::Matrix4x4 |
m33 | Mix::Matrix4x4 |
Matrix4x4(void) | Mix::Matrix4x4 |
Matrix4x4(const Mix::Quaternion &r) | Mix::Matrix4x4 |
Matrix4x4(const Mix::Quaternion &r, const Mix::Vector3 &t) | Mix::Matrix4x4 |
Matrix4x4(const Mix::Vector3 &s, const Mix::Quaternion &r, const Mix::Vector3 &t) | Mix::Matrix4x4 |
Matrix4x4(Float32 _m00, Float32 _m01, Float32 _m02, Float32 _m03, Float32 _m10, Float32 _m11, Float32 _m12, Float32 _m13, Float32 _m20, Float32 _m21, Float32 _m22, Float32 _m23, Float32 _m30, Float32 _m31, Float32 _m32, Float32 _m33) | Mix::Matrix4x4 |
Matrix4x4(const Matrix4x4 &mm) | Mix::Matrix4x4 |
operator!=(const Matrix4x4 &mat) const | Mix::Matrix4x4 |
operator*(const Matrix4x4 &m) const | Mix::Matrix4x4 |
operator*(const Vector3 &v) const | Mix::Matrix4x4 |
operator*(const Vector4 &v) const | Mix::Matrix4x4 |
operator*(const Vector3 &v, const Matrix4x4 &m) | Mix::Matrix4x4 | friend
operator*=(const Matrix4x4 &m) | Mix::Matrix4x4 |
operator=(const Matrix4x4 &m) | Mix::Matrix4x4 |
operator==(const Matrix4x4 &mat) const | Mix::Matrix4x4 |
OrthoLH(Float32 width, Float32 height, Float32 nearZ, Float32 farZ, Mix::Matrix4x4 &mat) | Mix::Matrix4x4 | static
OrthoOffCenterLH(const Mix::Vector3 &min, const Mix::Vector3 &max, Mix::Matrix4x4 &mat) | Mix::Matrix4x4 | static
PerspectiveFovLH(Float32 fovY, Float32 aspect, Float32 nearZ, Float32 farZ, Mix::Matrix4x4 &mat) | Mix::Matrix4x4 | static
Remake(Boolean bScaling, Boolean bRotation, Boolean bTranslation) const | Mix::Matrix4x4 |
SetColumn(UInt32 index, const Mix::Vector4 &v) | Mix::Matrix4x4 |
SetRotation(const Mix::Quaternion &rot) | Mix::Matrix4x4 |
SetRotationX(Float32 r) | Mix::Matrix4x4 |
SetRotationY(Float32 r) | Mix::Matrix4x4 |
SetRotationZ(Float32 r) | Mix::Matrix4x4 |
SetRow(UInt32 index, const Mix::Vector4 &v) | Mix::Matrix4x4 |
SetScaling(Float32 s) | Mix::Matrix4x4 |
SetScaling(Float32 sx, Float32 sy, Float32 sz) | Mix::Matrix4x4 |
SetScaling(const Vector3 &s) | Mix::Matrix4x4 |
SetTranslation(Float32 tx, Float32 ty, Float32 tz) | Mix::Matrix4x4 |
SetTranslation(const Vector3 &t) | Mix::Matrix4x4 |
ToEulerXYZ(void) const | Mix::Matrix4x4 |
ToEulerXZY(void) const | Mix::Matrix4x4 |
ToEulerYXZ(void) const | Mix::Matrix4x4 |
ToEulerYZX(void) const | Mix::Matrix4x4 |
ToEulerZXY(void) const | Mix::Matrix4x4 |
ToEulerZYX(void) const | Mix::Matrix4x4 |
ToInverse(void) const | Mix::Matrix4x4 |
ToTranspose(void) const | Mix::Matrix4x4 |
Transform(Mix::Vector3 *vectors, UInt32 numVector) const | Mix::Matrix4x4 |
Transform(const Mix::Vector3 *srcVectors, Mix::Vector3 *dstVectors, UInt32 numVector) const | Mix::Matrix4x4 |
Transform(Mix::Vector4 *vectors, UInt32 numVector) const | Mix::Matrix4x4 |
Transform(const Mix::Vector4 *srcVectors, Mix::Vector4 *dstVectors, UInt32 numVector) const | Mix::Matrix4x4 |
TransformSR(const Mix::Vector3 &v) const | Mix::Matrix4x4 |
TransformSR(Mix::Vector3 *vectors, UInt32 numVector) const | Mix::Matrix4x4 |
TransformSR(const Mix::Vector3 *srcVectors, Mix::Vector3 *dstVectors, UInt32 numVector) const | Mix::Matrix4x4 |
TransformSR(const Mix::Vector4 &v) const | Mix::Matrix4x4 |
TransformSR(Mix::Vector4 *vectors, UInt32 numVector) const | Mix::Matrix4x4 |
TransformSR(const Mix::Vector4 *srcVectors, Mix::Vector4 *dstVectors, UInt32 numVector) const | Mix::Matrix4x4 |
Transpose(void) | Mix::Matrix4x4 |
Zero(void) | Mix::Matrix4x4 | inlinestatic