/*************************************************************************
 *
 *  $RCSfile: XDictionary.idl,v $
 *
 *  $Revision: 1.9 $
 *
 *  last change: $Author: mi $ $Date: 2002/10/03 13:06:03 $
 *
 *  The Contents of this file are made available subject to the terms of
 *  either of the following licenses
 *
 *         - GNU Lesser General Public License Version 2.1
 *         - Sun Industry Standards Source License Version 1.1
 *
 *  Sun Microsystems Inc., October, 2000
 *
 *  GNU Lesser General Public License Version 2.1
 *  =============================================
 *  Copyright 2000 by Sun Microsystems, Inc.
 *  901 San Antonio Road, Palo Alto, CA 94303, USA
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 *  License version 2.1, as published by the Free Software Foundation.
 *
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston,
 *  MA  02111-1307  USA
 *
 *
 *  Sun Industry Standards Source License Version 1.1
 *  =================================================
 *  The contents of this file are subject to the Sun Industry Standards
 *  Source License Version 1.1 (the "License"); You may not use this file
 *  except in compliance with the License. You may obtain a copy of the
 *  License at http://www.openoffice.org/license.html.
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 *  WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
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 *  See the License for the specific provisions governing your rights and
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 ************************************************************************/
#ifndef __com_sun_star_linguistic2_XDictionary_idl__
#define __com_sun_star_linguistic2_XDictionary_idl__

#ifndef __com_sun_star_container_XNamed_idl__
#include <com/sun/star/container/XNamed.idl>
#endif

#ifndef __com_sun_star_lang_Locale_idl__
#include <com/sun/star/lang/Locale.idl>
#endif

#ifndef __com_sun_star_linguistic2_DictionaryType_idl__
#include <com/sun/star/linguistic2/DictionaryType.idl>
#endif

#ifndef __com_sun_star_linguistic2_XDictionaryEntry_idl__
#include <com/sun/star/linguistic2/XDictionaryEntry.idl>
#endif

#ifndef __com_sun_star_linguistic2_XDictionaryEventListener_idl__
#include <com/sun/star/linguistic2/XDictionaryEventListener.idl>
#endif

//=============================================================================

module com { module sun { module star { module linguistic2 {

//=============================================================================
/** This interfaces enables the object to access personal dictionaries.

	<P>Personal dictionaries are used to supply additional
	information for spellchecking and hyphenation (see
	<type scope="com::sun::star::linguistic2">XDictionaryEntry</type>).
	Only active dictionaries with an appropriate language are used
	for that purpose.
	The entries of an active, positive dictionary are words that are
	required to be recognized as correct during the spellchecking
	process. Additionally, they will be used for hyphenation.
	Entries of a negative dictionary are required to be recognized
	as negative words, for example, words that should not be used, during
	spellcheck. An entry in a negative dictionary may supply a
	proposal for a word to be used instead of the one being used.</P>

    @see    <type scope="com::sun::star::linguistic2">XDictionaryEvent</type>
    @see    <type scope="com::sun::star::container">XNamed</type>
*/
interface XDictionary : com::sun::star::container::XNamed
{
	//-------------------------------------------------------------------------
	/** returns the type of the dictionary.

		@returns
			the type of the dictionary.

        @see    <type scope="com::sun::star::linguistic2">DictionaryType</type>
	*/
	com::sun::star::linguistic2::DictionaryType getDictionaryType();

	//-------------------------------------------------------------------------
	/** specifies whether the dictionary should be used or not .

		@param	bAcvtivate
            <TRUE/> if the dictionary should be used, <FALSE/> otherwise.

	*/
	void setActive( [in] boolean bActivate );

	//-------------------------------------------------------------------------
    /**
		@returns
			<TRUE/> if the dictionary is active, <FALSE/> otherwise.
	*/
	boolean isActive();

	//-------------------------------------------------------------------------
    /**
		@returns
	   		the number of entries in the dictionary.
	*/
	short getCount();

	//-------------------------------------------------------------------------
	/**
	 	@returns
	 		the language of the dictionary.

        @see    <type scope="com::sun::star::lang">Locale</type>
	*/
	com::sun::star::lang::Locale getLocale();

	//-------------------------------------------------------------------------
	/** is used to set the language of the dictionary.

	 	@param aLocale
            the new language of the dictionary.

        @see    <type scope="com::sun::star::lang">Locale</type>
	*/
	void setLocale( [in] com::sun::star::lang::Locale aLocale );

	//-------------------------------------------------------------------------
	/** searches for an entry that matches the given word.

		@returns
			the reference to the entry found. If no entry was found,
			it is NULL.

		@param	aWord
			the word to be looked for.

        @see    <type scope="com::sun::star::linguistic2">XDictionaryEntry</type>
	*/
	com::sun::star::linguistic2::XDictionaryEntry getEntry( [in] string aWord );

	//-------------------------------------------------------------------------
	/** is used to add an entry to the dictionary.

		<P>If an entry already exists, the dictionary remains unchanged
	 	and <FALSE/> will be returned.</P>

		<P>In positive dictionaries only postive entries
		can be made, and in negative ones only negative entries.</P>

		@param	xDicEntry
			the entry to be added.

		@returns
			<TRUE/> if the entry was successfully added <FALSE/> otherwise.

        @see    <type scope="com::sun::star::linguistic2">XDictionaryEntry</type>
        @see    <type scope="com::sun::star::linguistic2">DictionaryType</type>
	*/
	boolean addEntry(
		[in] com::sun::star::linguistic2::XDictionaryEntry xDicEntry );

	//-------------------------------------------------------------------------
	/** is used to make an entry in the dictionary.

		<P>If an entry already exists, the dictionary remains unchanged
	 	and <FALSE/> will be returned.</P>

		<P>In positive dictionaries only postive entries
		can be made, and in negative ones only negative entries.</P>

		@param	aWord
			the word to be added.

		@param	bIsNegative
			specifies whether the entry will be a negative one or not.

		@param	aRplcText
			in the case of a negative entry, this is the replacement text to
			be used when replacing aWord. Otherwise, it is undefined.

		@returns
			<TRUE/> if the entry was successfully added, <FALSE/> otherwise.

        @see    <type scope="com::sun::star::linguistic2">DictionaryType</type>
	*/
	boolean add(
			[in] string aWord,
			[in] boolean bIsNegative,
			[in] string aRplcText );

	//-------------------------------------------------------------------------
	/** removes an entry from the dictionary.

		@param	aWord
			the word matching the entry to be removed.

		@returns
			<TRUE/> if the entry was successfully removed, <FALSE/>
			otherwise (especially if the entry was not found).
	*/
	boolean remove( [in] string aWord );

	//-------------------------------------------------------------------------
	/**
		@returns
	 		<TRUE/> if the dictionary is full and no further
			entry can be made, <FALSE/> otherwise.
	*/
	boolean isFull();

	//-------------------------------------------------------------------------
	/**
	 	@returns
	 		a sequence with all the entries of the dictionary.

        @see    <type scope="com::sun::star::linguistic2">XDictionaryEntry</type>
	*/

	sequence<com::sun::star::linguistic2::XDictionaryEntry> getEntries();

	//-------------------------------------------------------------------------
	/** removes all entries from the dictionary.
	*/
	void clear();

	//-------------------------------------------------------------------------
	/** adds an entry to the list of dictionary event listeners.

		<P>On dictionary events, each entry in the listener list will
	 	be notified via a call to
        <member scope="com::sun::star::linguistic2">XDictionaryEventListener::processDictionaryEvent</member>.</P>

		@param	xListener
			the entry to be made, that is, the object that wants notifications.

		@returns
			<TRUE/> if the entry was successfully made, <FALSE/> otherwise.
            If <member scope="com::sun::star::lang">XEventListener::disposing</member> was called before, 
            it will always fail.

        @see    <member scope="com::sun::star::linguistic2">XDictionary::removeDictionaryEventListener</member>
        @see    <type scope="com::sun::star::linguistic2">XDictionaryEventListener</type>
	*/
	boolean addDictionaryEventListener(
		[in] com::sun::star::linguistic2::XDictionaryEventListener xListener );

	//-------------------------------------------------------------------------
	/** removes an entry from the list of dictionary event listeners.

		@param	xListener
			the reference to the listening object to be removed.

		@returns
			<TRUE/> if the object to be removed was found and removed,
			<FALSE/> if the object was not found in the list.

        @see    <member scope="com::sun::star::linguistic2">XDictionary::addDictionaryEventListener</member>
        @see    <type scope="com::sun::star::linguistic2">XDictionaryEventListener</type>
	*/
	boolean removeDictionaryEventListener(
		[in] com::sun::star::linguistic2::XDictionaryEventListener xListener );

};

//=============================================================================

}; }; }; };

#endif

