#pragma once

#include <algorithm>

#include <ddraw.h>

#include <d3d9.h>
#include <d3dx9.h>

#include <d3d10_1.h>
#include <d3d10.h>
#include <d3dx10async.h>
#include <d3dx11async.h>

#include "Mix/Tool/Win32/Core/Common.h"
#include "Mix/Tool/Win32/Core/Geometry.h"
#include "Mix/Tool/Win32/Core/Graphics.h"
#include "Mix/Tool/Win32/Core/Dynamics.h"
