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Mix::Dynamics::IRigidBody Member List

This is the complete list of members for Mix::Dynamics::IRigidBody, including all inherited members.

Activate(void)=0 | Mix::Dynamics::IRigidBody | pure virtual
AddListener(Mix::Dynamics::IObjectListener *pListener)=0 | Mix::Dynamics::IObject | pure virtual
AddRef(void) | Mix::Reference |
ApplyAngularForce(const Mix::Vector3 &force)=0 | Mix::Dynamics::IRigidBody | pure virtual
ApplyAngularImpulse(const Mix::Vector3 &impulse)=0 | Mix::Dynamics::IRigidBody | pure virtual
ApplyForce(const Mix::Vector3 &force, const Mix::Vector3 &pos)=0 | Mix::Dynamics::IRigidBody | pure virtual
ApplyImpulse(const Mix::Vector3 &impulse, const Mix::Vector3 &pos)=0 | Mix::Dynamics::IRigidBody | pure virtual
ApplyLinearForce(const Mix::Vector3 &force)=0 | Mix::Dynamics::IRigidBody | pure virtual
ApplyLinearImpulse(const Mix::Vector3 &impulse)=0 | Mix::Dynamics::IRigidBody | pure virtual
ClearForce(void)=0 | Mix::Dynamics::IRigidBody | pure virtual
ClearMotion(void)=0 | Mix::Dynamics::IRigidBody | pure virtual
ClearMotion(const Mix::Quaternion &rot, const Mix::Vector3 &pos)=0 | Mix::Dynamics::IRigidBody | pure virtual
Deactivate(Boolean bFroce=False)=0 | Mix::Dynamics::IRigidBody | pure virtual
Debug_Draw(Mix::Graphics::Utility::IPerspectiveRenderer *pPerspectiveRenderer, Float32 opacity=1.0f)=0 | Mix::Dynamics::IObject | pure virtual
Debug_GetDrawAxisScaling(void) const =0 | Mix::Dynamics::IObject | pure virtual
Debug_GetDrawFlags(void) const =0 | Mix::Dynamics::IObject | pure virtual
Debug_SetDrawAxisScaling(Float32 scaling)=0 | Mix::Dynamics::IObject | pure virtual
Debug_SetDrawFlags(UInt32 flags)=0 | Mix::Dynamics::IObject | pure virtual
DEFAULT enum value | Mix::Dynamics::IRigidBody |
GetAngularDamping(void) const =0 | Mix::Dynamics::IRigidBody | pure virtual
GetAngularFactor(void) const =0 | Mix::Dynamics::IRigidBody | pure virtual
GetAngularSleepingThresholds(void) const =0 | Mix::Dynamics::IRigidBody | pure virtual
GetAngularVelocity(void)=0 | Mix::Dynamics::IRigidBody | pure virtual
GetBounds(void) const =0 | Mix::Dynamics::IObject | pure virtual
GetFilterGroup(void) const =0 | Mix::Dynamics::IObject | pure virtual
GetFilterMask(void) const =0 | Mix::Dynamics::IObject | pure virtual
GetLinearDamping(void) const =0 | Mix::Dynamics::IRigidBody | pure virtual
GetLinearFactor(void) const =0 | Mix::Dynamics::IRigidBody | pure virtual
GetLinearSleepingThresholds(void) const =0 | Mix::Dynamics::IRigidBody | pure virtual
GetLinearVelocity(void)=0 | Mix::Dynamics::IRigidBody | pure virtual
GetMass(void) const =0 | Mix::Dynamics::IRigidBody | pure virtual
GetMaterial(void) const =0 | Mix::Dynamics::IObject | pure virtual
GetRefCount(void) | Mix::Reference |
GetShape(Mix::Dynamics::IShape **ppShape)=0 | Mix::Dynamics::IObject | pure virtual
GetShapeMargin(void) const =0 | Mix::Dynamics::IObject | pure virtual
GetStatus(void) const =0 | Mix::Dynamics::IRigidBody | pure virtual
GetTotalAngularForce(void)=0 | Mix::Dynamics::IRigidBody | pure virtual
GetTotalLinearForce(void)=0 | Mix::Dynamics::IRigidBody | pure virtual
GetType(void) const =0 | Mix::Dynamics::IObject | pure virtual
GetUserIndex(void) const =0 | Mix::Dynamics::IObject | pure virtual
GetUserPtr(void) const =0 | Mix::Dynamics::IObject | pure virtual
GetWorldMatrix(void) const =0 | Mix::Dynamics::IObject | pure virtual
GetWorldPosition(void) const =0 | Mix::Dynamics::IObject | pure virtual
GetWorldRotation(void) const =0 | Mix::Dynamics::IObject | pure virtual
IsActive(void) const =0 | Mix::Dynamics::IRigidBody | pure virtual
IsAlwaysActive(void) const =0 | Mix::Dynamics::IRigidBody | pure virtual
IsInWorld(void) const =0 | Mix::Dynamics::IObject | pure virtual
IsSimulationEnabled(void) const =0 | Mix::Dynamics::IRigidBody | pure virtual
KINEMATIC enum value | Mix::Dynamics::IRigidBody |
KINEMATIC_CHARACTER enum value | Mix::Dynamics::IObject |
MIX_DECLARE_ALLOCATOR() | Mix::Reference | protected
Reference(void) | Mix::Reference | protected
Reference(Long32 count) | Mix::Reference | protected
Release(void) | Mix::Reference |
RemoveListener(Mix::Dynamics::IObjectListener *pListener)=0 | Mix::Dynamics::IObject | pure virtual
RIGIDBODY enum value | Mix::Dynamics::IObject |
SENSOR enum value | Mix::Dynamics::IObject |
SetAlwaysActive(Boolean state)=0 | Mix::Dynamics::IRigidBody | pure virtual
SetAngularDamping(Float32 damping)=0 | Mix::Dynamics::IRigidBody | pure virtual
SetAngularFactor(const Mix::Vector3 &factor)=0 | Mix::Dynamics::IRigidBody | pure virtual
SetAngularSleepingThresholds(Float32 thresholds)=0 | Mix::Dynamics::IRigidBody | pure virtual
SetAngularVelocity(const Mix::Vector3 &velocity)=0 | Mix::Dynamics::IRigidBody | pure virtual
SetFilterGroup(UInt16 filterGroup)=0 | Mix::Dynamics::IObject | pure virtual
SetFilterMask(UInt16 filterMask)=0 | Mix::Dynamics::IObject | pure virtual
SetLinearDamping(Float32 damping)=0 | Mix::Dynamics::IRigidBody | pure virtual
SetLinearFactor(const Mix::Vector3 &factor)=0 | Mix::Dynamics::IRigidBody | pure virtual
SetLinearSleepingThresholds(Float32 thresholds)=0 | Mix::Dynamics::IRigidBody | pure virtual
SetLinearVelocity(const Mix::Vector3 &velocity)=0 | Mix::Dynamics::IRigidBody | pure virtual
SetMass(Float32 mass)=0 | Mix::Dynamics::IRigidBody | pure virtual
SetMaterial(const Mix::Dynamics::MATERIAL &material)=0 | Mix::Dynamics::IObject | pure virtual
SetShapeMargin(Float32 margin)=0 | Mix::Dynamics::IObject | pure virtual
SetSimulationEnabled(Boolean state)=0 | Mix::Dynamics::IRigidBody | pure virtual
SetStatus(Mix::Dynamics::IRigidBody::STATUS status)=0 | Mix::Dynamics::IRigidBody | pure virtual
SetUserIndex(Int32 index)=0 | Mix::Dynamics::IObject | pure virtual
SetUserPtr(void *pData)=0 | Mix::Dynamics::IObject | pure virtual
SetWorldPosition(const Mix::Vector3 &pos)=0 | Mix::Dynamics::IObject | pure virtual
SetWorldRotation(const Mix::Quaternion &rot)=0 | Mix::Dynamics::IObject | pure virtual
SetWorldTransform(const Mix::Quaternion &rot, const Mix::Vector3 &pos)=0 | Mix::Dynamics::IObject | pure virtual
STATIC enum value | Mix::Dynamics::IRigidBody |
STATIC_MESH enum value | Mix::Dynamics::IObject |
STATIC_PLANE enum value | Mix::Dynamics::IObject |
STATUS enum name | Mix::Dynamics::IRigidBody |
TYPE enum name | Mix::Dynamics::IObject |
UpdateLocalInertia(void)=0 | Mix::Dynamics::IRigidBody | pure virtual
VEHICLE enum value | Mix::Dynamics::IObject |
~IObject(void) | Mix::Dynamics::IObject | inlineprotectedvirtual
~IRigidBody(void) | Mix::Dynamics::IRigidBody | inlineprotectedvirtual
~Reference(void) | Mix::Reference | protectedvirtual